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Promage - MUD Details | ||||||||||||||||||||||||||||||||||||
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Promage - MUD Description | |
Promage is a mud coded from scratch in Visual Basic. We have rooms, monsters, objects, grouping, skills, damage and healing spells, ansi color, auto-mapping, shops, mailing, storage, banking, automated questing, training, 5 races and 7 classes. In contrary to most muds, monsters and objects don't have fixed stats, but the level determines the stats. This allows unique abilities like leveling up objects and monsters. Objects level up by simply wearing them and killing monsters equal in power, making them stronger in defense, attack and/or damage. They can load on monsters, in rooms and chests and can tweak or have many different attributes. Tweaking means the object is either slightly better of worse than normal, an iron sword +7 means is 7% better. Attributes load at random, for example a chance to pierce armor. The mud is in testing phase because more coding is required to be an complete mud, but everything will be treated as in a real production, meaning no player deletion when we go fully operational. Furthermore, dedicated testers will be compensated for their trouble. |