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This is a discussion on "Help me find an easy mud with gathering and crafting focus?" in the Top Mud Sites Newbie Help forum : Hi guys, I am a polite and mature roleplayer who likes to do ALOT of resource gathering and then crafting. I was very fond of the repetitive "gathering" and manual "crafting" in Everquest, and I am looking for something similiar but in an explorable MUD. If you are quite experienced with muds, could you please offer me some possibilities using some of my requirements below? Thank you kindly, Must haves: * Merchant class, or alot of Gathering/Crafting/Tradeskills focus * Fantasy based * minimum 10 people on at any time * very easy to play - ie: prefer exits with ... |
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#1 |
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New Member
Join Date: May 2009
Posts: 3
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Help me find an easy mud with gathering and crafting focus?
Hi guys,
I am a polite and mature roleplayer who likes to do ALOT of resource gathering and then crafting. I was very fond of the repetitive "gathering" and manual "crafting" in Everquest, and I am looking for something similiar but in an explorable MUD. If you are quite experienced with muds, could you please offer me some possibilities using some of my requirements below? Thank you kindly, Must haves: * Merchant class, or alot of Gathering/Crafting/Tradeskills focus * Fantasy based * minimum 10 people on at any time * very easy to play - ie: prefer exits with just: N,S,E,W - so I can map on graph paper. Navigating in Achaea was HELL. (Real-time maps are awesome.) Preferences: * codebase doesn't matter * a bit of fighting is ok * I don't PK, but I am ok with getting killed if I have to * prefer free, (don't mind making donations, but I don't want $$$ to affect my advancement or dictate it). * prefer simple and linear mud (I know this is the direct opposite of what muds normally are) but I really like being told constantly what to do in the newbie tutorials, ie: go to here, do this quest, go to here do this. The problem with most muds I have tried is once the newbie tutorial abrubtly ends, you are not told where to go and what to do and end up completely lost. Muds I have tried, and didn't seem to suit (although I may have not played deep enough): (I'd like to add that all of these Muds were great, but did not really focus on the simplicity of gathering/crafting, or were unfortunately empty.) Aardwolf, Achaea, Materia Magica, New Worlds, Icesus, Arctic, Ansalon, Throes, Erandia, 6Dragons, Batmud. Throes was very good in terms of the Artisan Class, but of the 3 different times I logged on I was the only player online. ![]() I will try and give NW, Icesus, Arctic and 6D another go as I didn't give them a good shot. Alot of people rave about Batmud but to me it seemed terribly formatted in mushclient, basically no carrier line breaks. Thank you for your help, I hope you can help me find a new permanent home! ![]() Last edited by Tyson : 05-27-2009 at 08:25 PM. |
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#2 |
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Member
Join Date: Apr 2002
Home MUD: OtherSpace
Posts: 126
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Re: Help me find an easy mud with gathering and crafting focus?
I'd suggest looking into Shadows of Isildur, or to a lesser extent, Armageddon. Both have grazing/grinding style crafting in addition to rp-required environments, but SoI is probably a better fit.
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#3 |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 945
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Re: Help me find an easy mud with gathering and crafting focus?
Again, this doesn't help you right away, but it does fit your requirements and you might find it interesting enough to sign up for the beta.
Primordiax I will explain one of the game mechanics a bit so you can see how the trade classes are distinct from the combat classes in Primordiax: Primordiax characters choose a class (combat, support, or trade) and then a profession (a specific job within that class). For example, a warrior is combat class, warrior profession. A weaponsmith is trade class, weaponsmith profession. Players receive 10 skill points and 5 hobby points per level. Skill points can be used to advance skills related to your class or profession. Hobby points can be used to advance any other skill not connected to your class or profession. Take a level 20 weaponsmith for example. He can train profession skills all the way up to his level (a level 20 swordsmith can train swordcrafting to 20). He could also train the sword combat skill to 10 (half his level) using hobby points. In character, he would consider sword combat a hobby. Trade class characters could live their entire lives in civilized portions of the game, or even a single city. Crafted items are the best in the game, so trade class characters are very important. Food and potions are also very important, so cooks and alchemists play a vital role as well. Our wiki has more details. If you are interested in participating in our next phase of testing, just drop me a PM. |
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#4 |
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New Member
Join Date: May 2009
Posts: 3
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Re: Help me find an easy mud with gathering and crafting focus?
