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Lost Dragon Chronicles - MUD Details
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MUD Name Lost Dragon Chronicles
Telnet Address ldchronicles.com:5050
HomePage www.ldchronicles.com
Java/Web Client www.ldchronicles.com/telnet
Language English
Location Singapore
Admin Name Mystric
Theme Fantasy
Brief Desc Lost Dragon Chronicles Mud, with heart thumping war action, unique action point system and education for skills and spells. A mud truly different from the others.
Date Added 16th June, 2010
Codebase Custom - Custom Code using some ROM areas.
World Size Large (6001-10000 rooms)
World Originality Mostly Original
Game Rating Not Specified
Player Killing Restricted Playerkilling
Roleplaying Encouraged
Online Status Fully Operational
Category Dragonlance
Ranking Category Game-Fantasy
Avg Players Online 11-15
Year Created 2000
Vote URL http://www.topmudsites.com/vote-ldc.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Multiclassing
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • Accepts Reviews
  • Free to Play
  • Hiring Builders

Lost Dragon Chronicles - MUD Description
Dragonlance, Forgotten realms based mud with unique classes,
skills, leveling, questing,heart thumping war and fusion systems.
You dont choose a class, you choose the skills according to how much
your brain can hold, and the class will be assigned to you.This works
great for multi classing.

The leveling system extends to 50, and upon there, you gain the
ability to fuse with another player(mix both your genes and race) and
restart at level 5, next generation (more powerful), being something
you have never been before. This makes for endless replaying and
customising.
Note: This is NOT remort.

During fusion any of the other players limbs and/or genes can
be transferred to you and vice versa, but be careful, genes
can also be lost. Stats and attributes will also increase or decrease
accordingly. No two players will ever be the same.

With the exception of standard weapon attacks, combat and
spell casting time is not randomised, you employ full control
of when you cast the next spell or strike the next hit
through our unique action point system.

Try us out to see it in action.

"Nothing is predictable. Until your enemy's last breath, you are not
the victor."



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