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This is a discussion on "Article that might interest mud coders." in the Top Mud Sites MUD Coding forum : I don't know why they removed this post last time. Here goes. Those interested, I can't cut and paste the article I wrote here, so here's a link. article site... |
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#1 |
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New Member
Join Date: May 2002
Posts: 4
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I don't know why they removed this post last time.
Here goes. Those interested, I can't cut and paste the article I wrote here, so here's a link. article site |
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#2 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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Cool idea, and you are dead on right, the race setup in merc/diku/rom is a nasty mess...
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#3 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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I removed your post from the Advanced Mud Concepts forum because it was nothing more than an advert for your MUD's website. The Advanced Mud Concepts forum is for discussions, not adverts. If you had posted a link to the article itself (as you've done this time) I'd have left it.
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#4 |
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New Member
Join Date: May 2002
Posts: 4
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That wasn't my intention. Look at the time I spent writing the article, you'd think my intentions were a bit more honorable. I don't need cheap plugs.
Anyways, cheers. |
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#5 |
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Member
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Intentions never count. It's perception which matters.
The same is true for areas. |
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#6 |
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New Member
Join Date: Apr 2002
Posts: 28
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I don't know about others Rom's but 2.4b removed all race_lookup calls from the update.c file and referenced the race_table directly from the mobs/players race field. I know on our mud race lookup is only used at boot up, loading a player, olc, and the who command. However this code would work really well with the skill_look command I know most of my combat skills have gsn's but very few of my spells do.
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Article that might interest mud coders. - Similar Threads
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