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Isles of Aedin - MUD Details | ||||||||||||||||||||||||||||||||||||||||||||||
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Isles of Aedin - MUD Description | |
Immerse yourself in a diverse, fully-functional fantasy land of magic, war, history, and legend. The Galatean Empire has fallen, leaving the races of Aedin once again in control of their fates. The power of the Gods has waned over the centuries, giving the realm over to the trials and triumphs of the mortals and their impermanent desires. The Imperial City of Danewyr, left to the governance of the Old Nobles after the triumphant rebellion of the Alliance, has crumbled from infighting and sedition; however, the Trade City of Urda thrives as a central metropolis of cultural diversity, religious freedom, and racial understanding. The small academy village of Travers, where many of the realm’s adventurers have learned the arts of combat, healing, and runes, bustles with the activities of the young and old perfecting their chosen professions. Denizens of Aedin adventure and seek to rebuild the lands ravaged by war and tyrannical rulers, yet whispers of the evil long since past sifts through the winds, caressing the lips of those who would speak its name. It is up to you to remember who you once were, and who you will become… |