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#1 |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 101
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Bedlam: New Web-Based AreaBuilder
It's never been easier, or more fun, to build the zone you've always wanted to create. Drop in at bedlam.gotdns.com:9000 and talk to Veda or Pallando in-game if interested.
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#2 |
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New Member
Join Date: Sep 2010
Posts: 1
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Re: Bedlam: New Web-Based AreaBuilder
Is it open source? I would love to implement similar functionality in my game.
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#3 | |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 101
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Re: Bedlam: New Web-Based AreaBuilder
Quote:
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#4 |
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New Member
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Re: Bedlam: New Web-Based AreaBuilder
This is quite interesting!
What is it written in, and how have other folks used it? Best, HAL AtonementRPI |
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#5 |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 101
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Re: Bedlam: New Web-Based AreaBuilder
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#6 |
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New Member
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Re: Bedlam: New Web-Based AreaBuilder
Other folks as in other muds.
I'm the Game Director for Atonement, we use a variant of Diku as our engine. I always keep an eye out for new building tools, so very excited that folks are developing new tools in flexible formats like php. |
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#7 | |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 101
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Re: Bedlam: New Web-Based AreaBuilder
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The PHP part may or may not be useable by other games. Bedlam's world and player tables are in a relational database, and the PHP files handle basic authentication and data transfer. A totally different bridge may be needed for another game. I'd imagine a Diku-derivative would have to modify the UI a lot less, but some modification will no doubt be needed. Overall, adapting this to serve another game would be a significant project, but nowhere near as big as it was for me ![]() |
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#8 |
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New Member
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Re: Bedlam: New Web-Based AreaBuilder
Once our coder gets finished with a boatload of schoolwork, I'll see if we can look into things.
I've seen games from Shadows of Isildur to Armageddon work at UI based building tools, and mud engines such as FutureMud plan on them. This is one of the cleanest I've seen, and I hope that other MUDs will make use of it, rather than re-inventing the wheel, so to speak. |
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