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This is a discussion on "Rapture license" in the Top Mud Sites MUD Announcements forum : Instead of flaming logos, why not congratulate him? He's been able to turn a mud which is predominantly a hobbyist platform into a successful business. I only know of a handful of muds that have been able to be successful from commercial muds. Your arguing that no way in heck (use to posting on boards with strict anti-swearing policies ) will people be able to pay for the Rapture liscence and make a profit from it. Well Iron Realms Entertainment has done this. That's a fact. I don't see why everyone is getting so worked up. Would ... |
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#31 |
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Senior Member
Join Date: Aug 2002
Posts: 252
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Instead of flaming logos, why not congratulate him? He's been able to turn a mud which is predominantly a hobbyist platform into a successful business. I only know of a handful of muds that have been able to be successful from commercial muds.
Your arguing that no way in heck (use to posting on boards with strict anti-swearing policies Would I personally play on a commercial mud? Naaah. But it doesn't mean I go around flaming commercial muds claiming there is no way to turn a profit from them. I think it's safe to say Iron Realms has been successful. The fact one of it's muds is always at number one shows that they have a large player base, and the fact they're (possibly?) working on a Feist mud in the future shows they've made a name for themselves (now a Raymond E. Feist inspired mud may be something I check out Logos: Do all your muds have a strong political side to them? If so, how do you sustain a high political aspect without having RPIs? |
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#32 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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#33 | |||
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Senior Member
Join Date: Aug 2002
Posts: 252
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I don't know if the royalty aspect will make THAT much of a difference, guess we'll just have to wait and see. Quote:
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#34 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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#35 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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What I DO have a problem with is Muds that sell In-game benefits for RL money, because that DOES defeat the purpose of the game. And that's what you are doing, regardless of the smokescreens you try to put out. If the players didn't get actual benefits from it, they obviously would not pay good money for those credits. And judging from the way you brag about your successful business idea at every possible occasion, you are making quite a good profit from it too. I think you probably run a good Mud, but somewhere along the line your interest in profit took over all other aspects of it. (god knows you've demonstrated it enough times in your posts). |
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#36 |
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Senior Member
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I wonder where the mudding community would be if the creators of DikuMUD didn't realease their code and decided to copyright it and sell it? Probably not where it is today.
-Delerak |
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#37 | |||||
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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- Ryan |
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#38 | |||
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Member
Join Date: Sep 2002
Posts: 98
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KaVir:
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I imagine that, with royalties, you also get continuing support/development. This may be much, much cheaper in the short term than hiring a coder (in the fully paid sense). Quote:
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Stilton |
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#39 | |
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Member
Join Date: Sep 2002
Posts: 98
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KaVir, responding to malaclypse:
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logos has in fact done what malaclypse proposes to do, and you claim above that he hasn't: start a company with a licensed engine and make it a success. Stilton |
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#40 |
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Senior Member
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Stilton that depends on your definition of success. Making lots of money? Sure. A success in my eyes? No, just a game that is making sales off poor saps who buy into it. I can deduce that at least 70% of the people who play Achaea (I am hypothesizing here) are not older and mature gamers, most likely they are younger, teenage kids who use their parents money or their allowance to buy their "credits". No it's not a fact, but it's just my guess, and that is why it is having 'success'.
-Delerak |
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#41 | |||
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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And so it could be argued that by allowing more than one commodity to be used, it is actually more fair than your standard diku. Now the guy in his parents basement can play all day (giving back to the game community, thereby earning credits), and the professional can buy a few credits to save himself some time. They can both achieve. Of course, if you're simply railing against capitalism, you wouldn't want it to be fair for the professional anyways. If thats the case (and the more you post the more it seems that way), then lets just agree to disagree. Quote:
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- Ryan |
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#42 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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If your idea of good mudding fun is item and skill acquisition then yes, you can buy success in our games. Can't say I know many players playing our games for whom that is true though and, in fact, our games would be awfully boring if you're playing for the purpose of getting skills or equipment. You may have a difficult time processing this but all muds are not the same and all mud players aren't looking for the same thing. Quote:
--matt |
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#43 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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The average age of our players is 24. --matt |
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#44 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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So, if I'm a member of the Shamans guild, which is not getting along with the city it is chartered in (Hashan) and I have a guild meeting to formulate a strategy to stack the Hashan ruling class with either Shamans or people sympathetic to us, but mention that I saw last night's Daily Show and found it funny, am I RPing? That's what I mean when I say I don't know (or care) if it's what people consider "RP". I'm just happy to see players taking the world and their positions in it seriously. --matt |
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#45 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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What's funny about this entire discussion is that every point the naysayers bring up seems to be based on either incorrect information or no information. --matt |
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#46 |
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Senior Member
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I'm not a naysayer, I just personally don't like people who make money off of muds, something that was never meant to be a money-making business, yet it is turning into one sadly enough. Maybe I will slip my dungeon master a 20$ and he'll give my dwarven fighter 200 gold. Sounds good.
-Delerak |
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#47 |