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This is a discussion on "Basic Codebase" in the Top Mud Sites MUD Coding forum : Whats the most simplist MUD codebase out i get confused with big stuff and the coding style of the coders dont help i just wanna see how the movement system works oh and im thinking on coding a MUD from scratch in java all OO can you give me some tips plz... |
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#1 |
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New Member
Join Date: Jun 2002
Posts: 3
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Whats the most simplist MUD codebase out i get confused with big stuff and the coding style of the coders dont help
i just wanna see how the movement system works oh and im thinking on coding a MUD from scratch in java all OO can you give me some tips plz |
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#2 |
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Member
Join Date: Apr 2002
Posts: 122
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Go with Diku or one of its derivatives. Stay away from advanced stackmachine based codebases like ldmud or genesis.
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#3 |
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New Member
Join Date: Apr 2002
Posts: 10
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i agree, go with a diku based mud.. Like Merc, Smaug, Rom, Something like that..
I personaly prefer Rom, i find it easy to code in, but i've been hearing allot about smaug being easier to code in. Its a personal preferance. |
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#4 |
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New Member
Join Date: Jun 2002
Posts: 3
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Thx, i looked at diku and shoked to see so many pointer variables
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#5 |
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Member
Join Date: Jun 2002
Location: the Netherlands
Posts: 65
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Heya,
Well there are some muds called tiny mud or simple mud I believe. They are very small. Just look on ftp.game.org and pick a view. Smaug is rather big still. Greetings Dre |
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#6 |
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Member
Join Date: May 2002
Location: Linköping, Sweden
Posts: 31
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You could try PerlMUD, www.boutell.com/perlmud. It's small, easy, and uses no pointers.
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#7 |
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New Member
Join Date: Apr 2002
Posts: 10
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Lots of Pointers you say.. (snickers) i never would of guessed.
I personaly am a Rom fan, i find it to be quite easy, despite the abundance of pointers(snickers) as for perl mud, thats fine an dandy, if you know perl. |
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