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Black Sands MUD - MUD Details
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MUD Name Black Sands MUD
Telnet Address black-sands.net:4110
HomePage www.black-sands.net
MUD Forums www.black-sands.net/discussion/
Language English
Location USA
Admin Name Shade, Daevic
Theme Harsh Desert, Low Magick
Brief Desc An immersive, RPI environment much like Armageddon, SOI, and Harshlands, Low Magick, Fantasy. Harsh Environment.
Date Added 27th June, 2008
Codebase Not Listed Here - Project Argila - Modified
World Size Large (6001-10000 rooms)
World Originality All Original
Game Rating Adults only - strong language, sexuality or violence
Player Killing Unrestricted Playerkilling
Roleplaying Mandatory
Online Status Open for Testing
Category Not Listed Here
Ranking Category Game-Fantasy
Avg Players Online 1-5
Year Created 2007
Vote URL http://www.topmudsites.com/vote-blacksandsmud.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level-less System
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • New accounts require validation
  • Free to Play
  • Hiring Coders

Black Sands MUD - MUD Description
Black Sands is an RPI mud designed by a small team of talented developers with the intention of providing an unbeatable and easily immersive RP experience. We are a true RPI, like Armageddon, SOI, or Harshlands, there is no xp, levels, global chat, and definitely no second lives for those lost out in the sands.

One of the main differences between our mud and others is the size. Focusing on a smaller scale instead of an awe inspiringly huge world, the goal is to have players thrown right into the center of the world’s events. This smaller size will help focus pc vs pc interactions, as well as allow players themselves to be what is actually changing and affecting the storyline. This is to promote fun rp experiences for anyone, from the hardcore mud player having adventures for eight hours in a row, to the part time player who can come on once or twice a week for an hour.
Magic is very low fantasy, rare and distrusted. Apartments and guildhalls are rentable for pc run clans. And the economy is all player driven as objects stay and every game is a save room. So when you die in a cave, 2 years later somebody might come across your corpse and the things you were carrying.

Although we are still marked alpha, construction has been going on for a year now including the planning stages and we are almost prepared to accept beta testers. At the moment, our beta test positions are only open to players of other RPI mud’s to ensure our high standards.
Icly, the game focuses on the stress and racial tensions found in the last stand of mundane society. A dark army of Mora have laid siege to the city of Bal-Travas for generations, and humanity is pressed into close quarters with elven kind and the other races of the dust bowl trying to escape and survive the horde.

The last section of our player side history is:
128 M.S. - Generations have passed since the last assault on the walls of Bal-Travas, but age old magic is gaining strength again, and for the first time in most lifetimes, the assaults on the walls have begun again, forcing Bal-Travas to seek and search through its population for its greatest heroes yet.



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