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This is a discussion on "Rapture license" in the Top Mud Sites MUD Announcements forum : Originally Posted by Especially since we apparently are talking about two different things. I am not ‘railing against’ the evil of Capitalism here, and you cannot ward me off by trying to paint me out as some sort of Communist. I never called you a communist. I simply believe your views are biased by a belief that MUDs should be socialist institutions. Read more to see what I'm talking about. Originally Posted by Both [Twink Muds and Commercial Muds] will lead to exactly the same feelings of frustration and irritation among the players who prefer to play the game ... |
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#61 | ||||||
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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And I still maintain that its more fair to offer in-game achievement in exchange for multiple OOC commodities rather than just one. I like the fact that if I have all the time in the world, I can log onto Achaea and earn credits by spending my time enriching the community... or if I don't have time because I'm working all day, I can spend $10 and get the same credits. Quote:
- Ryan |
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#62 | |||||
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 55
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[quote=Molly O'Hara,Oct. 01 2003,12:18]:
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Edited to fix a bunged-up quote. |
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#63 |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 151
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First, for whatever it is worth, let me qualify my response by disclosing that I am associated with Iron Realms so my views are somewhat biased.
In any event, the business model of Iron Realms has always impressed me as being not only commercially successful but fair to players as well as providing an enriching gaming experience. The crux of the business model is that it costs nothing to play but players do have the option of buying credits for in-game benefits. I understand the argument against this model boils down to the benefits that players receive for credits skew the game play itself. While this may seem meritorious on its surface, having been involved in Achaea (the Iron Realms' flagship MUD) since its inception, from mortal to admin, I have reached a different conclusion and hope to address what I see as myths that seem to perpetuate on these boards. MYTH: Players must purchase credits to fully play the game. REALITY: This is downright false. The world is fully open to those who choose never to purchase credits. One of the aspects of the business model that I think is rather financially egalitarian is that a player can never purchase credits, or purchase credits at the rate he or she can afford (be it $10 per month or $10 per year). In a nutshell, players can decide for themselves what the game is worth and invest in their character accordingly at the rate of their own choosing. Personally, this appeals to me as opposed to subscriptions where one must pay per month. Perhaps I can afford something this month, perhaps I can't (or don't feel it's worth it). Either way, I can still play. MYTH: You can only get "advantages" through purchasing credits. REALITY: Players can also, through dint of hard work, make gold through quests, bashing, or commercial endeavors and use that gold to buy credits from other players (there is a thriving credit market) and in turn acquire those same "advantages". MYTH: Many players resent those who take the "shortcut" of purchasing credits. REALITY: Interestingly enough, I don't see a lot of that. I suppose those players that have a real problem with this simply leave the game and I never hear from them which is fair enough. On the other hand, the game play itself is set up so one's involvement or enjoyment of the game is not limited by whether or not one has credits. MYTH: Players can "buy" high positions in the game. REALITY: Uh, no. I'm not sure where this came from but players who spend no credits have the same opportunity to rise in the political or social realm as those who buy credits (being that political/social positions are democratically elected by players). Strength of personality is much more important than if you happen to have a nifty sword. MYTH: The great players will not stay, only the mediocre. REALITY: I personally see those I consider great players who stay, some purchasing no credits, some purchasing only a few (the majority really), and some purchasing a lot. I suppose one could argue that the really great players only stay at MUDs where the "playing field is level" and thus I never see the really, truly greatest of the great, cream of the crop, top-drawer elite players. Don't know how I can possibly respond to that except to say that it's my loss, and please forgive me if I still enjoy Achaea and those who enthusiastically play there. I think I can live with that. |
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#64 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 611
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Ya know Molly, your post is rife with insults against the player community, and I tend to take that sort of thing personally, since I'm a player.
