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This is a discussion on "How do you make new help files?" in the Top Mud Sites MUD Coding forum : My mud has none of the normal races. So I need to write help files for people to learn a bit more about them. Also just some help files on skills and new clans and stuff. I have looked everywhere I could but no one else seems to need help with it so I am asking yalls... |
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#1 |
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Member
Join Date: Aug 2002
Posts: 41
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My mud has none of the normal races. So I need to write help files for people to learn a bit more about them. Also just some help files on skills and new clans and stuff.
I have looked everywhere I could but no one else seems to need help with it so I am asking yalls |
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#2 |
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New Member
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Depending on the building code that you use in your game, you might have a helpfile editor built in(try typing 'hedit' and see if anything comes up). If you don't, the only other way to create and/or edit helpfiles is by logging onto your shell account, accessing and editing the files that way.
If your coders are particularly adept, and have some spare time, you might ask them to create an online editor in the game if you don't feel comfortable using the shell. Happy Editing |
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#3 |
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Member
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Another way to edit your helpfiles, which I've seen done before, is to FTP into your shell, download the file, edit it in wordpad, and upload.
Decent enough for people who don't have an online helpfile editor and aren't familiar with logging into the shell in other ways. |
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#4 |
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Member
Join Date: Aug 2002
Posts: 41
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Ok. I am stupid but what is the shell and how do I get to it?
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#5 |
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Member
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The shell is where all of your stuff is, kinda like the host of the MUD. Depending on where you're creating it, and if it's hosted you should have a username and password. You should also have been sent a shell address. You could telnet into the address or FTP into the address and do whatever it is you need to do to the helpfiles file.
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#6 |
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New Member
Join Date: Apr 2002
Posts: 11
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Or are you playing around with a mud on your home computer? If that's the case, you don't have a shell in the standard sense, and simply need to crack open your help file and write up the reports.
As for the details on that, jump over to google and enter: "writing helpfiles" +<Your codebase here> |
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#7 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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You can either continue to add to current files, or you can make completely new files. If you add in completely new ones, you need to make sure you edit in the code where it actually loads the files at or they will just sit and do nothing, as well as add them to your area loading list with the rest of them...
Personally, I hand-edit in help files using textpad ( the greatest damn text editor I've found for winblows http://www.textpad.com ) and then port them to my shell account... |
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#8 |
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Member
Join Date: Jun 2002
Location: the Netherlands
Posts: 65
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Heya,
It would have been handy to tell what codebase you are using. Most diku deratives and smaug too have their help file in an area file. It's under the directory area and is called help.are. Also it would be good to check out the docs directory. If you use another codebase then check out their documentation about it. Greetings Dre |
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#9 |
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Member
Join Date: Aug 2002
Posts: 41
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Thank guys
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#10 |
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New Member
Join Date: Sep 2002
Posts: 17
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In smaug 'hedit' will allow you to edit help files online.
'hset' will let you set the level and save the help.are file. -Moridian |
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