|
|
#1 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
GUI snippet
I've been working on improving the interface for God Wars II for nearly a year now, making it easier to navigate through a mixture of graphics, sound, and enhancements to the text. The following screenshots demonstrate my GUI using MUSHclient and Mudlet:
The underlying concept isn't new - muds like BatMUD, Maiden Desmodus, Primordiax, Archons of Avenshar, etc, have been offering graphical interfaces for a while. But those are handled through private clients and closed protocols. What makes this different is that it operates on existing open source clients, using an open protocol (MSDP) that allows owners and players alike to quickly and easily design custom GUIs for their favourite muds. You can see some of the interfaces my players have created for MUSHclient and TinTin++ here, here and here. A handful of other muds have also made progress in this direction - for example the Aardwolf MUSHclient plugin and the IRE Mudlet interface both work in a similar way. But implementing full server-side support is a non-trivial job, and many mud owners still view graphical interfaces as some sort of mysterious black magic that requires a huge investment of time and skill. While it's certainly possible to invest a lot of time into GUI work, even a simple interface can be a huge improvement, and it's something that can be achieved extremely quickly. Here are a couple of simple proof-of-concept "themed" demo GUIs I created for other muds - they took me about 1-2 hours each:
The Realm of War has already installed the snippet, while several other muds are currently in the process of adapting it to their needs, including Realms of Despair, SlothMUD and 4Dimensions. If you're interested in using it as well, or just want to read more, you can grab the snippet from here. Even if you hate graphics, you may still find some of the other features useful. |
|
|
|
|
|
#2 |
|
Member
|
Re: GUI snippet
KaVir, I could so kiss you right now. This is something I've been wanting to see available for the non-commercial muds for at least 10 years. I am definitely putting this as a major point on my to-do list.
|
|
|
|
|
|
#3 |
|
New Member
|
Re: GUI snippet
KaViR, this snippet is amazing. I got it working on our development port within about 15 minutes and haven't been able to stop myself from messing around with it since. I've been following your thread over on MudBytes and had been hoping that you would eventually release something like this. If you are interested I can keep you up to date on how we end up using this on Ansalon.
|
|
|
|
|
|
#4 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Glad to hear people are finding it useful. I'd definitely be interested to see what you do with it - perhaps you could even post some screenshots once you've got a GUI?
|
|
|
|
|
|
#5 |
|
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
![]() |
Re: GUI snippet
Wow. This is really awesome stuff.
Just from the screenshots and the description it sounds great. |
|
|
|
|
|
#6 |
|
New Member
Join Date: Mar 2010
Location: Denver, CO
Home MUD: Mystic Ruin
Home MUD: TEC
Posts: 13
![]() |
Re: GUI snippet
Just wondering is it still possible to extract data from the incoming stream ie my game has a hp ticker would it be possible to make that into a hp graphic bar.
|
|
|
|
|
|
#7 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
However the snippet uses MSDP to transmit the data out-of-band. That means you don't need to capture anything from the in-band stream - you can literally sit there with a static text window and watch your energy bars slowly refill, or watch the landscape scrolling past as you walk across the map, etc. |
|
|
|
|
|
|
#8 |
|
New Member
Join Date: Mar 2010
Location: Denver, CO
Home MUD: Mystic Ruin
Home MUD: TEC
Posts: 13
![]() |
Re: GUI snippet
That's awesome the way I have seen muds do graphics is using specific lines on text which the client reads and then never outputs that line to the output window which is what I've been attempting to do but have failed so far I'll definitely check out this and see if it will fit in with my plans I'll post up some screen shots if I get it implemented.
|
|
|
|
|
|
#9 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
The only way you can really avoid that without going out-of-band is to send the data with something that should be displayed, like your prompt (this is also how MXP handles it). But then you've got the problem that the energy bars won't refresh unless the text window updates, and that feels pretty clunky - particularly when you're regenerating every second, and are waiting for your energy bars to refill before you carry on exploring an area. This is an issue I struggled with for a while before settling on MSDP - I documented my experiences on a blog if you're interested. The snippet (which took lothoemas 15 minutes to add to Ansalon) allows other muds to use the same features I've spent the last year working on. |
|
|
|
|
|
|
#10 |
|
Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 101
![]() |
Re: GUI snippet
Great post, KaVir, and thanks for sharing. Enhancing the player experience is my #1 priority and I'll be looking to use your snippet as a building block--one thing my server is missing is support for advanced desktop clients.
