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This is a discussion on "Python and mudding" in the Top Mud Sites MUD Coding forum : Hey guys! Over the past year or so, I have been trying my best to understand what I may of coding. I have dabbled in all of the mainstream codes, and have been most impressed by Python. I am doing what I can now to become more than simply a python dabbler, and would like to take what I know and use it in a mud environment. I have googled the terms "mud code base python" etc a few different times, and have come up with nothing. My question is; are there any "usable" code bases ... |
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#1 |
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New Member
Join Date: Oct 2005
Posts: 22
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Hey guys!
Over the past year or so, I have been trying my best to understand what I may of coding. I have dabbled in all of the mainstream codes, and have been most impressed by Python. I am doing what I can now to become more than simply a python dabbler, and would like to take what I know and use it in a mud environment. I have googled the terms "mud code base python" etc a few different times, and have come up with nothing. My question is; are there any "usable" code bases out there which are written in python? And if not, do I have any other choices.. as in, is it possible to use python in a C environment etc? Thanks a lot for your time, I would really appreciate any feedback! Brawny |
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#2 |
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Member
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Here's a list of a bunch of codebases
http://www.andreasen.org/newmud/ If you like Python, you should check out the programming language Ruby. Some guy named Tyche wrote a MUD server in it called TeensyMud, which you can get here. http://teensymud.kicks-ass.org/wiki/show/HomePage I've only played with it for a bit, but it looks very promising. |
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#3 |
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New Member
Join Date: Oct 2005
Posts: 22
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Drealoth
Thanks for the input! ![]() Thanks again Brawny |
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#4 |
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I wouldn't discredit an alpha version of a codebase right away. Obviously, it won't be as feature rich as some of the major C codebases such as Diku, but assuming that the alpha is stable (or can be made stable), it could be a nice place to start.
I guess the other option would be to take another MUD codebase and convert it to Python. |
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#6 |
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New Member
Join Date: Sep 2002
Posts: 13
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If you are just looking to experiment (as opposed to launching a real MUD and running it) then you could just make your own little game and keep tweaking it throughout the next decade
You could start completely from scratch, using Python's own socket module, or you could use an "established" Python framework for the networking layer and just hack your game stuff on top of that. The only "established" Python networking thing that would be readily usable for a MUD project, that comes to my mind, is Twisted. That has a bunch of stuff in it, but most importantly - a separate telnet lib and a builtin authentication system. |
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