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This is a discussion on "non-mudders" in the Top Mud Sites Newbie Help forum : Something I've been curious about lately is what's happening to the MUD community... I've been thinking a lot about the people who don't play MUDs, and the people who used to. For example: A lot of my friends whom I've played MUDs with in the past can't seem to let go of the MMORPG craze for a moment to use their imaginations. How do you get the non-MUDder to abandon their polished world of polygons and textures for a world of descriptions and rooms? Personally, I can barely stand to type MMORPG as ... |
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#1 |
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Member
Join Date: Mar 2006
Location: IL
Posts: 36
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Something I've been curious about lately is what's happening to the MUD community... I've been thinking a lot about the people who don't play MUDs, and the people who used to.
For example: A lot of my friends whom I've played MUDs with in the past can't seem to let go of the MMORPG craze for a moment to use their imaginations. How do you get the non-MUDder to abandon their polished world of polygons and textures for a world of descriptions and rooms? Personally, I can barely stand to type MMORPG as an acronym, let alone consistantly pay for one. They're all graphics and bad gameplay, and it seems expansion packs are the only thing keeping them going. A MUD is never quite done, and neither are the players. The concepts are similar, but the player bases are quite different. A MUD never needs the latest graphics card, and the imagination can render a new picture everytime. What do you guys think? Do MUDs really have newbies anymore? Can a non-MUDder become a MUDder? Everyone has an imagination, and can read, so what's the problem? My copy of WoW has been a paper weight after 60 days (30 for free, 30 for a fee), and I don't see myself going back but I find the game itself goregous, just not enough to have them milk my bank account every month. My friends think I'm crazy because I feel more comfortable paying for MUDs than I do World of Warcraft or Everquest. |
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#2 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 192
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I've seen a lot of pure newbies, one big thing is the general population of gamers don't even know about muds now. When I used to play muds, I would make it a point to play in public places just so people would ask me wtf is that. A couple of them became players after I showed them how to play.
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#3 |
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Member
Join Date: Feb 2006
Posts: 46
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I think the generation or so of kids (myself included) who missed out on tabletop games and the old text-based adventure games for the Apple and IBM in the '80's just missed muds entirely for the most part, never having one of the earlier two to find muds by association. And anyone younger than that just gets further and further away from the concept.
It really is a shame, like depot said, because most MUD's are free and you don't have to pour your life savings into a computer to have fun with other people. If I was a keyboarding teacher in some high school I think I'd let my students play muds in their spare time as extra credit, partly because of all the typing involved, but mostly just to try to introduce them to something they might start doing on their own. If anything, they'd get the n-e-s-w keys down. |
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#4 |
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New Member
Join Date: Mar 2006
Posts: 9
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Writing strictly from an American perspective, Americans don't read anymore. What the OP describes is not a phenomenon exclusive to MUDs. It is a pattern seen throughout publishing. Journalists regularly decry the increasing illiteracy of the American populace, and revenues in many forms of publishing are falling dramatically.
MMORPGs are pretty and many of them "dumb down" a lot of content. (My favorite story is the release of the Trials of Atlantis expansion for Dark Age of Camelot; the "trials" [the puzzles] were too hard, so the developer had to make the entire expansion easier so the playing population would be happy.) On a different note, and now writing strictly from an Eppy perspective (that's me! Best regards, Eppy |
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#5 |
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Member
Join Date: Mar 2006
Location: IL
Posts: 36
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I appreciate the input people..
