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This is a discussion on "ScapeFX v1.1.2 now with MCCP" in the Top Mud Sites MUD Announcements forum : ScapeFX now includes MCCP for saving bandwidth. More info about the new version at: http://scapefx.com/wiki/index.php/Version_History Coming soon: FREE Ad-driven ScapeFX License Option http://www.scapefx.com... |
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#1 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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ScapeFX v1.1.2 now with MCCP
ScapeFX now includes MCCP for saving bandwidth.
More info about the new version at: http://scapefx.com/wiki/index.php/Version_History Coming soon: FREE Ad-driven ScapeFX License Option http://www.scapefx.com Last edited by Hephos : 11-28-2009 at 08:06 PM. |
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#2 |
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New Member
Join Date: Jan 2007
Posts: 8
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Re: ScapeFX v1.1.2 now with MCCP
Great stuff - Thanks, Hephos!
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#3 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: ScapeFX v1.1.2 now with MCCP
We have changed our licensing options for ScapeFX and now have a free ad version.
http://www.scapefx.com/license.php Also coming soon: PortalSFX (FREE client in one link) http://scapefx.com/wiki/index.php/PortalSFX |
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#4 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: ScapeFX v1.1.2 now with MCCP
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#5 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: ScapeFX v1.1.2 now with MCCP
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These goes into the PortalSFX as well. All clients running without the commercial license will have the banners. The banners show for approx 10 seconds (animate in and out) and doesn't limit gameplay. They rotate, so you will get banners as long as you play with the client. I'm not exactly sure yet how much/often these should display though. But the main thing is that they shouldn't hinder the player from using the client. |
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#6 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: ScapeFX v1.1.2 now with MCCP
Most veteran mudders already have a favourite client, so IMO ScapeFX is mostly of interest for attracting newbies. I don't mean to sound negative here, but there's no way I'd recommend your client to first-time players if the first thing they see when they connect to my game is a 10-second animated advert for a rival mud.
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#7 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: ScapeFX v1.1.2 now with MCCP
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Most mud clients have ads more or less in them from scratch with icons or 'existing' setups for muds. Take zmud for example. The first thing you see is a button to connect to another mud when you start it. Most muds also have big voting buttons on their front pages sending the players to sites like this that are litterally pulsating with rival muds. Some large muds even post ads for other muds/games on their own website. With scapefx your players won't even be able to connect to another mud from within the client. (Like almost any other client would allow them). When you start the client it will only connect to your mud. The banners will take the players to their websites, just like these sites do. |
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#8 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: ScapeFX v1.1.2 now with MCCP
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Attracting new players is hard work. Your easy-to-use flashy client could definitely help attract new players, but if the first thing they see is an advert for another game I could well end up losing more players than I gained. In fact it strikes me that buying advertising space could actually be a more effective way of attracting new players than licencing the client. |
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#9 | |||
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: ScapeFX v1.1.2 now with MCCP
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![]() Also, I'd like to mention that ScapeFX is not only for attracting NEW players. Our mud use the Firebolt client (which is based on ScapeFX with plugins) to add features they could not get otherwise. 99% of our players use our client. Very few use other clients since they would lose a lot of the features the game has to offer through the custom client. |
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#10 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: ScapeFX v1.1.2 now with MCCP
I still think this concept is a good idea. Perhaps the issues will be fleshed out in the future.
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#11 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: ScapeFX v1.1.2 now with MCCP
For mudadmins that do not wish to install or customize an own client for their game using FREE PortalSFX for "click to play" might be an option:
Godwars 2: http://www.portalsfx.com/play.php?ho...000&sfxp=false http://www.portalsfx.com Last edited by Hephos : 12-05-2009 at 06:27 AM. |
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#12 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: ScapeFX v1.1.2 now with MCCP
ScapeFX now include a new spicy feature to show tooltips for items (and similar).
http://scapefx.com/wiki/index.php/Item_tooltips |
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