Just wanted to add a few more resources to the mix. If you're someone who is comfortable with HTML + JavaScript + PHP and who wants to extend the reach of your MUD to Facebook, or the web in general, with a custom web client for your game, take a look at these links: Flash Telnet to JS API + Sample UI Web-Based Automapper (can be standalone) Automapper Screenshot Live Facebook App (no login required, use IE9 or non-IE browser) The app has the embedded automapper + a minimap, and the page code contains reusable functions for handling controls, etc. Feel free to rip the JS / HTML code from the Facebook app page as needed. Just plug your own art. My FB app targets the non-mudder who wants to discover a new and more challenging game. While it doesn't have too many power user features, it supports such "pretty" stuff as player avatars with changing states, transparent overlay map, etc. In my case, the server drives the app and minimap without using standard protocols, but you can easily change that. If you decide to give it a shot and need code snippets showing how the server feeds the app in my implementation, let me know. |
|
|
|
|
|
#11 |
|
Member
|
Re: GUI snippet
I actually had a thought last night - how well will this scale to screens of various size and resolution? There's a big difference between my 22" widescreen on my desktop and the 10.1" netbook (which I don't typically MUD on because of screen size - in a busy room, just 'look' can fill my full screen). Will text size and the background graphics scale well, or will it create even more of a problem on the tiny screens?
|
|
|
|
|
|
#12 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
|
|
|
|
|
|
|
#14 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
Sure. I didn't really name it. |
|
|
|
|
|
|
#15 |
|
Senior Member
Join Date: Jun 2004
Posts: 292
![]() |
Re: GUI snippet
I'll link MudBytes instead. Another issue I noticed the other night is that Realm of War's current MSSP initialization is rather poor.
MSSP Mud Crawler - Realm of War is at the bottom. I'm not sure if some kind of sanity checking would be helpful / too much work. Adding some comments with suggested values might help. I've emailed the guy; I guess MSSP is going to be a mess until a mud listing (that people actually want to be on) forces people to fill it out properly. Last edited by scandum : 04-03-2011 at 11:30 AM. |
|
|
|
|
|
#16 | ||
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
Code:
/* Before updating the following table, please read the MSSP specification:
*
* http://tintin.sourceforge.net/mssp/
*
* It's important that you use the correct format and spelling for the MSSP
* variables, otherwise crawlers may reject the data as invalid.
*/
Quote:
It'd also be nice if your crawler indicated MSDP support, particularly now that more muds are starting to add it. |
||
|
|
|
|
|
#17 |
|
Senior Member
Join Date: Jun 2004
Posts: 292
![]() |
Re: GUI snippet
Hadn't thought about creating a debugging script for server developers, that's a good idea.
I'll have a look at the variables you're using and synchronize the spec where needed. Also, are there any links for your Mushclient / Mudlet plugins? As far as I can tell you've only linked screenshots, but no links to the actual plugins. |
|
|
|
|
|
#18 | ||
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
Quote:
|
||
|
|
|
|
|
#19 |
|
Senior Member
Join Date: Jun 2004
Posts: 292
![]() |
Re: GUI snippet
I was wondering the other day, does your snippet's MSSP support work for a MUD crawler that doesn't respond to TTYPE?
