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This is a discussion on "How much Information to put on a MUD Website" in the Top Mud Sites MUD and RPG Webmasters forum : MUD websites, clearly, need to have some amount of information to encourage people to play. However, I don't know if I would want a website that takes the adventure out of playing. What is should be on, and what should not be on a good MUD website??... |
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#1 |
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New Member
Join Date: Jul 2008
Posts: 6
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How much Information to put on a MUD Website
MUD websites, clearly, need to have some amount of information to encourage people to play. However, I don't know if I would want a website that takes the adventure out of playing. What is should be on, and what should not be on a good MUD website??
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#2 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 413
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Re: How much Information to put on a MUD Website
The answer is entirely based upon the genre and style of your game. Some muds almost have to have some kind of manual, maps, breakdown of items, weapons, armour and perhaps help files. While others might have none of this, being fully found in the game itself. It is balanced by what your goals and player goals are.
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#3 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 604
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Re: How much Information to put on a MUD Website
Personally, I would want to see at the very least, a list of commands, with linked helpfiles, and hopefully categorized neatly by subject. Such as...
Aggressive Commands: attack bash hit kick kill ninja-thrust slash Defensive Commands: block disengage flee parry roll And so on and so forth, with every single game command that requires the *player* to know syntax...whether the character knows it or not. |
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