|
|||||||
This is a discussion on "How to start making my very own MUD?" in the Top Mud Sites MUD Administration forum : Hi! So like I told in the introdution I posted earlier, I would love to code my very own baby (MUD) Now I'm asking for help, I would like to make a MUD that uses LP. Is there a ready code for a frame? Without any game content? Does anyone even understand what I'm looking for? My brains is on hold, so I can't phrase my questions properly. Well if someone understands and can (and will) help me, I would really appreciate it -Feltsu-... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
|
New Member
Join Date: Mar 2009
Location: Finland
Home MUD: DelphineMUD
Posts: 10
![]() |
How to start making my very own MUD?
Hi!
So like I told in the introdution I posted earlier, I would love to code my very own baby (MUD) ![]() Now I'm asking for help, I would like to make a MUD that uses LP. Is there a ready code for a frame? Without any game content? Does anyone even understand what I'm looking for? My brains is on hold, so I can't phrase my questions properly. Well if someone understands and can (and will) help me, I would really appreciate it -Feltsu- |
|
|
|
|
|
#2 |
|
Member
Join Date: Jan 2006
Posts: 213
![]() |
Re: How to start making my very own MUD?
Not sure on the LP codebases, but I know that Dead Souls LP is still a maintained codebase.
Could try that site, or drop by the LP MUD Forums to ask. Best of luck. |
|
|
|
|
|
#3 | |
|
Member
|
Re: How to start making my very own MUD?
Quote:
|
|
|
|
|
|
|
#4 |
|
New Member
Join Date: Dec 2008
Posts: 26
![]() |
Re: How to start making my very own MUD?
Would the mods mind stickying one of these threads? It seems like it might be useful to have one thread to answer how-to-start-a-MUD questions.
|
|
|
|
|
|
#5 | |
|
New Member
Join Date: Mar 2009
Location: Finland
Home MUD: DelphineMUD
Posts: 10
![]() |
Re: How to start making my very own MUD?
Quote:
Because IMHO it's the best MUD ever ![]() |
|
|
|
|
|
|
#6 | |
|
New Member
Join Date: Mar 2009
Location: Finland
Home MUD: DelphineMUD
Posts: 10
![]() |
Re: How to start making my very own MUD?
Quote:
-EDIT- Also the mudlib should be runnable under windows AND UNIX, because I'm using windows now, 'cause I've got only one computer, but when the MUD is ready I want it to run on a UNIX system Last edited by feltsu : 03-23-2009 at 09:48 AM. |
|
|
|
|
|
|
#7 |
|
Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
![]() |
Re: How to start making my very own MUD?
cgywin, virtual machine, etc.
|
|
|
|
|
|
#8 |
|
New Member
Join Date: Mar 2009
Location: Finland
Home MUD: DelphineMUD
Posts: 10
![]() |
Re: How to start making my very own MUD?
I tried cygwin but for some unknown reason it didn't work, could be because I'm a noob, or it just sucks
I would love to use it though, but I don't understand anything about anything Tried to read the help files but it was like reading some gibberish Now I'm trying out CoffeeMud, but it's kinda lame, or at least I think so :/ |
|
|
|
|
|
#9 | |
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: How to start making my very own MUD?
Quote:
|
|
|
|
|
|
|
#10 |
|
Member
Join Date: Aug 2006
Posts: 32
![]() |
Re: How to start making my very own MUD?
As previously suggested I'd take a look at Dead Souls, with an active community behind it (both on lpmuds.com and intermud) and it also fulfils your requirement of running both on Windows and Linux, without any need for Cygwin, VM's, AddLinux.
We have it running here smoothly on Windows98, Vista and Ubuntu/Debian |
|
|
|
|
|
#11 |
|
Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 337
![]() ![]() |
Re: How to start making my very own MUD?
Sorry for the late reply on this - so behind on so many things...
Anyway, this thread is now sticky, so a good place to discuss the qualities of various codebases and anything both technical and other people should consider before starting a MUD. Thanks! |
|
|
|
|
|
#12 | |
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: How to start making my very own MUD?
Quote:
It will answer alot of questions on what to do and the road blocks you will find. Good Luck |
|
|
|
|
|
|
#13 |
|
New Member
Join Date: Jul 2007
Posts: 22
![]() |
Re: How to start making my very own MUD?
I would probably go to mudbytes.com first and download a base lp source code from there, load it and make sure it compiles, then really check it out both in-game and from an unarchived copy on your computer. Read through it and make sure you can understand what you have and get an idea of what files have what in them.
THEN, if you're happy with lp, grab a snippet from somewhere (one that doesn't look crazy hard to add) and make an effort to add it to the code and recompile it. Long-term plans are wonderful and all (like adding a "bunch" of code that another imp/admin is offering) but if you get all wrapped up in the code aspects of the mud, you can easily lose sight of the building and world direction/creation. I am sure that this simple fact is why many people have staffs on their mud and don't normally have a masochistic stripe. Seriously, coding without a background in coding can drive you into fits and building can be very time-consuming. Mix them together and keyboards and mice can become a little "damaged," to say the least. I like to sit down, make a long-term PLAN, pick a codebase out that can best serve that plan, try to add some things to better manifest that plan, make sure it all compiles and runs, then create the world I have planned. Then test it all as it comes to life, preferrably before advertising the game anywhere. I would also suggest downloading some other popular codebases and just checking out their files, too. You may find something you like better, you never know. My other piece of advice would be to *always* get up and take breaks and leave the mud stuff alone, especially if you feel like you are working a second job or becoming frustrated. You might be surprised at how clear a problem looks with fresh eyes later. Remember, it is a hobby and it supposed to be fun! |
|
|
|
|
|
#14 | |
|
New Member
Join Date: Mar 2009
Location: Finland
Home MUD: DelphineMUD
Posts: 10
![]() |
Re: How to start making my very own MUD?
Quote:
Thank you for that "long-term" answer, I read it, a few times actually and you got me really thinking.. I must first try to check out the code and try to understand it, my friend told me that too, and I have been doing that, he also said I *really* should try to find some tutorials on LPC (Which I would live btw, does anyone know where I could find ones? Tried 'googlieng' with no luck). And for the "other codebases", well.. Tried that too, with very little success I'm afraid But like you said, I never know, and I'm still new to this thing (all of this actually) so I'm very open minded to all suggestions And I will *try* everything you guys can throw at me! So good luck to me! ![]() -Feltsu |
|
|
|
|