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This is a discussion on "How Long Does It Take?" in the Top Mud Sites MUD Coding forum : Howdeh! I've wanted to learn to code for years, but always stuck to try the online tutorials... most of which don't seem to work. I think I'm gonna go ahead and plop down some money for a book and complier. My real question is, how long would it take--Assuming I managed to work a an hour or two a day on learning the code--before I could start working on some of the basics of writing a code base? My rough guesstimate is something like six months to a year to understand the code well enough ... |
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#1 |
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Member
Join Date: Aug 2002
Posts: 41
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Howdeh!
I've wanted to learn to code for years, but always stuck to try the online tutorials... most of which don't seem to work. I think I'm gonna go ahead and plop down some money for a book and complier. My real question is, how long would it take--Assuming I managed to work a an hour or two a day on learning the code--before I could start working on some of the basics of writing a code base? My rough guesstimate is something like six months to a year to understand the code well enough to start on it, and maybe as much as three years before I could really start fleshing the mud out with nifty stuff, but since I have no real coding experience I don't really know, and would appreciate a ballpark answer. Lastly... should I get a C, or a C++ book to learn? I'm leaning towards C right now since that ++ is mighty intimidating |
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#2 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 637
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Even if you mustered the technical proficiency, you'll end up re-inventing the wheel often, and suffering for lack of foresight (realizing on Day 300 how you should have coded that thing from Day 50, and having to throw out code).
Why not sign onto one of the existing projects that is advertising for staff help? Get familiar with an existing codebase, learn its strengths and weaknesses, and prepare yourself to write a custom codebase that would actually be better than what's already in the public domain. |
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#3 |
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Member
Join Date: Aug 2002
Posts: 41
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The only problem is that right now I don't know any C or C++, or any code language for that matter.
Is there even a MUD that would take me? |
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#4 |
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There was recently a new LPC MUD advertising for positions, if you had willingness to learn, they were willing to teach.
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#5 |
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Member
Join Date: Aug 2002
Posts: 41
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Great! Which one was it?
I am -totally- willing to learn |
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#6 | |
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Quote:
And I think it will take at least one more year after that for you to be able to develope your own style and then learn all the more indepth subjects you will need to code your own codebase. Trust me - I am doing it right now, and it hasn't been easy. I had been coding for 5-6 years before I tried it - and I was STILL severly under qualified. What most people who want to develope their own code don't realize, is you suddenly now must do it all. You are not only the head coder, you are the lead developer, designer, engineer, etc. You can't just start coding with no real destination and expect to come out with something good. Even when you do have a decent design, I have found you end up changing ideas as you start coding them, because you realize it wasn't what you had really envisioned. I agree with the other poster. Learn how to code - in both C AND C++ - and then join someone's project. It will be easier, and help you much more than trying to do it on your own. |
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#7 |
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#8 |
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Member
Join Date: Aug 2002
Posts: 41
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Ahhh, but he wants someone with unix or linux experience--I fit everything but that
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#9 |
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Member
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The time varies in HUGE amounts depending on the person and the codebase, but that should go without saying.
I learned LPC through just messing with a code as a "builder". The MUD I played at the time(and still do) didnt require expierince in any sort of coding, so I applied and got it. I had read an online tutorial earlier, and it made absoluetly NO sense to me. The way I learned was by jumping right in and learning by example. It worked well enough, and I am sure it has worked for many others also. So, my advice: 1) Find a MUD thats fun to play that does not require any coding expierince what-so-ever(they are out there, i can reccomend one if need be) for being a builder, and apply. 2)Avoid OLC, since that means you wont be working with code directly 3) After learning the basics, read some tutorials, that will help alot. Although that dosnt quialify you as a coder, you gotta learn the basics, like building areas, before you can go around working on the MUDlib and stuff. But thats just my opinion and expierince, might not work for some people. |
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#10 | |
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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Quote:
It's a huge project, which many start, but few even make it half-way. |
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