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This is a discussion on "changing source code" in the Top Mud Sites MUD Coding forum : I am working on the AIME codebase, in C++, and have a problem where seasonal descriptions for rooms doesn't appear to be working correctly. Now, assuming I am setting the flags correctly, which is a big assumption, I went on to look at the code and made a change I hoped would help. I then did a make clean, followed by a ./configure and a new make install. I noticed however that it did not prompt me for new file folders as it did on my first install. Does the new make use the altered code or does that ... |
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New Member
Join Date: Jun 2002
Posts: 9
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I am working on the AIME codebase, in C++, and have a problem where seasonal descriptions for rooms doesn't appear to be working correctly. Now, assuming I am setting the flags correctly, which is a big assumption, I went on to look at the code and made a change I hoped would help. I then did a make clean, followed by a ./configure and a new make install. I noticed however that it did not prompt me for new file folders as it did on my first install. Does the new make use the altered code or does that code come from somwhere else, or does anyone have a clue? I guess what I am asking is, custumarily, if you make a change to source code is that the way to go about getting the code into the executeable/mudbin/whatever you call in linux/C++ applications?
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Just cd to your src/ dir and type 'make' when you've made a change. <*> sometimes running 'make clean;make' can fix some linking issues, but generally it's not needed unless you're making a backup of your code and don't want all those bulky .o files in your tar file. |
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