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This is a discussion on "Objects saving through copyover" in the Top Mud Sites MUD Coding forum : I am trying to figure out how to get objects to save through a copyover if they are in a certain item type. An example would be for all items in a donation pit would save through a copyover. I know that saving items in the donation pit is not a good idea, just using it as an example. Any help on this would be a great help. Thanks, Jaegar... |
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#1 |
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New Member
Join Date: Apr 2002
Posts: 14
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I am trying to figure out how to get objects to save through a copyover if they are in a certain item type. An example would be for all items in a donation pit would save through a copyover. I know that saving items in the donation pit is not a good idea, just using it as an example. Any help on this would be a great help.
Thanks, Jaegar |
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#2 |
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Member
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Add the persist flag to the room/object, that will keep it from being deleted during a copyover, useful for lockers, clan halls, cabinets, etc......
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#3 |
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New Member
Join Date: Apr 2002
Posts: 14
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Haven't been able to find anything on a persist flag. Any ideas where I could obtain more information on it?
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#4 |
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Member
Join Date: May 2002
Posts: 140
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I doubt that's a part of the stock code... so...
What you need to code is a datafile where objects save on every few minutes and on every copyover. Basically, it just saves the object as a line of data, then when the game reboots it reads those lines and turns it into an object. |
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