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This is a discussion on "Response to Burning Down The House" in the Top Mud Sites MUD Announcements forum : A week and a half ago at the GDC (Game Developer's Conference), a panel of games industry people + one crazy lady) (Warren Spector, Greg Costikyan, Chris Hecker, Jason Della Rocca, and the crazy lady, Brenda Laurel) ranted about how they hate the games industry. I had issues with what Warren, Greg, and Brenda had to say, so wrote a response that Terranova published here: Burn baby Burn Just thought some of you might be interested. It's been making the rounds, including front page of Slashdot. For those who may not be familiar, Warren Spector is a long-time ... |
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#1 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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A week and a half ago at the GDC (Game Developer's Conference), a panel of games industry people + one crazy lady) (Warren Spector, Greg Costikyan, Chris Hecker, Jason Della Rocca, and the crazy lady, Brenda Laurel) ranted about how they hate the games industry. I had issues with what Warren, Greg, and Brenda had to say, so wrote a response that Terranova published here:
Burn baby Burn Just thought some of you might be interested. It's been making the rounds, including front page of Slashdot. For those who may not be familiar, Warren Spector is a long-time developer who has worked for Steve Jackson Games, TSR, Origin, Looking Glass, Ion Storm, etc. Greg Costikyan hasn't worked on anything like the high profile titles Warren has, but is still a respected indie-style thinker. I have no idea who Brenda Laurel is, and don't care. Indie power, bitch. --matt |
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#2 |
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Member
Join Date: Jun 2004
Posts: 66
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No offense Logos, but I'm assuming they're referring largely to the issues with EA games and the like, not MUDs. Great way to plug your games though
Though I agree they worry too much about raising the graphical bar. Lots of games simply reuse the same graphical engines, so wouldn't most of that work and time only be spent on the first game to use the engine? Not that I'm an expert programmer or anything. Maybe some day people will learn that MUDs are superior. Around when they learn that reading is superior to the movies, probably |
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#3 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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And don't you see that that's the issue? The implicit message behind what they're saying, particularly in Greg's case (who, in a bit I didn't quote, asked the audience how many of them were in games for a paycheck as opposed to making great games), is that they want to make innovative games. That doesn't really jibe with wanting to make games with $25 million budgets. Few of those games are innovative compared to, frankly, a lot of text MUDs or smaller graphical games like A Tale in the Desert or the upcoming single-player Darwinia by Introversion (http://www.darwinia.co.uk/) In one breath they complain about how the graphics bar has risen so high that the only way to make graphically competitive games is to tie yourself to investment money (which just wants a return on investment and doesn't really care about the games themselves), but then they turn around and ignore the fact that you don't need a $25 million budget to make interesting games, and you don't need a $25 million budget to make a good living making interesting games. --matt |
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#4 |
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Senior Member
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I agree with you Matt. The game industry proper (ie, graphical games) is rather bereft of quality because of their emphasis on graphics over creative gameplay. They're more interested in graphics yet ignore non-graphical games like MUDs (which quite accurately are still games) which provide far more quality, creativity, and depth to them.
Sadly, the limitations of the gaming industry are tied to and always will be tied to their emphasis on graphics. Graphics require less creative thought and design than making thoughful, interestingly unique games, but they take up a lot of time and money creating those graphics. But graphics are just graphics, and there's a lot more to a great game than that. If they spent only a fraction of that time and money on designing a decent game with blocky graphics or just plain text (like MUDs), they'd have something. Maybe that's why the games (besides MUDs) that I play are all games which came out years (or even decades) ago. They were creative and interesting then and they still are. But Rome: Total War, which I received for Christmas, went back to the store within a week and I didn't even bother with looking at Halo 2. Great graphics, but nothing else innovative enough to make me choose that over anything I've been playing for years already. Take care, Jason |
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#5 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
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This is something that thread on furniture seemed to really miss: Innovation is often not at the core of enjoyable experiences. In fact, it's usually not. It's absolutely necessary overall in the long run, of course, but individual products can be quite enjoyable without being innovative. I really like my new motorcycle for instance, but there's nothing innovative about it. It's just a well-done motorcycle. That, in fact, is why World of Warcraft is doing so incredibly well. It doesn't innovate at all as far as I've seen. It just evolves the DIKU/Everquest model and polishes the #### out of it. My point, in summary, wasn't about what kind of game is better. It's about the fact that if you want to make innovative games as opposed to evolutionary games, then you better either be Will Wright or be willing to make games with budgets a lot less than $25 million. The opportunity is there. These guys just don't want to take it, because for whatever reason the idea of working on games won't get them on the cover of PC Gamer or whatever doesn't appeal. --matt |
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#6 | |
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Senior Member
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Well, that's my point about MUDs. Doesn't just apply to making money, but to appeal. No offense, but the most innovative MUDs I've seen have been free MUDs, built by people who wanted to create a great MUD, had the talent, and put the effort into them, and weren't concerned with making the most popular MUD of all time but rather a quality one. Commercialism and trying to appeal to a broad audience often leads to lesser risk-taking and fewer attempts at creative quality over proven results in an attempt to appease the masses. Take care, Jason P.S.--Above post not intended as a flame (since cries of "flame" seem to flow freely upon any observation made on these boards) and there are examples of non-MUDs and MUDs which managed to appeal to the masses while being innovative. They're just rare. |
