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Awakened Worlds - MUD Details | ||||||||||||||||||||||||||||||||||||||||||||||||
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Awakened Worlds - MUD Description | |
Awakened Worlds is a highly evolved Shadowrun MUD based originally on Circle code, but evolved quite extensively to follow the Shadowrun rules system. Awake has a Matrix, rigging, functional cyberware and bioware, shamanic and hermetic magic, and physical adepts. There are many areas to explore and improve yourself in, from Downtown Seattle, a robust area with alot in it, to more distant locales like the NAN and Tir Tairngire. All major archetypes are fully functional, with a recent magic upgrade bringing mages and shamans into their own. The code and areas are constantly evolving, bringing lots of new features, fixes and areas into play almost everyday. Awakened Worlds stays true to 3rd edition Shadowrun rules from Fanpro, but will sometimes favour playability over realism. We are RP optional, with plenty of players looking for RP, and many opportunities to get involved an both player and immortal created events. We have a full staff of dedicated immortals, builders, coders and player helpers who are eager to help you learn your way around the sprawl. Check out our message boards for just a taste of what is going on both in and out of character. So do you want to be a cyberdeck riding decker? A rigger with an army of remote control drones? A street samurai loaded to the gills with body upgrades? or maybe just a wandering shaman, helping people out in return for a place to sleep? Then come join us! |