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This is a discussion on "Okay have a question on something" in the Top Mud Sites MUD Builders and Areas forum : I am currently working on an area and wanted to add a bit of atmosphere to it. The area is an elaborate dungeon where screams and moans are heard echoing throughout the building. I was thinking of something along the lines of a zone echo that works off ticks much like the weather/time prompts. Can anyone suggest a way to do this? I am thinking its something to be hard coded for the area but when I spoke with our new coder he didn't seem too interested in helping me, and actually referred me to the head builder, ... |
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#1 |
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Member
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I am currently working on an area and wanted to add a bit of atmosphere to it.
The area is an elaborate dungeon where screams and moans are heard echoing throughout the building. I was thinking of something along the lines of a zone echo that works off ticks much like the weather/time prompts. Can anyone suggest a way to do this? I am thinking its something to be hard coded for the area but when I spoke with our new coder he didn't seem too interested in helping me, and actually referred me to the head builder, which I am one of two we have. I do have one mprog that does a zone echo but I want this to work without the player triggering it. What do all you builders think. BTW its a ROT codebase we are using. Thanks all help is appreciated. |
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#2 |
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Posts: n/a
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I don't know quite how Rom works with it's Progs, or in fact how they work much at all. Though I will assume they are similar to the way DGscripts are setup in Circle.
You would probably do best not to code a special for the area, but instead to code the Triggers themselves. Code a trigger for your mprogs that activates on a zone reset. Then just put that zone echo mprog in with a zone reset trigger? That to me would be the best way to go about this, as you may find yourself wanting do this for another zone, and will find it reusuable. Make it a Zone reset trigger, or a Room reset trigger. Onto the usage of it, sounds pretty good though every reset may get a bit repetitive on the players, of course depending on how long they stay within areas. Maybe either echo it to the zone randomly, or to the rooms randomly. (i.e. 33% chance or 50% chance per reset). Kaylus@Solice |
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#3 |
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I am pretty sure ROT runs the same type of mprogs I do so I would suggest a random trigger. It will go off according to the amount you set it to and only while a player is in the area. Put the mprog on a mob and hide it away in an impossible to get to room (something along those lines). Give each zecho you want to go off its own random within the program and whamo, insta-atmosphere.
Rprog would be an even better solution if you happen to have those. Now of course I might be missing the point of the messages entirely. If you NEED them to run based off of the weather or at each tick let me know. |
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#4 |
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Well it seems the trick with rprogs would be that you can't set rooms as always_update (to my knowledge). If you put a mob in a room not connected to the area, made him always_update and gave him a rand that echos whatever you like to every room in the area (would have to actually put every vnum in there unfortunately, unless you have some sort of area echo) this should do the trick.
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#5 |
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Actually a random trigger will go off as long as a player is in the same area as the mob. The update_always will make it go off wether players are in the area or not. I didn't really see much a point for that, but it is available if you need it.
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#6 |
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Thanks guys for all your help!
Thank to Tavish who even stopped by our realm and was able to walk through a bit the area and offer some suggestions. Your help is greatly appreciated. It nice to know we can all work together to help each other out even if we all exist in different realms! |
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