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This is a discussion on "Reasons to promote/discuss your MUD on TMS." in the Top Mud Sites MUD Announcements forum : Here's a few reasons to consider promoting / discussing your MUD in the TMS forums: While MUD traffic is down in general, the site still gets 4,000 - 6,000 unique visitors per day. The new forum is heavily optimized for search engines. Every night we generate a sitemap of all new posts which is uploaded to Google and Yahoo. Using the pingback/linkback system, you can link between articles/blogs in your own website and TMS discussions, helping search optimization for both sites. All new posts are displayed on the front page for as long as it takes them ... |
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#1 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 241
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Reasons to promote/discuss your MUD on TMS.
Here's a few reasons to consider promoting / discussing your MUD in the TMS forums:
I think you will like the new MUD database and review system, fully integrated with the forum and its permission system, but if nobody cares one way or another that would also be good to know ![]() |
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#2 |
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Member
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Re: Reasons to promote/discuss your MUD on TMS.
I think the main issue is the fact that it is hard to attract new users because of the nature of the MUDs(text only)
When you have games such as 2Moons(Acclaim), Quake Wars and other being released, it is hard to bring new users to MUDs.Especially since the learning curve is so high. Just take me for example. I have been trying to get into Muds for the past 2 years or so and I have had almost no success. It is just hard to get into text only games However I am waiting with excitement the new graphic MMO by IRE |
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#3 | |
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Member
Join Date: Feb 2006
Location: Seattle
Posts: 119
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Re: Reasons to promote/discuss your MUD on TMS.
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One thing I've noticed over the years is that the community at TMC seems to be made up mostly of developers and aspiring developers. In fact you see this across platforms (MUSH, DIKU-clones, etc.). I don't know how true this is for LP, the CWG site, and so on, but my guess is it holds true. Who else would want to talk about all these mud issues but developers? If you could find a reason to draw players to the forums, perhaps you would see more use. |
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#4 |
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Member
Join Date: Oct 2003
Posts: 98
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I have read these boards for a number of years now and I have noticed two things. The time when most of the action occurs is when there is some sort of controversy going on, be it the Unshackling of Medievia, Policy changes regarding voting, the (ab)Use of the review system, etc. New topics turn up very often when there are people who seemingly naturally dislike each other giving opinions on issues (theLogos vs Molly comes to mind, but again, check I used the word "seemingly".)
Other issue is that basic topics have been discussed before and older forum users might not feel inclined to revisit them (been there, done that, kind of thing). It is my opinion that if people (developers) were more prone to discuss their games and their approach to games, it would both be beneficial to them (if they are interesting at least :P) and it would let the random visitor know there is something to be learned on the site (I will put KaVir here as someone who frequently and openly discusses game mechanics and others, at least more noticeably than most.) Finally, I believe the graphic games are a big threat to text games, but given that now cell-phones are starting to be internet able and have a computing power greater than the computers many of us started playing MUDs in, I think cell-phone mudding is not something that is that far away (I have seen a few people who already sort-of do this). This means to me that even as new technology comes out, the allure of text games may be reignited. |
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#5 |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: Reasons to promote/discuss your MUD on TMS.
I don't think graphical MMOs are a threat to text-based MUDs at all. As Spoke said, there's definitely a good prospect for a resurgence of interest in these games, which cross platforms and computer capabilities with ease. Particularly with the growing mainstream awareness of World of Warcraft (love it or hate it), we may see people discovering freebie games that encourage more imagination and lower computer power requirements.
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#6 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 241
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Re: Reasons to promote/discuss your MUD on TMS.
I think the issue here is that due to the publicity and marketing budgets of the large games, most MUD players have been exposed to World of Warcraft and other MMO platforms. It was inevitable that the MMOs would appeal to a certain percentage of MUD players and we've all seen people migrate away from MUDs towards those games.
