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| SoulMUD: Age of Dogma - MUD Details | ||||||||||||||||||||||||||||||||||||||||||
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| SoulMUD: Age of Dogma - MUD Description | |
| Hello there wanderer and adventurer of worlds. If your here, then your likely looking for a new mud to play on. Well look no further, you may have found what your seeking, and an unexpected find it is at that. SoulMUD was originaly quite simple. I cant say that anymore. With 6 mortal classes, and 20 avatar classes and the ability to single, dual, triple or quad class all at your choosing. There are over 800 abilities for characters, as well as over 12,000 rooms to explore, and thousands of equipment and mobiles. Characters may choose a variety of difficulties, for permadeath or non-permadeath characters, but fear not, should your character die, you may even quest to find the salvation of your characters soul as a way to fight perma death. Redemption and Salvation oh my! Should you feel up for it, a vulgar character may even partake in the experimental capture the flag (order vs chaos) game, which uses preset chars to fight the battle of good and evil by means of permadeath pvp combat over objectives. Commands such as scan, throw, astralbody, memorize are the tip of the iceberg. A fully customizable color configuration is available, as well as a variety of prompts. The entire guild system revolves around characters levels, equipment levels, and a complete skill-gain system in all of the abilities. There are even skills such as forge, brew, inscribe and jewelcraft to create your own items. An in-game event system, which is based upon time and cosmic forces will run events upon a cosmic schedule, to offer quests, and a change of pace once every few hours. Quests and Karma oh my! I really cant explain it all here if I tried, and even the web page falls short of the actualy experience, how ever, the web page does hold a complete database of all abilities in game to help understand the system. The world is not easy by any means, but what, if ever, is worthwhile is ever easy. |