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This is a discussion on "Over 200 000 banners rotations and still free" in the Top Mud Sites MUD Announcements forum : First off, let me say happy new years to everyone and hope you had a most magical Christmas time! I come to you once again to boast about another major update to www.MudBytes.net! Many many little quirks and bugs have been hunted down and squashed without prejudice. With this update comes many enhancements and a couple brand new modules to play with! Articles- Those who have been following us since the beginning has known the articles link on MudBytes was simply a dead link. Well no more! Our articles section has been written from the ground up to ... |
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#1 |
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New Member
Join Date: Jan 2006
Posts: 9
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First off, let me say happy new years to everyone and hope you had a most magical Christmas time! I come to you once again to boast about another major update to www.MudBytes.net! Many many little quirks and bugs have been hunted down and squashed without prejudice. With this update comes many enhancements and a couple brand new modules to play with!
Articles- Those who have been following us since the beginning has known the articles link on MudBytes was simply a dead link. Well no more! Our articles section has been written from the ground up to act much like a Wiki in that, anyone with a MudBytes account can edit and create any article. We have two articles in there outlining how to add and create new articles, as well as navigate through the menus. As they are articles themselves, they can also be edited by you, should I typo, give ambiguous information, etc. Files- This being our main focus, what would an update be without enhancements to the Code Repository. Our comment code has been totally redone to act like a mini forum. Complete with quick reply, editing of posts, and full bbcode support, this comment system will suit your every need for sharing your opinion. We now support optional bug tracking for all your snippets and codebases. Existing files in our Repository will need to be updated to support it, as by default it is off. You are now able to view 2 formats of archives; tar.gz and zip archives. It enables you to download the individual files, as well as view them in our pastebin. No more downloading entire archives just for one file! It's all there for your picking. Pastebin- This has received a few updates since it's original appearance in August, but nothing like this! We are using the powerful Geshi highlighter, supporting over 50 languages! We have also revamped the site layout a bit to allow for more information to be on the front page without cluttering it up to much. Don't forget! We offer (and always will offer) FREE banner rotations for any and all MUDs as long as you uphold the licenses (that means commercial MUDs too! |
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#2 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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-matt |
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#3 |
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New Member
Join Date: Jan 2006
Posts: 9
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What ever license your codebase binds you too. So if you're using diku, then the diku license. If you're using one released under the GPL, then the GPL.
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#4 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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I'm not trying to take jabs at you incidentally. I just honestly don't understand the double standards in the text MUD world when it comes to intellectual property. I know a lot of people who use other people's IP don't think there's anything wrong with what they're doing, but turn around and attack people who don't follow the Diku license. I just don't get it. --matt |
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#5 |
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New Member
Join Date: Jan 2006
Posts: 9
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Should such a thing be brought to our attention and be proven to be violating a license then the offender will be removed. As of yet, we haven't had such a claim. If you find a MUD on our listing to be violating such a license, I'd hope you'd come forward and tell one of us (the mudbytes admins) about it, and it will be dealt with accordingly.
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#6 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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In cases where that intent has not been made clear, however, I prefer not to get involved (other than perhaps to recommend against using intellectual propery without permission), and in my opinion it seems reasonable for mud sites such as MudBytes to take the same stance. I personally consider it appropriate to defend the known wishes of the IP holder. I do not consider it appropriate to defend my own interpretation of their wishes, nor to try and guess who might have been given permission and who might not. This is the third time I've had to answer this question of yours. Are you likely to ask it again? If so, I'll bookmark the page. |
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#7 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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There's also the underlying issue of plagiarism with the MUD in question.
I applaud community sites like MudBytes helping along the lines of licenses and other ethical concerns. MUDs represent immense creative effort by their authors, and peer enforcement is a great way to discourage the uncredited use of the work of others. |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Ethically, I believe it's completely on the shoulders of the entity using the IP to gain explicit permission before doing so. Anything less is both prosecutable under the laws of virtually all western countries, and disrespectful of the IP owner to boot. --matt |
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#9 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#10 | ||
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New Member
Join Date: Apr 2006
Posts: 26
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the_logos
Jan. 08 2007,02:59 Quote:
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I am not aware that there any 'Dragonball-Z Licence' even exists. I haven't checked whether the original DBZ team allows the use of their IP for fan-fiction, but perhaps someone else could enlighten us there. What I do know however is that in the case of Starwars, (which is another example that you repeatedly bring up), the Lucas Team actually have publicly declared that they have no problem with their IP being used for fan fiction, as long as no money is made from it. There has even been a link provided in a similar thread on TMC about it some month ago. There are well over 40 muds listed here and on TMC that are based on the Star Wars theme, and use settings and characters from the movies and books. As long as they all credit the original authors, and don't make any money from their muds, you seem to be just about the only one in the Mud community who has a problem with this (including TMC, TMS and all other sites that list them). What these Muds are doing is basically to provide the Star Wars estate with some free advertisement. To follow up your Medievia analogy; would you have liked it better if they had called their Mud Star Battles, renamed the characters Lukas Skystalker and Furbacca, removed the credits to the original authors and claimed that they had written the whole story themselves? In the case of Midkemia the situation is different. You have purchased a licence to develop a commercial Mud from their IP, and consequently nobody else can legally use it. So it is your (and their) right to pursue anybody who does. Nobody is disputing that right. It is however harder to understand why you keep defending something that the rest of the Mud community see as unethical, and why you keep bringing it up at every given opportunity. What's in it for you? |
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#11 |
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Member
Join Date: Oct 2005
Posts: 30
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This is quite interesting. Historically, there's definitely been more controversy over the violation of a software license than that of a content license. I think there are a couple of main reasons...
