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Return of the Gods - MUD Details
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MUD Name Return of the Gods
Telnet Address ralisten.cjb.net:4201
HomePage ralisten.cjb.net/rotg/
Language English
Location USA
Admin Name Nuitari
Theme Post-War of Souls
Codebase MUSH - PennMUSH v1.7.4p18
World Size Small (less than 3000 rooms)
World Originality Mostly Stock
Player Killing Restricted Playerkilling
Roleplaying Mandatory
Online Status Open for Testing
Category Dragonlance
Avg Players Online 1-5
Year Created 2002
Vote URL http://www.topmudsites.com/vote-Ralisten.html
Features
  • Supports ANSI Color
  • Class-less System
  • Level-less System
  • Multiclassing
  • Accepts Reviews
  • New accounts require validation
  • Free to Play

Return of the Gods - MUD Description
The premise behind this MUSH is simple: The gods have returned after forty years, but to a world different than what they had left. Many humans do not remember having contact with the gods, much like the time leading up to the War of the Lance.

However, much is dfferent than ever before. During the War of Souls, Qualinost was destroyed, and replaced with the Lake of Death. Silvanost has become a haven for the Minotaurs, who were able to sweep in just as Mina and Takhisis lost in Santion. All the elves are now in exile, and there seems little hope for them. Under the rule of Gilthas, they continue to harass the Minotaurs, but to no avail.

The original, arcane form of Magic has also returned. Solinari, Lunitari, and Nuitari once again drift through the dark night sky, and shed their combined light where once before one pale moon shone. The Conclave rejoined and reestablished the three Orders of Good, Neutral, and Evil magic. However, the sorcery discovered by Palin Majere is very much alive in the young mages that spent years developing their talent. They too must abide by the rules of the Conclave.

While Sorcery is still alive, mysticism has died. With the gods return, many have flocked back to the holy orders and once again praise those above. Those that feel uncomfortable, or even loathsome, of the gods that once practiced mysticism are still drawn their creators.

The main forces of Good, the Knights of Solamnia, and the forces of evil, the Knights of Neraka, have regrouped after their respective gains and losses. The Solamnic Knights were able to take back Palanthas will little effort, and are slowly gaining more respect from cities as time goes on. Those that still feel loyal to Mina are held by the Knights of Neraka, with one base in Neraka, and another in Silvanost.



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