I also believe that a number of new MMO players would be interested in checking out MUDs and some would migrate the other way if they only knew about MUDs and got some exposure to them. It is like having people who only ever watch movies because they don't know that books exist. Most would continue to just watch movies after learning about books, but some would prefer the "intimacy" and imagination that comes with a good read. Just in 1 in a thousand MMO players coming to MUDs would be a huge influx. The catch of course is how to generate that exposure and publicity for MUDs .... |
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#7 |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: Reasons to promote/discuss your MUD on TMS.
Well, I've been trying an experiment called a MU*Volucion, using Craigslist. Essentially, I pitch the idea of an "online storytelling club" using the free advertising at craigslist.org. Goes something like this:
If you've got a few minutes to spare, visit your local craigslist.org page and make a new posting under the Groups category. Title it: Free: Online storytelling club And use the following text for the ad: Join creative writers from around the world and share epic sagas that evolve in real time at :: Wes Platt's OtherVerse :: Join the Saga :: Online since 1998, the only requirements for membership are: * A basic Internet connection. * Telnet or downloadable free client software. We recommend SimpleMU: SimpleMU Home Page * Good attitude. * Vivid imagination. You can interact with other imaginative participants in our storytelling environments, which include the space opera universe of OtherSpace and the fantasy world of Chiaroscuro. And it's free! Check out the main website at :: Wes Platt's OtherVerse :: Join the Saga :: and learn more about multi-user online role-playing games at the MU*Wiki, http://mu.wikia.com *** So, anyone who wants can feel free to take this idea and run with it, substituting jointhesaga.com stuff for their own sites - and, of course, adding Top MUD Sites and the MUD Connector to the places to learn more about these games. From small acorns do big trees grow! ![]() |
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#8 |
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New Member
Join Date: Nov 2006
Posts: 8
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Re: Reasons to promote/discuss your MUD on TMS.
I know what your saying about introducing new players to MUDS being difficult.
I discovered muds in november last year I didnt know such a thing existed & when I first saw it & thought what no graphics? But then I realised most graphics games lack any depth at all because it takes so much for the computer to generate the graphics that there is little memory left for game features. However it is difficult as a newcomer to find a home within mudding as most people have been playing for many years and it seems they are on a level you cant reach. When I fight in my MUD Im seriously rubbish at it as im the newest player even though ive played daily for 6 months now. Thats because most players know everything like the back of their hand because theyve been there for years. It is a nice community in the world of mudding but you have to be able to cope with being a lousey fighter & at a low place in the hierarchy if your new. |
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#9 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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Re: Reasons to promote/discuss your MUD on TMS.
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#10 | |
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Member
Join Date: May 2005
Posts: 132
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Re: Reasons to promote/discuss your MUD on TMS.
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To a player there is very little reason to use the forum, and a way to lure them here would be needed. It is similar with the review system. It is there to attract players to a game, but that doesn't mean it would build a player community on TMS. The goal is after all to build a community on some specific MUD. TMS could provide:
I know of another MUD list that recently opened free forums for every MUD on the list. It sounded like a very good idea yet there are barely any posts in those forums . Maybe adding some more modern terms such as mmrpg/mmorpg as meta tags could help to get some newbies find the website? |
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#11 |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: Reasons to promote/discuss your MUD on TMS.
That's a pretty damned good approach, Aeran. Maybe it'd help, Lasher, to look at sites like tentonhammer.com and mmorpg.com for cues in what they've been doing to cater to the MMO fans.
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#12 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 241
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Re: Reasons to promote/discuss your MUD on TMS.
You know I actually considered an MMO section in the new forums and making the site a little more attractive to MMORPG players. Not to migrate TMS towards that market, but to try to migrate some of that market towards MUDs.
I didn't go ahead with it because there is already massive competition in that area with full time staff creating content non stop, but mainly because I figured it would offend some of the die-hard "MUDders". The only small concession nobody even noticed was the title text "Discuss, Build, Play MUDS & RPGs". As for specific MUD forums, quite happy to create a forum for any MUD with it's own banner and/or subdomain such as mymud.topmudsites.com with moderation left to the admins of that MUD (with the exception of content that could make TMS a legal target). Just don't think there's much demand for it... |
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#13 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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Re: Reasons to promote/discuss your MUD on TMS.
