|
|||||||
This is a discussion on "Rapture license" in the Top Mud Sites MUD Announcements forum : Mill Valley, CA -- September 27, 2003 -- Iron Realms Entertainment announced today that it had finalized a license for its Rapture Technology Suite with Persistent Realms, a new Santa Cruz based developer of online games. "We are excited to be using the Rapture Technology Suite," said Ryan Schwab, Persistent Realms's President. "It has already accelerated our development process significantly, to such an extent that we are confident in saying we can deliver a fully featured game by the third quarter of 2004." Matt Mihaly, Iron Realms' CEO said, "We believe Rapture is one of the ... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Mill Valley, CA -- September 27, 2003 -- Iron Realms Entertainment announced today that it had finalized a license for its Rapture Technology Suite with Persistent Realms, a new Santa Cruz based developer of online games.
"We are excited to be using the Rapture Technology Suite," said Ryan Schwab, Persistent Realms's President. "It has already accelerated our development process significantly, to such an extent that we are confident in saying we can deliver a fully featured game by the third quarter of 2004." Matt Mihaly, Iron Realms' CEO said, "We believe Rapture is one of the fastest and most stable text mud engines available, making it ideal for commercial use. There is also no other licensable text mud engine that has proven it can support games with the commercial track record of Achaea, Aetolia, and Imperian." For more information visit www.ironrealms.com/other.htm. |
|
|
|
|
|
#2 |
|
Member
|
You people are all around Mill Valley?! Damnit. I was living in Palo Alto and working in Menlo Park/Sausalito/the city all of last year. I would have dropped by if I'd known.
-Visko |
|
|
|
|
|
#3 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Quote:
Sausalito and Menlo Park is a strange combination of places! What were you doing that had interests in both places? --matt |
|
|
|
|
|
|
#4 |
|
Member
Join Date: May 2002
Posts: 140
![]() |
Hopefully they'll find someone willing to actually buy it... From what I read, the amount of money involved contains 5 figures.
I dunno, maybe Bill Gates is a MUDder and will wanna buy the license :P |
|
|
|
|
|
#5 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
![]() ![]() |
Quote:
http://www.ironrealms.com/other.htm "Rapture is available for license but the cost is in five figures." |
|
|
|
|
|
|
#6 | ||
|
Member
Join Date: Apr 2002
Posts: 50
![]() |
Quote:
http://www.kanga.nu/archives/MUD-Dev...1/msg01596.php |
||
|
|
|
|
|
#7 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Quote:
--matt |
|
|
|
|
|
|
#8 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Quote:
--matt |
|
|
|
|
|
|
#9 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Quote:
Heck, we recently had an American soldier srving in Iraq spend wire us US$10,000 to buy credits in Achaea. (Although I think he split the cost with another soldier over there.) --matt |
|
|
|
|
|
|
#10 |
|
Member
Join Date: May 2002
Posts: 140
![]() |
By the way, does 5 figures mean 10K, or $99,999?
|
|
|
|
|
|
#11 |
|
Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
![]() |
I would just like to add that you can get more information as it becomes available on our website:
www.persistentrealms.com Not much there yet, but we're just getting started. - Ryan |
|
|
|
|
|
#12 |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
![]() |
No offense to iron realms, but anyone paying five figures for a text based engine is NUTS.
|
|
|
|
|
|
#13 | |
|
Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
![]() |
Quote:
- Ryan |
|
|
|
|
|
|
#14 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Quote:
--matt |
|
|
|
|
|
|
#15 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
![]() |
Quote:
--matt |
|
|
|
|
|
|
#16 |
|
Member
|
I lived in Palo Alto and was doing a little construction over in Menlo. Sausalito was a software development project - Zigzag.
-Visko |
|
|
|
|
|
#17 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
![]() ![]() |
Quote:
I'm sorry, but anyone who falls for that is obviously lacking in business sense. There is simply not the market to recover that sort of expenditure within any sort of realistic timeframe. |
|
|
|
|
|
|
#18 | ||
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
![]() |
Quote:
|
||
|
|
|
|
|
#19 | |
|
Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
![]() |
Quote:
- Ryan |
|
|
|
|