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This is a discussion on "Error Keeping 1stMud base from Starting up:" in the Top Mud Sites MUD Coding forum : Greets; We recently encountered this error after a Mud crash and have been unable to figure out how to correct it so as to get the Mud up and running again. Any and all help/remedies/thoughts on this matter would be more than appreciated: Fri Feb 21 20:08:55 2003 :: [*****] FILE: forest.are LINE: 1 Fri Feb 21 20:08:55 2003 :: [*****] BUG: Boot_db: # not found. 1000.log (END) Thanks. :) You can either reply here, or email us @ triad@kyndig.com... |
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#1 |
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New Member
Join Date: Nov 2002
Posts: 19
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Greets;
We recently encountered this error after a Mud crash and have been unable to figure out how to correct it so as to get the Mud up and running again. Any and all help/remedies/thoughts on this matter would be more than appreciated: Fri Feb 21 20:08:55 2003 :: [*****] FILE: forest.are LINE: 1 Fri Feb 21 20:08:55 2003 :: [*****] BUG: Boot_db: # not found. 1000.log (END) Thanks. :) You can either reply here, or email us @ triad@kyndig.com |
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#2 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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Well, do you know what that error means in general?
Straight from the code (I'm assuming 1stMud is a ROM variant)... log_string ( strArea ); for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } So it's looking for a # that isn't there, on the starting line. Do you have a backup or original of that area file somewhere? Basically you have an incomplete area file somehow, and that's your culprit... |
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