I'm a quality player, involved in a quality game. I came from the pay-to-play world (the legitimate one, not the code-stealing one), and I take issue with your snide remarks, no matter how well-intended, in comparing twink muds to pay for play. In GemStoneIII, you can - and do - get in-game benefits for real life money. The more you pay, the more you get. Most of the things you get have no affect on "levelling up" or advancement, and the things you can, that do, are usually just a greater opportunity to win something spiffy and uber powerful at an in-game auction. You can't attend certain auctions or merchant shops unless you're a "premium" subscriber, which costs extra. They even give you incentives to BACK-pay 6 months worth to allow you the privilege of attending these things. GSIII caters to the masses, and they do a damned good job of it. Achaea does a great job with it as well, but the difference is, and I"ll repeat what everyone else has been trying to say here: ANYTHING YOU AQUIRE IN ACHAEA FOR CASH CAN ALSO BE ACQUIRED FOR FREE AS LONG AS YOU HAVE THE TIME TO SPEND ACQUIRING IT. Further, nothing that Achaea provides for cash allows a character to advance automatically, or become powerful automatically. You cannot buy a nobility title with cash. You cannot buy your way out of a fight with someone stronger than you with cash. All of that has to be done in-game, and no matter how much real life cash you sink into it, it won't mean diddly if the guy you **** off is bigger than you. I don't even play Achaea, nor do I have any interest in it, and never did. But this railing against pay-to-play games that are working legitimately, and successfully, only contributes to furthering the gap between the community and itself. As for the Rapture engine, I think it's awesome that the company has developed it and is offering it to whoever's willing to pay for it. Beats the heck out of code-stealers clutching open source and claiming it as their own. It also encourages other code creators and engine-owners to watch the trends, to see if this could be an option for them. Obviously people who write code are extremely possessive, and with good reason. This is merely another option, and I applaud its creators for offering it. |
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#65 | |||||
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Member
Join Date: Sep 2002
Posts: 98
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KaVir:
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Please don't claim that making a more general statement than a previous poster, without stating or even implying that it was said by them, constitutes misquoting. Edit: logos' original quote was "other available mud engines available that have proved themselves to nearly the same extent in a commerical environment". I did include the phrase "as logos noted" in my post which mentioned only some possible particulars of a commercial environment. Your later qubble with logos over successful vs MORE successful certainly has nothing to do with my post, though, and I don't understand your recurring need to flame me. Quote:
Cold was the one I had foremost in my mind when I was posting. Very nice codebase to start from for a team with a strong coder, but I don't know who's using it besides Genesis. DIKU II- I know about it, but I didn't know if anyone was actually using it. DGD- ok, that one I forgot about. I'm open to correction on this point- that's why I ended my paragraph with a question about whether I was unaware of something I should be. On the other hand, logos is correct in pointing out that success is relative and Achaea now Iron Realms seems to be doing extremely well relative to other ventures. If I were to object to Rapture, it would probably be on technical rather than license grounds- I just don't like the language. Quote:
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I doubt if many of the readers here see a significant difference between these two phrasings, other than that the new one is a lot less concise. Stilton |
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#66 |
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Since the majority of recent posts have been dedicated to correcting misconceptions, I'm going to assume that everyone understands the business model IRE developed.
Returning to the topic, I'd just like to say that our development process continues to speed along with Rapture. In fact, while our detractors have been busy disseminating misinformation, Persistent Realms has already coded rooms, movement, communication channels, emotes, rudimentary OLC, object code, and quality assurance systems. As you can see, we already have enough functionality for a pretty advanced talker. Keep in mind that this was all done in our spare time, both myself and my programmer are busy people with multiple commitments, including full time day-jobs. - Ryan |
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#67 |
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Member
Join Date: Sep 2002
Posts: 98
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To answer my own question:
(secondary sources like muddev posts) Cold muds also include The Eternal City and holotrek. DGD is apparently licensed by Skotos There are a few DIKU II but they tend to be listed as VME rather than DIKU II, which is why I missed them in the past. Stilton |
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#68 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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Petty (and pointless) arguments like this one are what have pretty much destroyed any sense of community on these forums over the last year.
What used to have lots of posts now has almost nothing worthwhile but people bitching at each other, trolls for players and staff, and utter crap. Seriously, shut the #### up already. |
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#69 | |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,361
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It's fine to argue, I think. But unless you want your promotional post used as a jumping-off point for a flamewar, in my opinion we should try to keep the arguments in other forums. |
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#70 | |
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Member
Join Date: Sep 2003
Posts: 84
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What disturbs me Molly is the broad strokes you're painting IR with when from what you're saying you sound as if you have never played their games. Why does IR deserve your bigotry in this? Leigh CTO Persistent Realms LLC |
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#71 | |
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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This places us in the unenviable position of having to choose between feeding the trolls or letting their misinformation stand. Perhaps in the future we can just refer them to this thread. - Ryan |
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#72 | |||
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ColdC - The Eternal City DGD - Castle Marrach Both Skotos Tech games. |
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#73 | |
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After all, if you are rich IC, you can buy whatever you want. And probably bribe, and buy your way to the top of any clan/guild, all with RL money. Then again my train of thought comes from a totally roleplaying background, so I wouldn't know how Achaea or whatever other mud that does this, uses gold/credits in character. -Delerak |
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#74 | |
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#75 | ||
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Senior Member
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-Delerak |
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