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Old 03-11-2010, 11:43 PM   #31
Estarra
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Re: Farming: the new obsession

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It's interesting how people can deny that intelligence is a critical component of someone being a good builder, I belief the political climate is to blame for that.
Personally, it wouldn't surprise me if your theory is generally correct (good builders have high IQ's), but it's the type of information that is only useful in an academic sense rather than as a practical matter. You screen builders by their proposals and writing, and if they're good, they'll rise up in whatever hierarchy you have. It's only incidental if they have high IQ's or not--it's not something I think many would test for as a means of choosing who to use or not because there isn't necessarily a causal relationship.

I have always said that it's harder to find a good builder than a good coder, which comment has often made coders splutter in disbelief!
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Old 03-12-2010, 05:03 AM   #32
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Re: Farming: the new obsession

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If you have 10000 people applying for a building position, like KaVir envisions
I didn't specify numbers, but my proposal was that anyone could build - you wouldn't need to apply for some sort of building position. IMO, "player-generated content" means exactly that - content generated by the players.

And in my case at least, they wouldn't write descriptions - those would all be generated by the mud.
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Old 03-12-2010, 08:46 AM   #33
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Re: Farming: the new obsession

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You screen builders by their proposals and writing, and if they're good, they'll rise up in whatever hierarchy you have.
All intellectual achievements, but the human mind is infamous for its subjectivity.

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I have always said that it's harder to find a good builder than a good coder, which comment has often made coders splutter in disbelief!
Getting a coder to code what you want is probably easier than getting a builder to build what you want. The trait you might be looking for is agreeableness in combination with high IQ, thinking about it all my top builders were agreeable persons, but that might say more about me than builders in general. :P
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Old 03-12-2010, 07:05 PM   #34
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Re: Farming: the new obsession

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I didn't specify numbers, but my proposal was that anyone could build - you wouldn't need to apply for some sort of building position. IMO, "player-generated content" means exactly that - content generated by the players.

And in my case at least, they wouldn't write descriptions - those would all be generated by the mud.
Same logic still goes, if you open all content to your player base most players will have poor experiences as most content will be poor. So you'll still need some way to discriminate to change the odds in your favor.
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Old 03-13-2010, 11:28 AM   #35
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Re: Farming: the new obsession

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Same logic still goes, if you open all content to your player base most players will have poor experiences as most content will be poor. So you'll still need some way to discriminate to change the odds in your favor.
One of the games I used to play had heavy player content. It was quality when the players took it seriously and enjoyable. It got bad after some time though and the controllers disabled the feature.
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