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| Aurealan Realms - MUD Details | ||||||||||||||||||||||||||||||||||||||||||||
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| Aurealan Realms - MUD Description | |
| Centuries have passed since the Abandonment, when the Gods left us to our fates. We have suffered chaos untold in that time, and have emerged into a new dawn, with hope for rebuiding that which was lost. The Faiths have found means to access healing magicks once again, and the time of redemption is upon us. It is the Third Age of Aurealis. Aurealan Realms: The Third Age features a dual-continent world (soon to be a tri-continent world), 16 races with unique abilities, 13 classes, faiths, automated quests, a custom-built entrance area, and a setting replete with potential for those intent on role-playing, and role-playing well. AR's PK system is non-lethal, with lethality as a choice. Once so killed, ones spirit remains trapped in limbo unless brought back by a priest of supreme power. Our faith-system allows for faith skills/spells, unique tiers of authority within faiths, faith bank accounts and more! We also have a custom MUD client available, which runs under Windows. The client is Freeware and available at http://rhoneware.com/RoAClient/ for download. Enter the Realms... you won't be disappointed! |