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This is a discussion on "A new forum for text muds." in the Top Mud Sites MUD Announcements forum : A group of head admins of some of the larger text muds are starting a small forum (not at all designed to compete with Topmudsites or Mudconnector) focused on high-signal discussions of issues involving established muds with at least a medium-small playerbase. We'd like to invite people to join, with the following requirements: 1. You need to be in the top two levels of administration on a qualifying text mud. 2. A qualifying text mud is one which has a -daily- peak of at least 50 simultaneous, active (non-afk) players. You can find more info at: ... |
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#1 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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A group of head admins of some of the larger text muds are starting a small forum (not at all designed to compete with Topmudsites or Mudconnector) focused on high-signal discussions of issues involving established muds with at least a medium-small playerbase. We'd like to invite people to join, with the following requirements:
1. You need to be in the top two levels of administration on a qualifying text mud. 2. A qualifying text mud is one which has a -daily- peak of at least 50 simultaneous, active (non-afk) players. You can find more info at: http://www.ironrealms.com/mindseye.htm. This isn't, however, intended to be an "Iron Realms" thing. We're just trying to get it started. So far, the muds represented include: Aardwolf, Achaea, Aetolia, Armaggedon, Batmud, Discworld, Gemstone, Imperian, Materia Magica, Otherspace, Retromud. The community is only just getting started and the forums aren't even skinned yet (they're at mindseye.ironrealms.com but we're all excited to turn it into something useful and interesting. Please sign up if you meet the criteria. Thanks! --matt |
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#2 |
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New Member
Join Date: Nov 2003
Posts: 21
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And thus, Iron Realm's campaign to engulf and consume and get free advertising continues.
(Aardwolf, Achaea, Aetolia, Armaggedon, Batmud, Discworld, Gemstone, Imperian, Materia Magica, Otherspace, Retromud) Welcome to the dark side. |
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#3 |
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Member
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I'm trying to figure out why these discussions couldn't have taken place on TMC or TMS. Forgive my ignorance but it sounds like an elite squad of "the popular MUD's" discluding us smaller MUD's.
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#4 |
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New Member
Join Date: Nov 2003
Posts: 21
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No no =) It's just that the small muds aren't worth as much to mr CEO of Achaea. He wants to start stealing players from the big guys first.
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#5 |
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Member
Join Date: Jul 2002
Posts: 41
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I can almost see this being useful in concept - obviously the members of this forum are involved in running highly successful MUDs, and so must be doing something fairly right compared to the rest of us.
But why not let people who don't meet the qualifications still read the forum? I can't see why you would keep the discussions closed when so many people could benefit from hearing your ideas. |
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#6 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
Soljax wrote: Quote:
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If you've got other questions, feel free to mail me at matt@ironrealms.com. I won't respond here. --matt |
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#7 |
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New Member
Join Date: Sep 2003
Posts: 8
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I think these forums are a great idea. Applying right now.
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#8 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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Guess we don't qualify :p Have peaks of 50, just not daily :p
IMO, looking at the playerbase to judge the professionalism of a game and its developers is not very fair. But life isn't fair i guess :p There's some clubs you can't get into without enough money or fame too :p It is a great initiative imo to create a forum like that, where you can actually discuss things without all the stupid flames and trolling going on as here and TMC. |
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#9 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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It's a valid reason to create a separate forum. TMS keeps things pretty wide open (for example, the existence of the Tavern) and loosely moderated in my opinion. This is fine for encouraging a very wide variety of topics, but breadth is not what every user looks for. Specialization has advantages. There are things that a staff member of a larger MUD cares about that a player or a staff member on a small MUD doesn't care about, and vice versa.
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#10 | ||
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New Member
Join Date: May 2003
Posts: 8
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#11 |
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Member
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Not to mention you can organize people into groups. Decide who you want to post and who not to.
I agree the forum is beneficial, just like others, I don't think it's fair to disclude those MUD's who aren't on the top 10 list. It's not as if all the intelligent people who can contribute ideas are on the bigger MUD's. Us little people have a little brain power too. Perhaps we'll create our own type of forum then. |
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#12 |
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New Member
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Agreed, both with the_logos opinion that there is no longer any substantive discussion here without degenerating into flames.
And with the idea that cutting out the little guys will be just as harmful to the so-called "community". BUT, I also feel that we need a better moderated board somewhere, which won't allow the immature flaming. If the pay muds and larger free muds are able to bring that professionalism to a forum, which we cannot readily post to, but are able to read freely... I cannot complain too much. Especially if we are given the priviledge of reading the discussions. I do have a suggestion for them to consider- Have a post availability for non-members. One where people who have a question, or a constructive comment on a thread, or are simply asking for clarification of a point/concept, may submit their post on a FULLY moderated basis. That way any chance of flaming is extinguished. Censorship? Yes. Fair? Possibly fairer for those who wish to truly contribute and learn from each other. The best way to do things? Don't know, but it's better than the systems we have, and a way to keep the signal to noise ratio as low as possible. It is easier to be substantive if you know blatant flames and trolls will be totally blocked. And it's much better, especially knowing we smaller muds would not normally be able to post otherwise. --QS (Who would gladly give up possible advertising for the chance to continue learning and sharing.) |
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#13 |
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Member
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I think Quicksilver hit the nail on the head.
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#14 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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Of course it's his right to do just that, but I'm still not quite sure why he's posting it here when he's already established the invite list - other than to rub TMS posters noses in it. Quote:
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#15 | ||
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New Member
Join Date: Oct 2003
Posts: 23
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1 is an actual Diku - Armageddon 1 is a ROM (for now), which I guess you could call a Diku too if you wanted. Aardwolf would not fall under the category you describe, though, and will be a custom codebase in a year or two, likely. 3 are Custom LP MUD codebases 5 others are various other non-Diku custom codebases 1 isn't even a MUD - Otherspace is on a PennMUSH codebase Maybe you should do some better fact-checking before you post. Or at least come up with some more convincing reasons why people would want to discuss on MUD-DEV. |
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#16 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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What I stated was "Those who are currently developing the new generation of cutting-edge muds are not going to qualify for membership of this new forum, while those running ancient Diku muds that haven't changed for years will". And that statement is absolutely true. Quote:
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#17 | |
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Member
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Quote:
The Advanced Mud concepts forum is, on TMS, the kind of place for discussions advancing Mud-Dev Matt claims to seek, and unsurprisingly, his only participation there didn't attract any flames. So pretending in-depth discussion about new directions for mudding are impossible here tends, in my eyes, to support KaVir's (and others' Anyway, with coding my own MUD and no firm target even for alpha, I'm currently no way near the stage where issues pertaining to running large MUDs might become a concern, I am coding for a probably tiny niche of players and for my own private enjoyment, I don't intend to go commercial, and success isn't merely measured by size in my eyes, so I'll happily give the new forums a pass. |
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#18 |
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Member
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Well, I've just recently joined the MUD-Dev list, and it seems to hold some valuable discussion so far.
Still I think an alternate forum for MUD Development that doesn't single out those who are still learning and developing their -own- MUD's, would be even more beneficial. And I really dislike the idea that my MUD is less significant or that I have less to contribute because I either don't have 50 players on average, or I'm still in development. So we'll see what happens. If anything it'd give me another project to work on. |
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