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This is a discussion on "tbaMUD 3.56 codebase release" in the Top Mud Sites MUD Announcements forum : We are happy to announce the sixth release of the codebase formerly known as CircleMUD. If you are interested in a mature and stable codebase with dedicated staff and support please check us out. Download here: releases directory | tbaMUD Full changelog here: http://tbamud.com/files/changelog.txt The tbaMUD vision: TbaMUD's vision is to provide the MUDding community a stable and functional codebase that includes an in-depth World and help files that makes it ready to be molded into a custom MUD by its coders and builders. We also provide multiple resources to allow for feedback, contribution, ... |
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tbaMUD 3.56 codebase release
We are happy to announce the sixth release of the codebase
formerly known as CircleMUD. If you are interested in a mature and stable codebase with dedicated staff and support please check us out. Download here: releases directory | tbaMUD Full changelog here: http://tbamud.com/files/changelog.txt The tbaMUD vision: TbaMUD's vision is to provide the MUDding community a stable and functional codebase that includes an in-depth World and help files that makes it ready to be molded into a custom MUD by its coders and builders. We also provide multiple resources to allow for feedback, contribution, and the sharing of ideas within the MUDding community to ensure constant development and improvements. TbaMUD is highly developed from the programming side, but highly UNdeveloped on the game-playing side. So, if you're looking for a huge MUD with billions of spells, skills, classes, and races, tbaMUD will disappoint you. TbaMUD still has only the 4 original Diku classes, the original spells, and the original skills. On the other hand, if you're looking for a highly stable, developed, organized, and well documented "blank slate" MUD on which you can put your OWN ideas for spells, skills, and classes, then tbaMUD is what what you are looking for. TBA's Vision: The most challenging aspect of running a mud is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and attempt to train their own builders. This works, but I think the MUDding community can come up with something better. That is why I created The Builder Academy. TBA has been open to anyone interested in learning or teaching how to build using Oasis OLC with dg scripts since 2000. TBA is now being used to develop the tbaMUD codebase (formerly known as CircleMUD). TBA has trained thousands of builders and has an extensive tutorial and help file system. No pressure, no deadline, just come learn, teach, or help develop tbaMUD. Give back to the community we have all taken so much from. TBA is a MUDding resource. Please take advantage of it so we can improve all of the MUDding community. TBA is a low stress, no deadline, training environment. Where anyone with motivation can work at their own pace to learn as much or as little as they wish. Numerous people are available to answer questions and give advice. 1000's of builders served and counting. TBA can even be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they build. We are always open to anyone willing to learn, teach, or help develop tbaMUD. __________________ Rumble The Builder Academy tbamud.com 9091 tbaMUD | Continued development of the CircleMUD core rumble@tbamud.com |
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