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MUD websites, clearly, need to have some amount of information to encourage people to play. However, I don't know if I would want a website that takes the adventure out of playing. What is should be on, and what should not be on a good MUD website??...



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Old 07-18-2008, 02:31 PM   #1
Chrysostom
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How much Information to put on a MUD Website

MUD websites, clearly, need to have some amount of information to encourage people to play. However, I don't know if I would want a website that takes the adventure out of playing. What is should be on, and what should not be on a good MUD website??
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Old 07-18-2008, 04:52 PM   #2
Newworlds
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Re: How much Information to put on a MUD Website

Quote:
Originally Posted by Chrysostom View Post
MUD websites, clearly, need to have some amount of information to encourage people to play. However, I don't know if I would want a website that takes the adventure out of playing. What is should be on, and what should not be on a good MUD website??
The answer is entirely based upon the genre and style of your game. Some muds almost have to have some kind of manual, maps, breakdown of items, weapons, armour and perhaps help files. While others might have none of this, being fully found in the game itself. It is balanced by what your goals and player goals are.
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Old 07-18-2008, 09:25 PM   #3
Jazuela
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Re: How much Information to put on a MUD Website

Personally, I would want to see at the very least, a list of commands, with linked helpfiles, and hopefully categorized neatly by subject. Such as...

Aggressive Commands:

attack
bash
hit
kick
kill
ninja-thrust
slash

Defensive Commands:

block
disengage
flee
parry
roll

And so on and so forth, with every single game command that requires the *player* to know syntax...whether the character knows it or not.
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