Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > MUD Announcements
Click here to Register


This is a discussion on "Reasons to promote/discuss your MUD on TMS." in the Top Mud Sites MUD Announcements forum :

Could someone write a protocall, in java perhaps, using a modest SQL dbs with a class hierarchy that displays through a telnet shell, a list of for example, muds registered on TMS? I'm going somewhere with this, I promise. The Shell would look something like this: _____________________________________________ (N)ame (G)enre (P)layers (U)p (D)own (S)elect _____________________________________________ cd>P Games by Players Currently Online _____________________________________________ generic.mud.example port 1000 35 Active|| generic.mud.example port 2000 28 Active generic.mud.example port 3000 19 Active generic.mud.example port 4000 19 Active generic.mud....



You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today!

If you have any problems with the registration process or your account login, please contact us.

If you are a registered member of the old TMS forums, please click here
Reply
 
LinkBack Thread Tools
Old 10-10-2007, 12:44 AM   #91
obit
Member
 
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 56
obit is on a distinguished road
Lightbulb Re: Reasons to promote/discuss your MUD on TMS.

Could someone write a protocall, in java perhaps, using a modest SQL dbs with a class hierarchy that displays through a telnet shell, a list of for example, muds registered on TMS? I'm going somewhere with this, I promise. The Shell would look something like this:


_____________________________________________
(N)ame (G)enre (P)layers (U)p (D)own (S)elect
_____________________________________________
cd>P Games by Players Currently Online
_____________________________________________
generic.mud.example port 1000 35 Active||
generic.mud.example port 2000 28 Active
generic.mud.example port 3000 19 Active
generic.mud.example port 4000 19 Active
generic.mud.example port 5000 17 Active
generic.mud.example port 6000 *Unknown*
_____________________________________________





I just banged that^ together in this post. I know it looks terrible, but it's only a concept. Cursor positioning would be used to keep the top 2 lines of text static. Only a handful of commands would be used. In an actual implementation, upon logging into telnet topmudsites.com port 23(or whatever it happenned to be) there'd be a small introductory screen where you merely press [return] to continue.. For the purpose of making that thing fit in a post w/o word wrapping into garbled mush, I left out a few of the other commands, such as (Q)uit or (H)elp or I could think of a hundred other (T)hings. Simpler would be better though. U to scroll up D, down S or [ret] to connect to the game. The || represents the cursor. The Whatever-you-wanna-call-it* program would ping each mud in it's database maybe once every 5-10 minutes to confirm that it is operational and to check the number of players. All the 10-255 char mud descriptions would be available in the shell, another press [ret] to continue.. Since most of the features would be pulling information from serverside tables that would be easy and quick. The "Players Currently Online" would be the hardest feature to include, as registered mud owners would have to tag the first line of text upon login(It could be wiped before a human player even sees it) in each of their muds with a generic #P35 or whatever and be honest enough to have that tag coded to reflect the actual number of players in the game. Sigh.. aside from TMS actually hosting over a thousand free muds... anyways. The next challenge would be redirecting players from the Shell to the game they have chosen, seamlessly. Images of green-on-black dumb vt100/220 VAX/UNIX terminals keep coming to mind.. and GOPHER for some reason... I need sleep.

What I'm getting at is a one window solution to instantly give a player quick playable access to a huge inventory of games, and quickly move along from one to the next until they find one they like. Once they decide to stick around at a mud, they will likely start going directly to that mud via their own client. WHen they get bored, as players often do, they can always fall back on the WYWCI* Shell and play something else. I've seen this type of thing work before, though on a much smaller scale and a really long time ago. On a massive scale such as this, there'd be a huge playerbase to go around.

As I proof-read this, I see it for the mindless babble that it is, but who knows.. maybe my blind faith in the ability of 1's and 0's isn't too far misplaced.
obit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2007, 10:53 AM   #92
Newworlds
Senior Member
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 413
Newworlds will become famous soon enough
Re: Reasons to promote/discuss your MUD on TMS.

Quote:
Originally Posted by obit View Post
Could someone write a protocall, in java perhaps, using a modest SQL dbs with a class hierarchy that displays through a telnet shell, a list of for example, muds registered on TMS? I'm going somewhere with this, I promise...<snipped for ease of read>
Several inherant problems with this. The most notable is the allowance of connecting to all muds with a BOT. Each mud is slightly different in their connection phase and some muds require registration or other aggreements in logging in. I'm not sure too many Admins would set up specific connect answers for a BOT. On NW there is a security clearance tag that has been setup specifically to allow for an exclusive NW client in the future which would add many specific features, which brings up another point: Some muds can and do have their own clients and this would also add additional confusion to creating the generic BOT.
Newworlds is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2007, 04:16 PM   #93
Milawe
Senior Member
 
Join Date: Jan 2006
Location: USA
Posts: 351
Milawe will become famous soon enough
Re: Reasons to promote/discuss your MUD on TMS.

I just wrote a huge post to add to this thread when I realized it was an old thread, and my point, I think was irrelevant since some of the ideas have already been discarded.

Still, I'm miffed that my beautiful post won't be seen, so I'm posting SOMETHING, bygum! Darn necro threads...
Milawe is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2007, 04:17 PM   #94
Newworlds
Senior Member
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 413
Newworlds will become famous soon enough
Re: Reasons to promote/discuss your MUD on TMS.

Quote:
Originally Posted by Mina View Post
I just wrote a huge post to add to this thread when I realized it was an old thread, and my point, I think was irrelevant since some of the ideas have already been discarded.

Still, I'm miffed that my beautiful post won't be seen, so I'm posting SOMETHING, bygum!
Arrrrgh! I was so looking forward to some heavy reading!
Newworlds is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2007, 04:26 PM   #95
Milawe
Senior Member
 
Join Date: Jan 2006
Location: USA
Posts: 351
Milawe will become famous soon enough
Re: Reasons to promote/discuss your MUD on TMS.

You would have liked it. I would have offended at least 5 or 6 people.
Milawe is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2007, 04:38 PM   #96
newbie
New Member
 
Join Date: Aug 2006
Posts: 29
newbie is on a distinguished road
Re: Reasons to promote/discuss your MUD on TMS.

Quote:
Originally Posted by obit View Post
Could someone write a protocall, in java perhaps, using a modest SQL dbs with a class hierarchy that displays through a telnet shell, a list of for example, muds registered on TMS? I'm going somewhere with this, I promise. The Shell would look something like this:


_____________________________________________
(N)ame (G)enre (P)layers (U)p (D)own (S)elect
_____________________________________________
cd>P Games by Players Currently Online
_____________________________________________
generic.mud.example port 1000 35 Active||
generic.mud.example port 2000 28 Active
generic.mud.example port 3000 19 Active
generic.mud.example port 4000 19 Active
generic.mud.example port 5000 17 Active
generic.mud.example port 6000 *Unknown*
_____________________________________________

Intermud?
InterMUD - Wikipedia, the free encyclopedia
newbie is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2007, 05:45 PM   #97
Newworlds
Senior Member
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 413
Newworlds will become famous soon enough
Re: Reasons to promote/discuss your MUD on TMS.

Quote:
Originally Posted by Mina View Post
You would have liked it. I would have offended at least 5 or 6 people.
Amen Sista!
Newworlds is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply



Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

All times are GMT -4. The time now is 05:37 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.0.0
Style based on a design by Essilor
Copyright Top Mud Sites.com 2007