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#7 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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And it's not that these guys don't make quality games. Warren Spector has made some extremely quality games (System Shock, Thief, etc). There's a reason games like GTA or Halo sell really really well: They are built by some of the most talented developers in the industry and built with a great attention to detail. They aren't innovative (well, GTA isn't anymore. It was once.), but innovation and quality have little to do with each other most of the time. Warren is, flat-out, one of the best developers in the history of computer games. Quote:
--matt |
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#8 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 729
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#9 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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Threshold wrote on Mar. 23 2005,08:25
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If so, that's a bit pathetic, really. |
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#10 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 729
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#11 | |||
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Member
Join Date: Oct 2003
Posts: 101
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I suppose you'd like people to think, from your brilliant post, is that you are very mind-limited person, that you cannot read more than one paragraph at a time and that anything you write in response to anything having to do to with the_logos comes from a mis-quote or is just part of your inherent stupidity? If so, that's a bit strange, really, that you'd have us thinking you're all that. Take care, read the whole thing again, maybe visit the links given for you to follow and then post again. Or .... Dismiss all posted, quote this: I think Achaea's name is too short and make a thread about how the choice of said name has driven IRE to bankrupcy and all people involved with that company to ... perhaps your paragraph quota has been filled and you are no longer able to follow the idea anyway. With immense respect for you, Me. |
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#12 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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I now understand why Threshold's avatar is a loyal hound, doing a trick for its master. We might as well set up a filter that replaces all of Threshold's posts with "I agree with everything the_logos said. Anyone who has disagreed is a worthless moron."
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The analogy I often use for discussing the difference between MMORPGs and niche MUDs (like Carrion Fields! Yay, Plug! Everquest/etc. are the McDonald's of this industry- lowest common denominator fare designed to maximize quantity of product delivered. Commercial MUDs cater to a more specific audience, but still need to support salaries, and the market forces that drive them keep them risk-averse. Think of them as your TGIFs and Chi-Chis. Smaller games can afford to experiment. Some don't- a lot of them are variants on a stock theme, tweaked to the preferences of the 'local' crowd. Think of them as your local diner. Their menu is probably all stuff you've seen before, and they don't have great ambitions, but they're easy to pop into and get the product you expect. You're unlikely to get an amazing meal, but you're also unlikely to get an unpleasant surprise. However, some smaller games take great advantage of the freedom that comes with their niche. As has been pointed out in recent chair-related threads, many of the "inventions" of commercial games are ten or more years old, rooted in games that had dozens of players at the most. In our parallel restaurant discussion, these are the single-location restuarants where a chef doesn't know what a focus group is, but tries out a new special or two each week, walking around the restaurant and asking the customers what they think. Personally, I think that's a more exciting dining experience. I may occasionally get a meal I'm not thrilled about, but once I find some chefs whose judgement I trust, I'm seeing all kinds of unique experiences. Quote:
But I'd never try to sell it at TGIF. Best to stick with nachos. Lots of people like nachos. Just look at this here 15-year nacho sales chart! Further example: Last time I was at Laboratorio del Galileo in DC, one of the menu items was Chick Pea Soup with Bread and Speck Timbale, Crispy Onions, Chives, Pancetta, and Duck Testicle. What if Duck Testicle is really tasty? Who is to say that in the year 2025, it won't be seen on chain restaurant menus? It sounds as crazy as McDonald's selling bottled water, Cobb salads, and yogurt! (Well, it sounded crazy in 1985.) But would you see that menu item at TGIF? Would you categorize Laboratorio del Galileo as a failure because it has a dozen or two tables, whereas McDonald's can seat literally millions of people simultaneously? Given unlimited resources, where would I eat each day? (Back to MUDs: While I don't have unlimited resources, compared to online gaming budgets I could play wherever I wanted. I don't spend my MUD time on a free MUD because I can't foot the bills, but rather because I like the niche it's carved out.) This analogy works in any number of industries- cutting-edge stuff generally gets done by startups, think tanks, and independents, and co-opted later by larger, more conservative entities. If you want the latest/greatest, you have to look around a little. |
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#13 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 729
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You should try thinking. It is a lot more productive than your incessant, knee jerk trolling. |
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#14 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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After all, why else is the_logos bringing his original post to TMS, if not to discuss it with the broader MUD community? (I know the answer, but humor me.) If he brings such content here, don't be surprised when that community joins the discussion. In contrast, you've continued with your usual- three 1-2 line posts attacking posters who disagree with him for any reason. All it has done for me is to harden your reputation as his yes-man. Please don't occupy your time any further with my "knee jerk" "trolling" of "jealousy" then- the_logos is capable of discussing his own opinions, and I'm sure you have boot polish to buy. |
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#15 | |
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Member
Join Date: Sep 2002
Posts: 113
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I disagree with a fair bit of what the_logos posts, but on his better days the man definitely has some interesting ideas. I remember a time when that was true of you, too, but lately it's just one big leg-hump fest. |
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#16 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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