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GodWars: Apocalypse - MUD Details
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MUD Name GodWars: Apocalypse
Telnet Address apoc.godwars.net:6660
HomePage www.godwars.net/~apoc
Language English
Location United Kingdom
Admin Name Tijer
Theme Player Killing Avatars
Brief Desc Its not just a Mud its a way of Life!!!!
Codebase Godwars - Deluxe/Apocalypse
World Size Large (6001-10000 rooms)
World Originality Mostly Stock
Game Rating Inappropriate for children under 13
Player Killing Unrestricted Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Gothic
Ranking Category Game-Horror
Avg Players Online 6-10
Year Created 1997
Vote URL http://www.topmudsites.com/vote-GWApoc.html
Features
  • Supports ANSI Color
  • Supports MCCP
  • Has Quests
  • Class Based System
  • Level-less System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • Free to Play

GodWars: Apocalypse - MUD Description
Humanity has fallen. Society and order are now just a memory. The world of men was unable to repel with their last struggle, the emergence of the classes. The night's sky filled with Vampires and Werewolves. Their claws and fangs ripped and tore everything they reached. Mages, warriors skilled in magic, met these foes with an amazing bombardment of spells. It seemed Mages would stand as the dominant class.

However fate took another turn for the worse. When the beautiful and beloved Demon Starre was killed in a terrible accident, the Demons struck back. With demonic armour, the well-equipped hordes of hell overran the other classes. Now the tide shifted to demonic reign. This reign too would be challenged.

The Highlanders were unorganized and self-serving, but powerful nevertheless. Bred by a lifetime of combat and mastery of weapons, they came like a wave of needles, inflicting causalities bit by bit across all classes, even their own. The Highlander class cut and cleaved at the satanic rule, weakening its stranglehold over the classes.

After the rise of the five classes, the final battle began to brew as tensions and hostilities increased. The fate of all would be decided by one last great battle, the like of which had never been seen. They gathered at a large plain to make their fight, to make their last stand, to make their grave. Only one class, one clan, or even one person would survive. The three great tribes of the Werewolves howled and growled with rage. The Vampire clans roared and hissed, their fangs extended for the meal and kill to come. A deafening sound of blades resonating echoed across the plain as the Highlanders drew their weapons. Mages of all colors awaited to cast their magical barrage on any that stood in the way. And that was when the attack came, but not from Mage or Vampire. Nor from Highlander or Werewolf; but from Demon. They rose up from the blackest abyss of hell without a moments notice to spring their ambush. The last great battle had begun. The Apocalypse had started.

By some accounts the battle raged on for more than a week. Other claim the carnage last more than a month. The fog of war had hidden much, but one thing was clear. There was no victor. By Demon Fire, Vampire Fang, Wolf Claw, Highlander Blade and Mage Chants, the barren plain was littered with the bodies of the countless fallen from all sides. The survivors scattered to the wind. Some sought refuge in hiding, some wandered and some just vanished forever. The Apocalypse had been completed. Silence and an eerie nothingness consumed what was left of the world.....

But something unexpected happened, silence turned to whispers and whispers grew to shouts. From the ashes arose new orders. The scattered tribes and clans had reunited. Their ranks grew in numbers unseen since the last great gathering. A new age of war was at hand. The old ways and alliances were dead. Fighters with new and devastating powers prepared to wage the next great struggle. Shadows and scourges from the past have resurfaced. The forgotten survivors now wreak havoc once again.

The Apocalypse had been Reborn. A new destruction will sweep over the land and class. Some will join the fierce and proud tribes of Werewolves. Some will submit to the bloodlust and listening power of the Vampires. Others practice the mystical powers of Mages or the unmatched skill of Highlanders. And the eternal hellfire of the Demons still loom overhead. Whose side will you serve and fight for? Where will you be for the Rebirth of The Apocalypse?

We have been online for over 20 years, one of the longest running GodWars MUDs in existence.

Tired of MUD's that promise HUGE changes and then vanish from the net? Tired of MUD's that claim they are super stable, and when you connect they crash non stop?

Then why not give GodWars Apocalypse a try. We are the oldest running GodWars derivative, and we will be here for a LONG TIME!!

For those of you who dont know. GodWars: Apocalypse was created in 1997 by myself(Tijer) and Shimian, after working there for a year i left and went off to make my own MUDS. In August 2006 i was given a copy of Apocalypse from 2002, by one of its coders and Majorly modified that code, which caught the eye of Zoth, one of the coders who had recoded Apocalypse, to cut a long story short he gave me permission to run a copy of the code from 2004. We are NOW GodWars Apocalypse to all of our players!

GodWars: Apocalypse features the following classes: Vampires, Werewolves, Demons, Magi and Highlanders. Each of which has what the classes have usually on God Wars. Mages and Highlanders have been recoded, to give them more powers, and more scope for change.

Along with Hybrids: Abomination(WW/Vampire), Tremere(Mage/Vampire), Baali (Demon/Vampire), Nephandi(Demon/Mage), Skindancer(WW/Mage) and Black Spiral Dancer (WW/Demon). You can hybrid yourself using the selfbrid command for a cost.

We have added a PK arena where players can test their skills at PKILL without the worry of losing status or gaining a death. Players can bet on arenas using quest points and if the person they bet on wins, they gain qps + the payoff from the bet. We have also recently added Wars, where players can win quest points, and status. There are currently 2 types, Team Wars or Last Man Standing.

GodWars: Apocalypse also has Renown, which gives players a statcap boost, and damcap boost, we also have recoded how status affects statcaps, players can gain hp/mana/move, but when they lose status their stats lower, regaining status brings them back to where they were.

Tired of your clan leader, challenge them for their leadership in arena, and if you win, you get their leader position.

Fed up with having 100's of Quest cards in your inventory? You can now upgrade your quest cards for a cost, to a maximum for 1000 points!

apoc.godwars.net 6660 - GodWars: Apocalypse - Its not just a MUD, its a way of life!



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