I've been doing some more thinking about this, and it's seeming like the problem is deeper and larger than I had thought. The keyboarding teacher thing is absolutely brilliant, considering I first learned to type out of fear of thieves on the MUD I was playing. The shopkeepers would not give the items to you, but set them down instead. My first few purchases were immediately stolen. Far better of a lesson than even Mavis Beacon can offer! The American illiteracy thing, I can agree with. My short run in D&D proved disappointing as my simple riddles were too much for the average group of players. I blame the public education system. Also I have noticed MUD awareness has really dropped to an all time low, which is probably at the fault of MMORPGs and their massively funded marketing campaigns. I've told a few friends about some of my old adventures on a MUD and they were excited up until the point they found out it was text! A sad day for me, when I realized I'd be MUDding here on out without the support of a friend. The fondest moments of gaming for me have been had on a MUD. There are still smart people out there, but whether or not they'll ever connect to, hear about, or even ponder the possibility of a MUD. Little do they realize without people like Richard Bartle and so many that followed his lead, there would be no World of Warcraft, Asheron's Call, Everquest, or any other MMORPG for that matter. The odd part is I think MUDs are more advanced now than I ever remember, and yet the player bases are dwindling. Maybe I'm not looking in the right places, but it seems the best MUDs are always the most empty. Excellent points everybody. |
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#6 |
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Senior Member
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The real problems in the MUD community are not a lack of players but a lack of quality players, staff, and MUDs. With a variety of codebases out there to choose from, any idjit can make a MUD, and lots of them have. On the chance that a new player encounters one of them, their perception of MUDs is scarred from the beginning. It's probably not exagerrating to say that one could randomly select a hundred MUDs from the listings over on TMC and fail to find a single good one. And even the good ones are quite often filled with horrible players who abuse newbies or are complete idiots (worse yet, these players are sometimes even staff).
That's not to say that you won't find the same on graphical games. It just means that given the choice between shiny graphical crap and text-based crap, the average person goes for the shiny. Take care, Jason |
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#7 | |
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Member
Join Date: Mar 2003
Posts: 103
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American literacy is NOT falling. In fact, it is still climbing upwards. NAAL, for instance, found a small but significant increase at every level of literacy. Similar studies elsewhere have found similar results. Nor, if you use a historical definition of complex literacy, is complex literacy falling. That is, if you compare complex literacy in America now to complex literacy in America X number of years ago, using the measures from X number of years ago, you would not see a decrease. In fact, you'd see a substantial increase. (As I will address later, however, the bar for complex literacy today should be placed higher.) In terms of technical vocabulary, most Americans have seen an improvement measured in orders of magnitude over the technical vocabulary of their parents. There are also noted increases in general vocabulary. So, why do journalists say literacy rates are falling? First, there hasn't been any substantial gains in years. In a sense, the derivative has fallen off - which makes a reasonable amount of sense since estimates of overall American literacy range from 97-98%. It's hard to get that last 2%. However, more importantly, there are some other, very important issues. When reports appear about these issues, journalists tend to relay them incorrectly as "American literacy rates are falling". They are far more nuanced, but equally dire problems. First, literacy rates amongst children increase at a far slower rate than any those in any other industrialized nation. There are obviously issues with different definitions of literacy in different nations. However, when children in other countries are routinely outperforming Americans on ENGLISH exams, there's some reason to worry. This does not mean fewer Americans will grow up to be literate - however, the level of literacy they achieve is expected to be lower. Second, the world is demanding increasingly complex literacy at a very rapid rate, but the average American's literacy has improved only marginally over the last ten years. While you didn't need very complex literacy to handle life in the past, the modern era demands the ability to handle signing contracts and reading laws and understanding new political rhetoric, all of which is soaked in complex language. Similarly, when compared with complex literacy around the world, Americans are beginning to falter. Also, taking "Americans" in general as a category is highly misleading. In any comparison I know of with students in other countries, suburban American students match or out perform those countries' suburban students. However, urban students perform below those countries' urban students. Similar statements can be made about minority groups. This is the so called "achievement gap". The growing achievement gap in many areas (despite efforts to shrink it) is often mislabeled by journalists as "American literacy is falling". While a very important issue, it is not a sign of falling literacy. P.S. Eppy, perhaps you should post a thread in either TMC or TMS telling people what you want, so they can suggest a mud? It's generally a fairly successful enterprise. |
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#8 | |
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Senior Member
