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This is a discussion on "Looking for group/party oriented MUD" in the Top Mud Sites Newbie Help forum : Hi. I'm looking for a new MUD to play. The most important feature for me is being able to group with other players to kill NPCs and do quests together. I'm looking for a MUD that has highly advanced group system. And I don't mean a MUD where grouping is "encouraged" (I've seen a lot of MUDs where grouping is encouraged just by placing high level NPCs with nice equipment drops) but rather the whole focus of the MUD should preferably be grouping starting from early levels (important! - I'm impatient with muds that ... |
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#1 |
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New Member
Join Date: Nov 2007
Name: Alex
Location: Lansing, MI, USA
Home MUD: www.Ishar.com:23
Posts: 6
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Looking for group/party oriented MUD
Hi.
I'm looking for a new MUD to play. The most important feature for me is being able to group with other players to kill NPCs and do quests together. I'm looking for a MUD that has highly advanced group system. And I don't mean a MUD where grouping is "encouraged" (I've seen a lot of MUDs where grouping is encouraged just by placing high level NPCs with nice equipment drops) but rather the whole focus of the MUD should preferably be grouping starting from early levels (important! - I'm impatient with muds that fail to deliver satisfaction fast). By that I mean features such as:
Other than that I don't mind other features. Pk is ok, but I'd prefer if the game was focused on exping and questing (and skills are designed to deal with NPCs rather then PCs). I can deal with RP and non-RP enviroment as long as I will not get limited by people I can group with due to roleplay reasons. I somewhat dislike player run goverments because those take away time from questing and wars force pk. Other features that would be nice are:
Thanks, Silver Phoenix |
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#2 |
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New Member
Join Date: Aug 2007
Posts: 18
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Re: Looking for group/party oriented MUD
My suggestion would be to code that MUD yourself.
I'm sure there are muds that fit some of your criteria, however with all that you are looking for, why not do the world a favor and create that mud for everyone ![]() |
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#3 | |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Looking for group/party oriented MUD
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Code shmode, NW has about 85% of what your looking for if I read what your wishlist is correctly. There are some things that are slightly different in technique and functionality, but I suggest you come on by and see for yourself. Keep in mind NW is a Roleplay enforced game, however this will only add to the environment you seek. Some main features you are looking for and will find on NW: * Group oriented - NW is a group adventuring game, having no limit to the number of adventurers you can join and lay waste to the countryside. As many as 30 Adventurers have joined and many times 5 to 15 is not unheard of in long adventures. * Combat, especially against invasions, caravans, and cargo runs inlude catapults, special weapons, and tactics. with massive army/like battle and intelligent enemy. * Saved equip on exit no matter where you are. * Skills, guilds, and clans similar to your request. * Colors that are appropriate rather than techni-color style * Ships and fleets, including the ability to combat other ships and board them as well as join merchant cargo ships on runs to other ports. * Pets and other familiars available like guard dogs or even a dragon (if you can find that that is). * Fishing: Deep sea of of boats, or at lakes, as well as crabbing in the bay and underwater exploring and clam digging are all part of the game. * Newbie friendly. Just come and see. We have guides and staff specifically set for new players (we clal immigrants). * Free to play. Well. NW is the most free you can get. All we require is that you stay in character and roleplay your character appropriately. No registrations, donations, or pay to play, or bonuses for paying since we do not allow any form of payment or donations of any kind. I'm sure there are numerous other features that fit into your criteria if I was to go into more detail. But I think this gives you a good picture. You will have to play for some time to get a feel for adventuring and joining groups as social and political roleplay are big in this game. |
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#4 |
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New Member
Join Date: Nov 2007
Name: Alex
Location: Lansing, MI, USA
Home MUD: www.Ishar.com:23
Posts: 6
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Re: Looking for group/party oriented MUD
I tried the New Worlds like you advised.
Some things I liked: -the initial tour of the city - really helps you learn -friendly people -equipment management - you can use 'sell all swords' command for example -intro system (including rp bonus) Things I did not like: -at death your equipment is not only left behind/dropped on the groud, but gets picked up by whatever killed you (well if this mud is truly group oriented as you say then its not hard to deal with it in a group) -no way to estimate strength of enemies (no consider command) -no easy way to find somebody to group with (can't use channels due to rp reasons, and no way to tell other people's levels [and can't really ask sinse it'd be ooc]) -you lose memory when you die (people you greeted) - what's the purpose of that? -I can kill pretty much anything in the newbie training grounds and there are no leads as to where to go hunt next Got a few questions: 1. Considering that this is a roleplay mud, is there family option? (can you marry to another adventurer, can you have other adventurers as children or be someone else's child?) 2. Invasions and other tactical battles you spoke of are they computer/admin controlled events or player controlled politics that include pk 3. In order to control a ship do you need to have fulfilled some requirements other then enough money to buy one (such as having a certain rank in the city and have city officials give you one to fight for them). And if you don't have enough money/experience/reputation to control one can you join someone else's ship? In any case I'll see if I can find somebody to group with and learn a bit more about the world. |
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#5 | |||||||||
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Looking for group/party oriented MUD
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Hopefully this helps you. You can also ask any questions on Immigrant Channel, or ask for a Staff or Guide to meet you in customs (an ooc location) to help you personally. But mostly you will want to make it into a guild for more robust adventure. |
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#6 |
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New Member
Join Date: Nov 2007
Name: Alex
Location: Lansing, MI, USA
Home MUD: www.Ishar.com:23
Posts: 6
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Re: Looking for group/party oriented MUD
Let me get this straight, people cannot tell you about different areas (not even location), there is no help on beginner's areas, when you are in a group whoever does not know the area is supposed to lead (which leads to people not wanting to group with you). So all you are left to do is go in random direction from the city and hope that whatever you decide to kill is close to your level, since there is no consider command otherwise you die and lose all your equipment and decrease in skills.