Quote:
Quote:
--matt |
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#14 | |
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New Member
Join Date: Jun 2005
Posts: 15
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Re: Reasons to promote/discuss your MUD on TMS.
Quote:
I hope it works for you though; anything that introduces MU*s to someone who was previously unfamiliar with them is a good thing for all of us. |
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#15 | ||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 476
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Re: Reasons to promote/discuss your MUD on TMS.
Quote:
Of course, I left this Forum a couple of years ago, due to some irritating circumstances, and I've only just returned, when an e-mail about the Forum update made me realize that my account hadn't been deleted, as I thought. So I'm not sure if my observation is correct, but my initial impression is that this Forum seems to be pretty dead nowadays. Possible a number of other active posters left at the same time that I did and drained it of content, but that's just a guess on my side. In any case, the Forum could now experience the same problem that a new Mud has in getting starting up. If there aren't any interesting threads, people soon stop checking. My guess would be that Ide has a point - people come here mainly to vote, not to discuss, so the vast majority of the hits you get are just people clicking the vote button for their Muds, possibly even using a script to close the window immediately after. So the first thing needed is to get some interesting discussions running, to make people actually start checking the boards and coming back. Another problem along the same lines is that there are way too many Text Mud based Forums around nowadays, and that there are only so many that you can follow, so people tend to choose the most active ones. And further, as Ide also pointed out, the different Websites specialize in different topics, and you tend to patronize the ones that have the most topics that interests you. Quote:
Less specialized Forums, like this one, are best for discussing 'general' issues, like for instance ethical questions. But I totally agree with Spoke's observation that the most interest is generated whenever there is a flame-festival running. Sadly but true, flame threads may be negative from many aspects, but a fact is that even the most immature ones are usually quite entertaining. However, if you want any serious discussions to develop, you need an environment where the posters actually respect one another. And this atmosphere must be based on REAL respect. Just censoring any inflammatory posts never works, it just festers more resentment, especially if certain parties are allowed more freedom to censor others. Respect has to be earned, it cannot be forced down people's throats. But you want to attract PLAYERS here rather than developers, and I can understand that, because players are a much larger potential target group. So far the best suggestion I've seen for attracting more players to the website has been Lasher's idea to provide serious reviews - not the kind of useless fanboy-praise/flamethrowing that generally passes as reviews. If you could achieve THAT, you would really have the potential of attracting a pretty large audience, since most players - AND developers - would appreciate reading serious reviews. The main problem with THAT is of course to get hold of some serious reviewers, with the time and inclination to actually keep at the task and not fade out after a month. Another problem is that it means a change of the present policy, where some games are allowed to refuse reviews. If 'qualified' reviews will ever work, they need to be global, and no Admin should be allowed to block out a review because it contains some criticism. No game is ever perfect, so to me the hallmark of a 'good' review is that it highlights both the good and the bad points of a game. I can see this becoming a controversial issue, but then again that might be a good thing, since controversial generates interest. ![]() Last edited by Molly : 07-30-2007 at 12:28 PM. Reason: remove double signature |
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#16 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 637
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Re: Reasons to promote/discuss your MUD on TMS.
One player-friendly move I've advocated for a long time is to allow reviews on all MUDs, not just a subset. TMS is a third-party site, and it's not clear to me why a MUD owner has the right to arbitrarily prohibit discussion of their game. Now, not all reviews are useful. We have a few dozen up (I remember we had more from pre-2004, but it looks like the database no longer includes them.), and there's certainly a few that I think are useless, either from the "fanboy" or "flame" perspective. Some contain factual mistakes. But in between all of that is a lot of good information. You could say the same about many forum threads. I think the review system |