1. There's a significant demographic in this community that write software, certainly more than write fiction, and so we're naturally more sensitive to that side of the licensing issue. 2. Content in a MUD is typically just one instance of unofficial support for a popular fiction. Fan clubs, websites, and e-zines are other examples. It's rare, as far as I know, for the owner of the fiction to supress this unofficial expression. In fact, I'd go so far as to say it's counter productive to do so. The Midkemia example is puzzling in this regard, as here is a fiction that, as far as I can tell, is not widely known and could probably benefit from broader exposure. Yet, the author supresses a portion of his fan base from doing so by imposing a MUD license. Too bad for him I guess. -Gromble |
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#12 | |
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Posts: n/a
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I personally hold that the concept of "fair use" applies to any and all works of intellectual property, therefore if your usage of another's intellectual property exceeds that in 17 USC, sec. 107 you need to obtain permission. Perceived intent is not permission. Does the whole point most make about preferring to assume that they have authorization to use it (for purpose) apply the same when it comes to MUD codebases? Why would it be different? I do see Matt's point, given this situation. If someone hasn't made perfectly clear what their licensing is, it would be flawed, again, to just assume that it's free use. Merely because an online user was wrong about the open usage of one source of Intellectual Property doesn't mean that all other sources are therefore automatically presumed to be open for usage. Or, (hypothetical) just because Tad Williams hasn't stated that he doesn't want people to write fan-fiction and has allowed one MUD to be started doesn't mean I can presume that it is allowable to start my own. This is akin to watching someone walk into a Quik-E-Mart, pick up a bottle of soda, wave to the clerk and walk out, then assume that it is fine to take soda for free. A point familiar in software is licensing and dilution of market due to licensing. Intellectual Property, in the same regards, finds its basis in economic sources. A comment above stated a point, namely: since it benefits the holder of the IP why would they choose not to allow it? It's a fine question, but one that doesn't make it alright to assume that no-license = open license. Regardless of whether there could be a benefit or a loss, that decisions falls upon the IP holder. The copyright holder may not agree with your assumption that the non-commercial usage of their property benefits the economic value of their property. The exclusive right to create derivative works of a property fall to the owner of that intellectual property. In this medium, creating a work based on another work makes it a derivative work. The MUD (and coding) community is quick to hold the same true when it applies to source code, but not when it applies to another medium. The exclusive rights do not fall to anyone else, and the limitations on those rights are spelled out in law, most MUDS cannot claim these exemptions. Regards, Kaylus p.s. Hi everyone |
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#13 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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If mud X starts using codebase Y or snippet Z, I don't simply accuse them of theft until they can prove otherwise - I assume they are using it with permission unless evidence suggests otherwise. Equally, if someone is running a mud based on a novel, my stance is exactly the same. It's only in the case of codebases, snippets and authors where their intent has been made clear that I will criticise their use of IP. Obviously, because of my background, I am more familiar with the intent of mud authors than novel authors - and perhaps because of the attitude of many authors towards fan fiction (as opposed to licenced software) it can often be difficult to determine the intent or wishes of an individual author (often because, while they perhaps don't mind fan fiction, for legal reasons they don't want to give any official permission). However I have criticised both types of copyright infringement in the past, when the intent was known. Quote:
As an aside, my personal stance in regard to my mud own is that other people can't download my codebase and create derivatives of it, but they are welcome to create fan fiction (write stories, etc). So far only one staff member has written a short story based on it, but a couple of players have expressed an interest in doing the same, and I'm all for it - I've no personal interest in writing a story (let alone a novel), but it could provide some good publicity for the mud! |
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#14 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Kavir wrote:
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--matt |
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#15 | ||||||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Emil wrote:
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Similarly, anyone using anyone else's IP without a license is committing precisely the same crime. It's not breaking the license that is a crime. It's operating without one. Quote:
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All trademarks, service marks, and trade names are proprietary to Lucasfilm Ltd. or its affiliates and/or third-party licensors. STAR WARS, STARWARS.COM; STAR WARS: EPISODE ITHE PHANTOM MENACE; STAR WARS: EPISODE II ATTACK OF THE CLONES; STAR WARS: EPISODE III REVENGE OF THE SITH; STAR WARS: EPISODE IV A NEW HOPE; STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS: EPISODE VI RETURN OF THE JEDI; and all logos, characters, artwork, stories, information, names, and other elements associated thereto are the sole and exclusive property of Lucas. Any use of any of the materials on this Site other than for private, non-commercial viewing purposes is strictly prohibited. The sale, auction, lease, loan, gift, trade or barter, or use of any of the text, graphics, photographs, audio and/or video material or stills from audiovisual material or any other materials contained herein, for any other purpose, in any form, media or technology now known or hereafter developed, including the use of any of the aforementioned materials on any other Web site or networked computer environment, without a prior written consent from Lucas, is expressly prohibited. That's awfully clear, isn't it? "Any use of the materials on this Site other than for private, non-commercial viewing purposes is strictly prohibited." If your MUD is open to the public, you're violating their IP rights just as much as if you broadcast Star Wars on the side of an outdoor building and invite half the town to come watch for free. Quote:
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--matt |
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#16 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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