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And literacy itself is worthless if one doesn't possess the reasoning abilities to take what they encounter and utilize it effectively. So what if a person can read a book? If they can't take the information in that book and draw conclusions from it that are supported by the facts they've got on hand, being able to read the book didn't do them an ounce of good. That's where Americans are really lacking. They're not stupid, but they simply haven't been taught to or encouraged to reason. Take care, Jason |
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#9 | |||||
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Member
Join Date: Mar 2003
Posts: 103
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HOWEVER, NONE OF THAT HAS TO DO WITH MY POINT. Which, apparently you quoted without bothering to read. Quote:
Yes, depending on how you define literacy, American literacy can be seen as very poor or very good. I noted the 97-98% range as the normally cited range for standard literacy measures. However, you don't have to use that - depending on how you define literacy, you can get any number you'd like, from 100% to 0%. The key is, if you take the same definition and apply it X number of years ago and apply it today, you will find the American population has been either constant or improving. Whether or not most Americans are sufficiently literate to mud is not the topic of this thread - I responded in so far as a decrease in literacy would be a suitable explanation for a decrease in mud populations (if either is true, whereas evidence indicates neither is). Since there has been no decrease in literacy, that is an invalid explanation for the perceived decrease in mud populations. Quote:
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Enjoying a novel is not the primary purpose of literacy. Quote:
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#10 | ||
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Senior Member
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Quote:
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But this is a digression of the original post which isn't about literacy but about attracting and retaining players on MUDs. Take care, Jason |
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#11 |
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Member
Join Date: Mar 2003
Posts: 67
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If I had money:
I would buy advertising time on Adult Swim. I would wrangle out a way to make 'bumplike' reading bits, maybe green text on the black background (muahaha) and promote that SOOOO many muds are free! And, if you can read these bumps, you would enjoy mudding. As for literacy: Gah. Have you people *looked* into chatrooms/forums lately??? /me cries. I am Ms. Rhetoric, no data in my corner.. but sheesh. Pathetic, as far as grammar, spelling, and any kind of thought construction. However: The Internet *is still* a mostly text-based medium. Text is how people communicate, and communicating, shouting "Look at MEEEEE!" is what blogs, chatrooms, and forums are all about. Yes, the standards are a LOT lower than MUDding forums. Yes, people who consistently misspell and use extremely poor grammar often tag themselves as "typo- or grammar- Nazi." Yes, so much is dumbed down that it hurts to go there. They are still writing. They are still reading. They are out there. AdultSwim bumps are popular. People love 'em. And guess what... you've gotta read them. /me shrugs. --EM, dumbed down wit the rezt of 'em |
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#12 |
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Member
Join Date: Jan 2005
Posts: 34
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It's a good question, how to get them to play. You get them to play buy walking them by hand through the game and showing them what they can do. Mud schools are nice, but nothing beats a real person showing a new mudder around. Help files are good, but rarely do people stop to read them.
How to get people to connect? Well you advertise. You pay for it if you charge money to play your MUD. It's easy and it's great and places like TMC and TMS will gladly take your money. If you are free to play and don't want to shell out of your own pocket for advertising, you list your game on sites that advertise as free game directories etc. I promise you this will get you more hits per ad than either TMS or TMC. Have you ever wondered why TMS doesn't post their numbers? Even using the rankings, for example, here at MT we get what, maybe 100 'out's to our website in 2 week intervals, where as we get thousands of pageviews a week from the free game directory sites. That's still more than the top ranked mud here at TMS. If you look at stupid online games, where its just some cheesy set of asp or php pages with a lame economic system and basic attack, defend system, there are hundreds upon hundreds of kids online playing it. Because all you do is click click click. That is all the majority of internet gamers can do these days. All they want to do is try and get the highest score, they don't care about interaction, descriptions, adventure, challenges or puzzles. So hey, if you want a ****ton of players just focus it on the majority of internet gamers, they are immature and illiterate. That's not to say they won't growup and become intelligent and literate, but that's what most middle school kids are. Personally I would rather have 30 smart, fun, nice players on my MUD than 300 morons. Another key is a client. Telnet sucks and will drive away 99% of new players. Don't give people the easability to connect via telnet!! Ignoring internet hype... people goto the store, they see boxed software, say DnD Online, it's in a pretty box with a CD rom of software that they use to connect to the MMORPG. Well, if you had a client out there that was packaged and easily installed, people would be more inclined to play because they see it more as software, a real game, than some online system far far away. That is why java clients are also so popular. When you play it, it looks as if you are playing a web-game. Tank www.timesmud.com |
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#13 | |
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New Member
Join Date: Mar 2006
Posts: 9
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Quote:
Best regards, Eppy |
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