Hi Threshold, I am aware of Primordiax and have been waiting for it to open.
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#5 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 945
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Re: Help me find an easy mud with gathering and crafting focus?
Quote:
PM me if you want details on applying up for beta. |
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#6 | |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 920
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Re: Help me find an easy mud with gathering and crafting focus?
Quote:
I will say that you do have to go through the Immigrants Guild on NW and perhaps that was difficult for you. We tend to use it to weed out non roleplayers. However, if you make it out of that and into the Merchant's Guild, I have little doubt you will enjoy yourself, but it does take commitment, and there isn't a alot of hand holding after you get out of the Immigrant Guild. |
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#7 |
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Member
Join Date: Jan 2006
Posts: 213
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Re: Help me find an easy mud with gathering and crafting focus?
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#8 |
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New Member
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Re: Help me find an easy mud with gathering and crafting focus?
You may want to try EmpireMUD at zeno.biyg.org 2560
The game is kind of like WoW fused with the Age of Empires series fused with an RP MUD. The ASCII Worldmap can be changed by chopping forests, growing food, building structures, and eventually creating (or joining!) your very own empire. Seems to be what you're looking for. - Zenn |
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#9 |
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New Member
Join Date: May 2009
Posts: 3
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Re: Help me find an easy mud with gathering and crafting focus?
Hi guys, just wanted to update you on how I'm going finding Artisan/Merchant style Mudding.
Unfortunately I found New worlds a little bit hard because I'm not into the RP enforced type thing, especially cause I play after work and just wanna zone out. Throes of Creation I found the Artisan quite fun, but so very slow!! I know an artisan has no risk levelling up, but I found the ticks to get so slow that I ended up going to other sites in between ticks. I'll give Empire Mud a try, a real-time ascii map sounds pretty cool. Still on the lookout for Tradeskilling type games! Thanks |
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#10 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 920
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Re: Help me find an easy mud with gathering and crafting focus?
Thank you Tyson for giving the game a try. It is difficult to be involved with events, religions, and politics, as well as the guilds if you aren't on for longer periods. Good luck in your search!
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#11 | |
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Member
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Re: Help me find an easy mud with gathering and crafting focus?
Quote:
Anyway, back on topic. I second New World's game. It is fun and full of RP. So far, I've enjoyed the game and everyone I've come across has been fun to play with. |
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#12 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 506
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Re: Help me find an easy mud with gathering and crafting focus?
I didn't want to mention my own Mud, 4Dimensions, at first, since you put minimum 10 players on line at all times as one of the requirements, and we sometimes drop down to around 5. We also don't have a specific Trader Class, since all the Classes want the option to trade.
