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This is a discussion on "Threshold RPG: Making Taverns More Popular!" in the Top Mud Sites MUD Announcements forum : We have completed a number of measures to liven up game's main two taverns. The goal is to get more people in the same place so interaction and RP can naturally and spontaneously occur. These changes apply to the Green Griffon Tavern and Jumpin' Jehosephat's Java Junction. In the main tavern rooms: 1) They are fast weapon maintenance and fast conjure rooms. 2) Conjure/Maintenance spam has been squelched in these rooms. 3) Certain very long cooldown abilities receive a reduction in the length of their cooldown when used here. Currently this is 25%. The abilities currently affected ... |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Threshold RPG: Making Taverns More Popular!
We have completed a number of measures to liven up game's main two taverns. The goal is to get more people in the same place so interaction and RP can naturally and spontaneously occur. These changes apply to the Green Griffon Tavern and Jumpin' Jehosephat's Java Junction.
In the main tavern rooms: 1) They are fast weapon maintenance and fast conjure rooms. 2) Conjure/Maintenance spam has been squelched in these rooms. 3) Certain very long cooldown abilities receive a reduction in the length of their cooldown when used here. Currently this is 25%. The abilities currently affected are: Casters: quickconjure Fighters: quickpolish Templars: create charms Rangers: create totems Clerics: regenerate (timer on recipient) Bards: dinnerbell (timer on recipient) 4) While in the main room, you will periodically experience significant hp, sp, and ep regeneration as well as faster digestion. In the booth/table rooms, some service abilities receive a +25% success chance. These abilities currently include: temper sharpen (normal and keen) enchant soul bind These measures taken together should make the taverns a more concentrated hangout. Enjoy! |
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