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This is a discussion on "wilderness areas" in the Top Mud Sites MUD Builders and Areas forum : Heres a scenario that we see often in assorted MUDs everywhere: You have a large area that seems to go on forever, say a desert or an ocean, rooms repeating identically with no change over an enormous span. How do you keep it interesting to players without designing 100 utterly unique rooms? A 10x10 area isnt so hard to conceive for a desert to get lost in, and its often not possible to write a nice tasty little puzzle for each and every room, and still have the area completed on schedule. I personally like to try and add a ... |
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Join Date: Aug 2005
Location: VAncouver, BC, CAnada
Posts: 22
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Heres a scenario that we see often in assorted MUDs everywhere:
You have a large area that seems to go on forever, say a desert or an ocean, rooms repeating identically with no change over an enormous span. How do you keep it interesting to players without designing 100 utterly unique rooms? A 10x10 area isnt so hard to conceive for a desert to get lost in, and its often not possible to write a nice tasty little puzzle for each and every room, and still have the area completed on schedule. I personally like to try and add a little something more than a randomly generated critter, but i was wondering what other people have done as well. I am currently experiementing with rooms that load in modules, so even if you have only 7 different modules, you still have 49 different combinations if you load two of them together randomly. |
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