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This is a discussion on "New Article: The Roleplaying Conversion" in the Top Mud Sites MUD Announcements forum : Thanks to Dave (aka Dorrin on Feudal Realms) for this excellent article. He talks about turning your hack and slash MUD into a great Role-Play Intensive MUD. You can read the article in the Articles section or by clicking here. Synozeer... |
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#1 |
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Super Administrators
Join Date: Dec 2002
Location: Florida
Posts: 88
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Thanks to Dave (aka Dorrin on Feudal Realms) for this excellent article. He talks about turning your hack and slash MUD into a great Role-Play Intensive MUD.
You can read the article in the Articles section or by clicking here. Synozeer |
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#2 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
Tell that to the 450,000 people playing Everquest, in which roleplaying is a dirty word. --matt |
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#3 | |||
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Member
Join Date: Jun 2002
Posts: 55
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Hi Author of the article here.
I dont, and never will, consider Everquest, DAoC, or any other MMORPG a MUD. I've actually played Everquest, and despite contrary beliefs, it is a 'role-playing game'. Not in the base terms where: Your playing a role, so its a role-playing game. But by the definitive precedents set by other games that can be called 'role-playing games' of the video-game variety. Like its hard to compare a MUD and say... Final Fantasy X, or Everquest, etc. These are pretty different. MUDs are text-based, with a lot of limitations based on this. Now to address your claim... My view: Quote:
Quote:
A text-based game can't really thrive on the killing and collecting of treasure and exploring a world, because it lacks many of the visual elements, and they hardly expand as fast as a game with 450,000 people. You eventually see everything, have collected everything, and basically done everything. These MUDs might -survive- yes, I'm sure many of them do. Some maybe even with 100 people. But its a superficial pbase. I consider a player-base actual players, regulars, contributers. Anyways... yeah. And my final defense, it was taken out of context. The statement was in reference to MUDs that are neither no role-play, and the encouraged/enforced people. They merely allow it. The full statement that you butchered: Quote:
Everquest probably won't fail because it was both original for its time, had a developed world, lots to see and do, a semblance of a game-world concept, unique features, etc. Enjoy! |
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#4 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
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Everquest is already a raging success though, and would still be considered one if it fell apart tomorrow. It's made back its development costs many, many times over. --matt |
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#5 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
You see everything, have collected everything, and basically done everything at some point in all the major graphical muds. Like all muds (text or graphical) though, the other players are the entertainment. There's no doubt that the so-called "elder game" has to be about the other players, as there's no known method of producing content faster than the players can consume it, assuming you have a decent-sized playerbase. --matt |
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#6 | |
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Member
Join Date: Apr 2002
Posts: 111
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#7 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
In any case, I didn't attack anyone. I offered criticism on an article submitted for public review. I'm pretty sure the author is an adult and understands the difference between criticism of an idea and criticism of a person. On the chance he doesn't, he shouldn't be posting public editorials without the expectation that his ideas and assertions may be challenged. It's called "discussion." As for writing articles, why don't you check out an article that Gamasutra, one of the top game developer's site, paid me to write at: http://www.gamasutra.com/features/20.../mihaly_01.htm Feel free to criticize the ideas therein. I know I have lots of criticism of some of them due to the increased experience I have gained since I wrote it. Still, Bartle felt it was good enough to spend 3 pages of his book talking specifically about that article. You can also hear me speak at various games conferences like the Game Developer's Conference (www.gdconf.com) if you care to. Telling me I'm not out there talking about text muds and putting forth my own ideas is just silly. --matt |
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#8 |
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Overall a good article. I applaude your efforts to promote role-play encouraged MUDs out there.
However, I disagree with you that numbers are the difficult thing to tackle. The method you discussed in your article is a fine example of how to do it, and for the most part is a simple conversion. The real meat and potatoes, so to speak, of a well made role-play MUD is a quality environment. The histories, the rooms, the culture all has to be well thought out and well written. These, I think, are what distinguish something like a numberless diku from a quality MUD. -Ryan |
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#9 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
--matt |
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#10 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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I actually find myself agreeing with the_logos on this one. In fact I thoroughly disagree with most of the points made in the article, particularly the suggestion that you either change to an RPI or stay at a minimal Pbase - in my experience, the HnS muds are the ones that have the really large player bases.
IMO the article provides a fairly good basic overview of how to change a HnS mud into an RPI, but the perspective from which it does this is extremely biased towards RP muds. I'm sure you'd be pretty offended if I suggested that there were only three categories of mud - "Pure PK", "limited PK" and "non-PK", then wrote an article describing how you could turn your "boring talker" into a "proper PK mud". |
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#11 | |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,360
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the_logos said:
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That said: I agree with logos and KaVir about how the column could be perceived, but I disagree that Jenred needs to turn his worldview upside down to make non-RPers happy. When George Will writes about issues, he doesn't color it to keep liberals happy. There's a significant difference between a straight news article and an opinion column. Jenred's is pretty clearly an opinion, and it's his to make and support. But, because it is an opinion, it is absolutely open to challenge and debate - so I don't think pointing out these things, as logos and KaVir have done, is wrong. It goes with the territory, and is the other side of the coin for writing any sort of public missive. |
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#12 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
--matt |
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#13 |
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New Member
Join Date: Jan 2003
Posts: 4
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With this article I definitely see where Jenred is coming from, and I can understand the comment about the "Evolve or stay with a minimal pbase".
The big HnS MUDs are few compared to the total number of HnS MUDs in existance. Just doing a search here on TMS, for Roleplaying Allowed, and the 'None' option for Roleplaying returned 367 matches. Of the top 20 (Big Pbase or big voting, since they are top 20) there are ten 'Encouraged', nine 'Mandatory', and one 'Accepted'. And the one that's 'Accepted' is at the bottom of the Top 20. Looking at that, Jenred seems right. I can't pretend to have played many of the Top 20, but from how they describe themselves, these MUDs have moved towards the roleplaying aspect, and are therefore getting bigger pbases and voting turnouts. Oh yeah, this is just in reference to our Text MUDs, not the subrace of MMORPGs. As far as the rest of the article, I agree, numbers, names, levels, channels. Is all that going on in Feudal Realms too? Thusfar I've only seen one MUD that does all of that. (Like I said, I don't get around much) |
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#14 |
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Senior Member
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This would all depend on what your expectations and definition of roleplaying is. Because most of the muds that say Roleplaying Enforced are like Porn Actors, and the select few that can at least back up their claim of being a roleplaying mud with excellent room descriptions, monochrome colors and a solid application system have low pbases and too many newbies, so the majority of pcs you get to interact with are too new to realize the world around them and respond realistically, so again it all depends on those factors. Anyways I think that had to be said for any discussion involving "Roleplay muds"
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#15 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Of the biggest muds in terms of player base, few if any are RPI. Gemstone III, Dragonrealms, Achaea, Medievia, etc. None of them are RPI. Intensive roleplaying is really not particularly popular as a playing style.
--matt |
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#16 |
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New Member
Join Date: Jan 2003
Posts: 4
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Ahh, you're right Logos, like I said I haven't frequented many of the other MUDs, though I did completely miss DR's claim of 1000+ on prime time ;->
Though now that I think about it, my argument made less sense than I thought. I believe I was going for the ratio of successful vs. unsuccessful for HnS and RPI. Where I was thinking about... 1:300 as opposed to probably 1:20. And now that I think more, those numbers still suck, but I still agree with Jenred. Assuming Evolving only meant evolving into something more instead of simply into a roleplaying MUD (Trying to save face... failed) |
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#17 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
--matt (helpin' you out with the face savin' biz) |
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