However, if you really love exploring, collecting, trading and questing, you should give 4D a try. We have a pretty well developed Trading system, which gives rewards both in the form of Tradepoints and sometimes Quest tokens, but also exp points, so that you actually can use it as an alternative to mob-killing to advance in the game. Basically the idea is that the exp given for each trading should be pretty equal to what you get by spending the same time killing mobs. We also have detailed 11x11 ascii maps in the zones that are based on wilderness grids, and smaller maps of just the closest rooms in 'normal' zones. Both are called with the command map. In addition, there are also graphic maps of many of the more important areas on the website. The following features are presently part of the Trading system: - collecting (herbs, nuts, fruits, seafood, pearls, eggs, artifacts etc.) - grape and olive picking - fishing - farming - gardening - mining - lumberjacking Many of the products that you get from these basic occupations can be developed and refined by special Contractor mobs, and the developed products can be sold for a much higher price than the raw materials. For instance grain can be ground into flour to bake bread and pastries, but also used to make beer and spirits. Grapes can be pressed into wine, olives into oil, etc. Various wild herbs and other natural assets are also used for potions, which also have a use in the game, unless you want to trade them to the mobs. For a new player the Greek Islands in the PreHistoric Dimension, or the assets around Olde Yorke in the Medieval Dimension, would be the best part to start trading, although obviously trading in high level zones like Egypt and Kush will yield quite a bit more, but also present greater dangers. You can find detailed info about the Trading system on our website, Trading in 4D | 4Dimensions and also in the Trader's Office, south of Recall, which is the central point of the Mud. While the Trading system has been in the game for a couple of years now, we are still working on the more complex Crafting system, and on a Cooking and Catering feature, which will be implemented shortly. 4D is mostly focused around exploring, questing, Trading and hack'n'slash. We have restricted PK, and many of our players roleplay, but it's most definitely not enforced. Basically I'd say that 4D is ideal for a casual player, because you will never run out of things to do, and there are many choices. Some of our older players have been with us for 10 years by now. |
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#13 |
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New Member
Join Date: May 2008
Home MUD: Erandia
Posts: 15
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Re: Help me find an easy mud with gathering and crafting focus?
If you have not yet found a MUD you are willing to settle in, I would like to offer you Erandia MUD. We have all that you have listed, and more. Our crafting system is quite elaborate and interesting, as you will see.
Here are the key features of the MUD: * Advance in a skill-based, level-less, classless environment. * Fair and helpful admins and newbie helpers to answer your questions. * Newbies are protected, for the first ten hours losing nothing for dying. * Get involved in a rich role-playing environment, in a fully realized world, with a deep storyline. * Learn magical talents, gain skill and power. * Virtually unlimited character advancement. * Utilize a versatile entirely new magic system. * No annoying spell lag. Channeling magic is handled more intelligently. * Beautiful ANSI color used liberally, but not every word a different color. * Explore a vast world, and gain experience and knowledge from your explorations. * Discover strange, new worlds, each with their own moons, climate, and atmosphere. * Travel many different terrains, from ice fields, lava lakes, swamps, to deep oceans. * Follow the tracks left in the dirt or snow by other creatures. * Choose from a wide selection of over two hundred races. * Any type of character you wish to play is open to you. * Some races can be ridden by other players. Play a dragon-rider, or their dragon! * Found clans, start a family, interact with other players. * Fight battles, learn combat and weapon skills. * Realistic equipment system involving size and body-parts, protecting only the part it is worn on. * Different races have different body-parts, which can bleed, be broken, or severed. * Communicate with player created and controlled channels. * Fashion your own equipment from raw ores, and enchant it with whatever effects you wish. * Find rare magical gems to affix to your equipment to increase your power. * Hire NPC's to mine ore, harvest ingredients, or funnel mana into equipment for you. * Mix alchemical ingredients into potions, salves, or just bake cakes. * Brew and ferment your own alcohol. * Browse shops that randomly stock themselves with various items appropriate to the shop. * Buy and manage your own shop, with or without a shopkeeper hired to create items for you. * Write your own books. * Construct or buy a vehicle to drive, fly, or sail in, even spaceships and submarines. * Watch your back on Mezulbryst, the deadly player-killing world where anything goes. * Never wait for a re-pop again, mobs only exist right where you want them! * Randomly generated mobs and equipment. You never know which mob will have a powerful artifact. * Named mobs get random names. Every time it's a different character. * Mobs that will react to your socials in a logical way, and use equipment and fight intelligently. * Venture on quests to gain experience, gold, and talent points to raise power in talents. * No random quests. Most quests are run by NPC's with different problems, and not all involve killing something. * The only rule is: So long as it harms no one, you may do as you will. The IP address and port of the MUD are: erandia.net:2500 If you are interested in the thematic information of Erandia, you can find it in our wiki: Main Page - ErandiaWiki Hope to see you soon. :-) |
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#14 |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Necromundus
Posts: 1,578
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Re: Help me find an easy mud with gathering and crafting focus?
*bump for other possible responses*
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