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This is a discussion on "problems with smaug 1.4 objects" in the Top Mud Sites MUD Builders and Areas forum :

ok, now im confused. can anyone tell me plz what im doing wrong ?? i copied the template for new object into wordpad, changed names,vnum, obj type , etc. then imported it into mud, the weapon is working well, immortal can wield it, kill mobs etc, but i cant give it to non-immortal players. did installarea - didnt helped. same with all other armor and stuff. any ideas, what is wrong ? yeh,and on id,the stuff has all the stats ok, but somehow it shows that item can be wielded,worn on body,finger and all the other slots . but ...



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Old 07-02-2002, 08:10 AM   #1
Shao_Long
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ok, now im confused.
can anyone tell me plz what im doing wrong ??

i copied the template for new object into wordpad, changed names,vnum, obj type , etc. then imported it into mud, the weapon is working well, immortal can wield it, kill mobs etc, but i cant give it to non-immortal players. did installarea - didnt helped. same with all other armor and stuff. any ideas, what is wrong ?
yeh,and on id,the stuff has all the stats ok, but somehow it shows that item can be wielded,worn on body,finger and all the other slots . but im sure wearloc is set ok for it, checked 3 times,plus mob wears it and imm wears it...
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Old 07-02-2002, 12:18 PM   #2
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Arrow

While it'd be helpful to know what happens when you try to use the item with a non-immortal, try cleaning up those wearlocs (something to the effect of "oset <vnum> wear take wield").  If it's a standard weapon, remove any wearlocs aside from those two.  I also assume you've checked the level as well.

--Validus
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Old 07-02-2002, 10:54 PM   #3
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i set my object flags like this:

1.oset 123 flags wear take

2.oset 123 flags wear wield *note* only if it is a weapon.

level, type, etc. etc..
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Old 07-04-2002, 12:32 PM   #4
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yay, now it works.. just made odel, then typed in EVERYTHING like it was before...
idiocy..
thanks for answering thought
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Old 07-04-2002, 03:08 PM   #5
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Items with the "prototype" flag cannot be given to mortals.

The prototype flag marks an object as a "prototype only", and modification to this object affects the base "index object" of which all copies of that object are based on.

When you are done editing the object, you need to remove the prototype flag. (Note: this is done automatically when using the "installarea" command).
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Old 07-05-2002, 02:16 PM   #6
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Ok, here's another problem with smaug ...
Anyone here knows, how to set up a trap ?
I was making something like this : reset trap 13501 6 3 obj
- it was saying object not in reset list

when i tried to remove any of parameters, or put them in another order, just said 'trap need to has room or obj specified as type' . what's wrong ?
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