The point of groups should be to learn the game: you follow somebody to an area do some exping and equipping next time you can go to the area alone and see what you can do yourself. I understand purpose of not sharing quest information but this much mystery is just not my thing. Thank you, but NewWorlds is just not for me |
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#7 | ||||
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Looking for group/party oriented MUD
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Awww, well, there are other games that are more "meta-gamish" that you would like alot more perhaps. We tend to make a player immerse in the world and find out things in character vs. having a manual on all the weapons, areas, armours. While this can be fun (I even love it sometimes) it is not what NW is about. You have to live here, not play here ;-). Thanks for coming by and trying it out! |
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#8 |
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New Member
Join Date: Nov 2007
Name: Bridgette
Location: South Africa
Home MUD: http://www.freewebs.com/aarils/
Posts: 15
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Re: Looking for group/party oriented MUD
Well, I have tried out New Worlds and right after I entered the city, I walked past someone who greeted me, introduced himself and after a bit of chatting even offered to take me on a tour and tell me a few things of the city. I was quite impressed, and must say that it really helped. I will probably go back there very soon. It seemed very interesting.
I like the idea that everything must be in character and that there aren't help files on in-game stuff. I know it makes things harder, but I like it. |
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#9 |
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New Member
Join Date: Nov 2007
Name: Alex
Location: Lansing, MI, USA
Home MUD: www.Ishar.com:23
Posts: 6
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Re: Looking for group/party oriented MUD
Well, bridgette, read 'help areas' in game and if you still like it then maybe this mud is for you, but for me personally its too steep of a learning curve ( not newbie friendly past the initial tour of the city)
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#10 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 237
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Re: Looking for group/party oriented MUD
This first MUD I ever played had no list of areas at all, you learned about places by talking to others/exporing/dying. The consider was only very basic, you needed a "lore" skill to really see if a monster was much stronger than you. A death took about two weeks of solid playing to recover and eq didn't save. There was no color and only about 10 skills. It's appeal was it was perfectly balanced and being LPC every mob was an adventure in itself. It was still the most fun MUD I've ever played but that's probably because it was the first .. the "magic" is never quite the same on your second and subsequent MUDs. I found it using "gofer" on a 2400 baud modem. Lol, I sound like an old man talking about how tough it used to be walking to work barefoot in the snow
![]() Oh, the mud in question was the original Valhalla (not the VME one - this one closed its doors in 95/96) if anyone remembers it. |
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#11 |
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New Member
Join Date: Nov 2007
Name: Alex
Location: Lansing, MI, USA
Home MUD: www.Ishar.com:23
Posts: 6
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Re: Looking for group/party oriented MUD
First MUD is different. On your first MUD you are willing to try harder learn more, and you have nothing else to compare to so it seems to be the funnest thing in the world. Then you get kinda spoiled MUD-wise but you still like your first MUD because you overcome the learning barrier already.
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#12 | |
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New Member
Join Date: Aug 2007
Posts: 18
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Re: Looking for group/party oriented MUD
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Not all muds are for everyone. Lets try not to talk badly about other peoples muds just because its not for us =) |
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#13 | |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Looking for group/party oriented MUD
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Keep the good or bad talking coming. Just make sure you spell the name right! ![]() |
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#14 |
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New Member
Join Date: Nov 2007
Name: Alex
Location: Lansing, MI, USA
Home MUD: www.Ishar.com:23
Posts: 6
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Re: Looking for group/party oriented MUD
Meant no offense, NewWorlds, just not my kind of thing.
Back to my search for group MUD, I guess I just gave too many requirements and hence little replies. How about I simplify it: looking for a MUD with a channel for people who want to group or list of people who want to group you can add yourself to. All suggestions are appreciated and will try them all Oh, and still has to be free and no pay for perks (I had to quit Achaea at level 70 because at that time you get no more credits for leveling and you need to spend thousands (literally) of hours of repetitive solo questing to max your skills) |
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#15 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Looking for group/party oriented MUD
No offense taken at all Silver. We get several new players a day trying NW and on average only 1 in 5 make it out of the Immigrancy and into a guild in our game mainly because of the RP enforced style and requirements of the game.
I will give you some advice though. While you might find other games that are group oriented. It is highly unlikely you will find a game that is group oriented that the groups are seeking level 1 to 5 characters to join them. This is natural. You have to at least be somebody that offers something to the group to have them want you on the team. Having said that, NW is likely one of the most immigrant (new player) oriented games on the net, having events and special catering to such. You just have to stick around long enough to see that and more importantly get into a guild to actually have people wanted to make you part of their team. I'm pretty certain you will find this reaction no matter where you go. As I said above, most if not all games will not be jumping up and down to have some low level character join their adventuring group. Good luck with your search. |
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#16 |
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New Member
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