|
|
|
|
|
|
#20 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
Your MSSP mudlist includes the Realm of War, which uses my snippet, so clearly your crawler has no problem with it. |
|
|
|
|
|
|
#21 |
|
New Member
Join Date: Mar 2010
Location: Denver, CO
Home MUD: Mystic Ruin
Home MUD: TEC
Posts: 13
![]() |
Re: GUI snippet
Hey thanks for pointing me towards using mushclient, I was able to build a pretty simple window in not that long of time and used a trigger code to snag outstream data that only that client sees. It was also possible to remove the text without leaving a white space which was nice cause the hp ticker got very annoying after a while. I'd love to one day implement that snippet you wrote but for now this is working very nicely. Thanks a lot for all the help you threw out there.
|
|
|
|
|
|
#22 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Quote:
Your plugin will also need some way to tell the mud what data it wishes to receive. You could try looking over some of the older threads on the MUSHclient forums for inspiration (particularly the Aardwolf ones from 2006-2008), as your approach is similar to the way the "old school" plugins worked, before the recent push towards out-of-band protocols. The snippet lets you avoid all of these issues of course, using a generic solution that works on a range of clients, but that's not all it does - it also supports extended colour, client detection, clickable links, inline graphics, unicode characters, sound, etc. And it's public domain, so there are no licence restrictions. Bryantos also uploaded a SocketMUD port of the snippet earlier today, if anyone's interested. |
|
|
|
|
|
|
#23 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
For anyone wishing to use the snippet in a TBAmud derivative, I've now updated the version in the MudBytes code repository to include full TBA installation instructions - you can download it from here. I recommend using those instructions rather than the diff file in the TBA section, as the diff appears to have some issues.
I'm now aware of four operational muds using the snippet (not including my own), and at least two other muds using it on their test ports. If you support MSDP (either through the snippet or through your own solution), please contact Scandum so that he can add you to the MSDP protocol page. |
|
|
|
|
|
#24 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
If anyone has used the Merc installation instructions, please be aware that I missed something - thanks go to Bryantos for pointing it out.
In read_from_description(), you need to replace this: Code:
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
Code:
/* Check for overflow. */
iStart = 0;
if ( strlen(d->inbuf) >= sizeof(d->inbuf) - 10 )
|
|
|
|
|
|
#25 |
|
New Member
|
Re: GUI snippet
Finally got this in and going, thanks to KaViR and Bryantos. We also just released the first version of our GUI, not far from KaViR's Generic Plugin but I have certainly learned a lot so far and plan on learning more as I hope to get a bitmap version of my ascii mapper going as well as a tracking of our three moons in the top/right corner.
Here is a link to our GUI's wiki page: Ansalon GUI - Unofficial Ansalon Wiki And a screenshot: ![]() |
|
|
|
|
|
#26 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
I've updated the snippet to resolve a couple of issues that were recently brought to my attention. If you're already using the snippet, I recommend using diff first, so that you don't wipe over your MSSP variables.
The first issue is broken packets. If the client splits the data across multiple packets, the snippet can now handle it correctly. Thanks go to Tyche for pointing this out. The second issue is a bit more tricky. RFC 1091 provides a mechanism for cycling through multiple terminal types, and the mud uses this standard to detect support for XTerm 256 colors. However when used with Windows telnet, the client is left in a terminal emulation mode that appears unable to communicate with the mud - and it refuses to return to the top of the list. Or to put it in simple terms: Windows telnet freezes when it connects to the mud. My solution is a bit nasty, but it's simple and effective. If the first TTYPE is "ANSI", the mud won't request any further terminal types. This has no impact on dedicated mud clients such as WinTin++ and BlowTorch, as they identify themselves by name on the first TTYPE request. There is an alternative approach using escape codes, which I may add in the future, but it comes with a different drawback; the mud would need to pause for a few seconds before displaying the login screen. However this approach would also allow you to avoid the automatic disabling of echo for Windows telnet users. |
|
|
|
|
|
#27 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
I've updated the snippet again, primarily because the MSDP specification has undergone several changes since the snippet was released, but also to resolve a few issues I've encountered while helping other people install it.
