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This is a discussion on "Trying to find a skill" in the Top Mud Sites MUD Coding forum : I know somewhere out there in the wide world of the internet there is a code snippet for rub. There's only one problem, it's too big of a place to search so I have come to you guys asking if anyones got a snippet of rub can you let me know?... |
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#1 |
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Member
Join Date: Apr 2002
Location: Aberdeen MD
Posts: 56
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I know somewhere out there in the wide world of the internet there is a code snippet for rub. There's only one problem, it's too big of a place to search so I have come to you guys asking if anyones got a snippet of rub can you let me know?
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#2 |
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Member
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Is this a masturbation snippet? I've never heard of it before.
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#3 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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I must admit, I had the same initial reaction as Yuki...heh
What codebase is the snippet for, what does it do, etc. Give us something to work with and maybe someone can help you... |
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#4 |
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Member
Join Date: Apr 2002
Location: Aberdeen MD
Posts: 56
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It's a RoT skill that cures firebreath; I have also heard of it called eyerub. My players have been complaining because firebreath is a pain in the butt and I gotta admit it is. So to make them a bit happy I decided to put it in yet I just can't fid it anywhere.
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#5 |
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Member
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<font = "arial">
[code] //************************************************** ********************** // RUB SKILL (Rub your eyes clean.) ************************************** // Used with permission from Devil's Silence MUD (dsmud.com 5000) ******** //************************************************** ********************** void do_rub( CHAR_DATA *ch, char *argument ) { char arg[INPUTLEN]; int chance, dex; if( (chance = get_skill(ch,gsn_rub)) < 1 ) { send_to_char("You don't know the first thing about rubbing your eyes out!\n\r",ch); return; } one_argument(argument, arg); if( IS_AFFECTED(ch,AFF_BLIND)) { if( !is_affected(ch, skill_lookup("fire breath")) && !is_affected(ch, skill_lookup("dirt kicking"))) { send_to_char("Rubbing your eyes won't help that!\n\r",ch); return; } } else { send_to_char("But you aren't blinded!\n\r",ch); return; } if( ch->stunned) { send_to_char("You're still a little woozy.\n\r",ch); return; } //*** Calculate chance of success. chance /= 2; if( (dex = get_curr_stat(ch,STAT_DEX)) > 15) chance += dex - 15; else chance -= UMIN(5, dex-15); if( IS_AFFECTED(ch,AFF_HASTE)) chance += 10; if( IS_AFFECTED(ch,AFF_SLOW)) chance -= 5; if( chance < 0) chance = 0; if( number_percent() < chance ) { send_to_char("{rYou cleared your eyes!{0\n\r",ch); act("{k$n rubbed $s eyes clear!{x",ch,NULL,NULL,TO_ROOM); if( is_affected(ch, skill_lookup("fire breath"))) affect_strip(ch, skill_lookup("fire breath")); if( is_affected(ch, skill_lookup("dirt kicking"))) affect_strip(ch, skill_lookup("dirt kicking")); check_improve(ch,gsn_rub,TRUE,2); WAIT_STATE(ch,skill_table[gsn_rub].beats); } else { send_to_char("{RYou failed to rub your eyes clear!{0\n\r",ch); check_improve(ch,gsn_rub,FALSE,2); WAIT_STATE(ch,skill_table[gsn_rub].beats); } } [/quote] |
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