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Everwar - MUD Details
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MUD Name Everwar
Telnet Address mud.everwar.net:4242
HomePage www.everwar.net/
MUD Forums www.everwar.net/forum/
Language English
Location USA
Admin Name Lucifer, Crowley, Jaichim, Darkside
Theme Unending War
Brief Desc The current incarnation of Everwar has only been active since August 1st, 2007. Everwar is geared to allowing new players to join the battle, and quickly! We invite you to give it a try – you won't be disappointed.
Codebase EmlenMUD - heavily modified
World Size Huge (10001-20000 rooms)
World Originality All Original
Game Rating Not Specified
Player Killing Restricted Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 26-35
Year Created 1991
Vote URL http://www.topmudsites.com/vote-everwar.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • New accounts require validation
  • Free to Play

Everwar - MUD Description
Everwar 2.5 is up and running full tilt!

Everwar 2.5 is a full-featured, expansive player-vs-player MUD.
The basic concept is a titanic struggle between good and evil -
player killing is not only expected, but encouraged! Evolving out of
and deriving ideas from the popular EmlenMUD Rites of Passage,
Everwar has been open for close to 7 years. It features a total of
23 races (11 balanced per side, as well humans - which are playable
on either alignment) and more than 200 skills and spells.

Everwar allows for highly customized character design, using
a 'remort' based system. This system will allow you to restart your
level at 1, but with greatly enhanced abilities every time you
choose to remort.

Upon remort, you can choose to spend your accumulated 'remort
points' in one of more than 25 different statistics, customizing
your character to your specific playstyle.

There is an extensive quest and crusade system, providing both
exhaustive solo and challenging group combat. The quest/crusade
system allows a player to explore the map, either individually or in
crusade groups. Target mobiles (creatures, or 'mobs') are located in
different far-flung areas, which encourages discovery and
adventure. Through this system the player not only encounters the
map and other players, but is also rewarded with quest points. These
points can be spent in a variety of ways – improving your skills,
spells, or purchasing new and exotic weaponry with which to smite
your foes!

The most exhilarating feature of Everwar is the player vs. player
combat. Set in a mythic game world, the armies of light and the
forces of darkness are pitted against each other in eternal war.
Good and evil players cannot communicate, which adds a significant
amount of challenge to the field of battle – a virtual 'fog of war'.
Intelligence is gathered by scouting and reconnoitering the enemy,
and when your foes are most vulnerable, the battle is joined!
Fighting and chasing occurs over more than 23,000 in-game rooms.
With your enemies vanquished, the spoils of war are yours – in the
form of their equipment, as well as 'warpoints', which serve to
increase your standing within your chosen profession. 13 professions
are currently in-game, with more planned. With choices ranging from
the secretive assassin – masters of poison and deceit, to the
classic warrior, with their formidable armor and weapons, you choose
how you want to fight!

The current incarnation of Everwar has only been active since August
1st, 2007. While there is a deeply established base of players,
Everwar is geared to allowing new players to join the battle, and
quickly! We invite you to give it a try – you won't be disappointed.



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