An updated version of the generic MUSHclient plugin can be downloaded from here. The following muds are now using the snippet to offer their players cutting-edge protocol support:
There are also a few other muds that have implemented their own MSDP solutions, including The 7th Plane (7thplane.net 8888), which has also incorporated a few of the other features from the snippet, ConQUEST (conquest.sdmud.com 5000), Elvenblade (elvenblade.ca 23), and Lowlands (lolamud.net 6969). Meanwhile, I've seen a few more muds adding support for GMCP, which offers similar functionality to MSDP. Both protocols make it considerably easier to design graphical interfaces, so it's pretty exciting to see more and more muds taking the plunge. EDIT: If you're using version 3, there's a bug in AllocString() - you need to replace malloc(Size) with malloc(Size+1), to take into account the NUL string terminator. The Mudbytes link now points to version 4, which includes the fix. Last edited by KaVir : 09-01-2011 at 08:20 AM. Reason: Bugfix |
|
|
|
|
|
#28 |
|
Senior Member
Join Date: Jun 2004
Posts: 292
![]() |
Re: GUI snippet
I wasn't sure whether to start a new thread for this, but figured to post this here as the subject is identical.
I finished work on MTH 1.4, a public domain telnet / protocol handling snippet this week and it's now available for download here. MTH 1.3 (released April 6, 2009) added support for NAWS, TTYPE, NEW-ENVIRON, MCCP, and MSSP. The MCCP implementation might be of interest to some because it uses 32K of memory per player, instead of the 138K used by most MCCP implementations. MTH 1.4 adds support for EOR, MSDP, MTTS, Arachnos, and xterm 256 colors. MSDP follows specification and should work with KaVir's MUSHClient plugin. In addition the MTH snippet has a walkthrough for implementing the ROOM variable, which combined with this TinTin++ script provides you with a status bar and fully automatic automapping. screenshot Not a whole lot of eye candy, but it's very effective, and will work with any other client that can parse MSDP and has an OOB mapper. MTTS is a standard I created to negotiate terminal capabilities to the server. It's currently only supported by TinTin++, and in MTH it's used to detect 256 color support, and can be used to detect ANSI, VT100, UTF-8, and SCREEN READER support as well. MTTS is very easy to add both client and server side, unlike other alternatives. Arachnos is an MSDP based Intermud network. Arachnos is relatively easy to implement for any MSDP enabled MUD. Instead of the traditional Intermud systems where you connect your MUD to a central server, an Arachnos spider connects to your mud using the normal connection, then uses MSDP to receive and transmit chat messages. Intermud gaming spiders are a likely future addition as anyone can create and run a spider. More information is available in the spec. xterm 256 colors MTH extends the classic 16 color ANSI color system to a 32 color system using xterm color codes. ANSI supports 6 primary, 6 secondary, and 4 gray-shade colors. MTH adds the 12 tertiary colors, and 4 gray-shade colors. A stand alone version of the color snippet and a screenshot is available here. The code also supports color code compression. Enjoy. |
|
|
|
|
|
#29 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
While helping Splork get the snippet working in SlothMUD, we came across an interesting problem - it seems that the MXP specification doesn't actually define whether the server should initiate negotiation with IAC WILL MXP or IAC DO MXP. While some clients therefore support both, others support only one or the other. I've therefore updated the snippet to support both (it attempts one if the other fails).
There was also a complaint from another user about the MSSP table being cumbersome to update for non-static fields such as players and uptime. I've therefore changed the table to use function pointers, which should make it much easier to update in future. Scandum also asked me to change LIST to use an array, as per the latest specification, which I've done. Other than that there were a couple of bugfixes, but nothing serious. Here's the list of changes:
Last edited by KaVir : 10-12-2011 at 05:51 PM. Reason: Changed URL to MudBytes code repository |
|
|
|
|
|
#30 |
|
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
![]() ![]() |
Re: GUI snippet
Version 6 is now available from MudBytes, and contains the following minor changes:
|
|
|
|