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#1 |
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I'm looking for a codebase that is preferrably written in C++, but I guess I could try and cope with C (not really all that enthusiastic, really).
The next requirement is the codebase should (hopefully) have been built with RP-enforced games in mind. Preferrably class-less and level-less. And XP-less. Accumulating numbers for killing mobs just isn't RP. Ansi is nice, although not required. Name-hiding. i.e, while playing the game, and you meet another PC, you won't know their name immediately. You'll have to RP it out of them. Preferrably there should be a system to then be able to name these individuals, although that's not really a requirement right now. Wilderness would be nice, but definitely not a requirement. Something that is heavily, heavily geared towards realism. Depth, weather and it's effects, time effects, dimensional space (ie, you can actually be three or four feet away from something or someone else, and you would have to approach them to get closer...), and other dynamic qualities are an ENORMOUS plus. Any suggestions will be greatly appreciated. Of course, I know that such a codebase is highly unlikely to be out there for the grabbing, but one can always wish, right? |
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#2 |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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Hey,
Well... we have a very early alpha release of our sourcecode available on our website. There's a bit of a catch-22, though; although it's an RPI codebase with some neat features (application system, revamped combat, levelless/skill-based, archery, realistic weather system, player literacy, scripts/languages, wounds, fully numberless prompts, crafting, ANSI colouring for readability, description-only social system, and a ton of other RP-related stuff), it is horribly, horribly unstable, and represents a loss of about two years' solid coding work or so on my part from the rock-solid and robust server you'd encounter if you actually logged into our MUD today. Also, it is written in C; it's a highly modified (a total of 8 or so years of development, counting the MUD that initially granted me the rights to use their codebase to found Shadows of Isildur) version of a server that was originally DIKU GAMMA. So in short, if you're a good (and persistent) enough coder to actually fix all the problems it has, you're without a doubt good enough to roll your own; but on the off chance that you're that good and just want an RP-enforced springboard to leap from, you may want to consider checking it out. Please note that I do not provide support for it; although I'm always happy to answer a few questions about the code as my time permits, I'm usually fairly busy and so do not get to answer as many as I'd like. You can grab it here. I may, some day, release an updated version of our codebase to the public, but it's rather unlikely; it has grown so complex by this point that I'd have to spend a good chunk of time writing a number of install scripts to make it "user-friendly", and I think I'd rather spend the time I do have developing new things for the actual MUD. HTH, T. |
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#3 |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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Oh, on the off chance anyone's downloaded the codebase since I made my previous post, please download it again.
On a lark I went through and cleaned it up a bit; I made several changes that should make it much easier to get it up and running out-of-the-box. Check the README_FIRST file in the top directory of the server tarball for instructions. Cheers, T. |
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