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-   -   Achaea in Computer Gaming World! (http://www.topmudsites.com/forums/showthread.php?t=3970)

the_logos 07-26-2004 06:01 PM

Check out the September issue of CWG. There's a half page article about Achaea in there. Text hasn't been completely forgotten by mainstream games media!

--matt

Myrd 07-26-2004 07:28 PM

Or at least Achaea hasn't been completely forgotten by mainstream games media. Not to bash Achaea or anything, but it seems all recent mainstream publicity has been focusing on Achaea. Besides Medievia's $16000 PC Gamer 1page advertisement a while back, and all of Achaea's publicity, I haven't heard any other MUDs mentioned anywhere in the mainstream. Is it just a case of other MUD owners not trying as hard as Achaea to get their PR out, or is it some other parts of the equation?

Kenjar 07-26-2004 08:47 PM

Maybe because Achaea is the biggest and most popular MUD out there that is (Mostly) free to play, and still manages to have a good level of Roleplaying? And you answered the question about advertising yourself- they have the money, small muds don't.

the_logos 07-26-2004 09:08 PM

Well, honestly, no, I don't think either of those has anything to do with it. Remember we're talking about PR here, not advertising.

It boils down to a few factors.

1. Mainstream games media (after all, Computer Gaming World is hardly mainstream media generally, just mainstream games media) isn't too keen on covering hobby projects, which make up 98-99% of text muds.

2. Most text mud admins devote no time whatsoever to PR. Why should they? If you're doing something for a hobby, does it really matter? The attention might be nice but that's all that's really driving you in that situation, unless you're angling to parlay your mud into a job in the games industry.

3. Most text muds don't really do anything worth being covered by the mainstream games media. What this type of media reporter wants to see are things that will make sense and be of interest to his readers (ie people who don't play text muds). This definitely does not include roleplaying, nor does it include having a new fantasy race or cool monster bashing, etc. Gleam got us a lot of attention because drug use is a familiar, controversial subject to people generally, whether they play text muds or not.

--matt

bbg 07-27-2004 06:06 AM

Plus, you must remember that this is **Matt's** mud and Matt is the only one who has ever managed to run a mud as a business (or so it would seem from all the confidence eminating from every single word he ever says...)
How annoying that arrogance is becomming!

Hephos 07-27-2004 07:24 AM

Actually i think he use to mention gemstone and all the other more profiting muds runned as business... So its not like he's saying achaea is the only mud managed to make a profit.

Harker 07-27-2004 08:55 AM

Arrogance backed up by demonstrable gameplay. I started on Achaea two years ago, from an ad on . Funny, that. Battle.net was down, and I thought I could pass an hour or two in this odd little text game.

I no longer have Diablo 2 installed on my computer. Advertising pays! Matt and the team at IRE have a good product. It doesn't take much to sell a good one.

bbg 07-27-2004 09:05 AM

That Achaea is a brilliant mud I don't doubt for a moment - it is one of the best that I have ever played. All I am saying is that Matt's blowing his own horn is going to make some people deaf! It is just becoming boring and a bit much and if you look at many of his posts about himself and the company and the way he often speak to newbies and newcommers it just radiats arrogance which is most of the time uncalled for. Like you said - a good product sells itself hey!
But anyway - I don't suppose this is the place to moan about people and to get personal (I know I started it)... If there is any other place where I can go to incriminate him, please let me know...

dragon master 07-27-2004 09:34 AM

Maybe it's because Achea can afford to advertise itself because it is a pay to play mud? There are many much better muds that are free to play but because they are free, they don't have the money to do things like this. It seems pretty simple, really.

the_logos 07-27-2004 12:59 PM

Yep. Simutronics is better than we are at doing commercial muds. There's no arguing with the bottom line. Medievia also seems to be doing nicely, as does Threshold. Not sure how Eternal City is doing these days but they had a fair few players once.

--matt

the_logos 07-27-2004 01:03 PM


Valg 07-27-2004 02:01 PM

In related news, McDonald's is profitable, popular, and gets a lot of media attention.

It's not where I want my dinner prepared, but there's a place for it.

bbg 07-27-2004 02:59 PM

Ah heck - I must admit the truth about the mud that I have enjoyed more than any other one I have ever played, and will do my best to promote it!
( Where's that money you promised me?  The transfer hasn't come through to my bank account as of yet? )

the_logos 07-27-2004 04:12 PM


Wenlin 07-27-2004 10:22 PM

I've, uh, got a September issue of CGW, and I can't even find the article. Anyone know what page it's on?

Edit: Never mind, between page 28 and 29.

Beren 07-28-2004 06:51 AM


vitae 07-28-2004 10:31 AM

That's funny, I thought Achaea was a free-to-play.
I mean, i tried it, didn't like it in the least, and didn't stay, but at least I didn't see anything about needing to pay.
I am sure that it's good as far as many others are concerned since it is #2 ranked and at times #1, but I sure as #### wouldn't play any place that was pay-to-pay.

Treestump 07-28-2004 10:49 AM

It's called jealousy.

Jazuela 07-28-2004 11:11 AM

Maybe Logos can be annoying with his very loud pats on his own back. Maybe not. Doesn't bother me, personally, but I can see how it would annoy others.

The fact of the matter is though, that text games are a very narrow niche in the gaming community. We're not a dying breed by any stretch of the imagination, but we are - an odd duck when it comes to the world of "games."

There are people out there in the "rest of the world" who don't know that text games exist. Some of those people don't care. Some don't know that the opportunity to care exists, but would care if it was pointed out to them.

Achaea's good fortune and money spent on promotions and efforts in public relations gets the word out to the "might play if I knew it existed" population that these games exist.

Sure, it draws attention to their game - and well it should! But not everyone who "might play if I knew it existed" will like that particular game after giving it a try. And some of THOSE people will think - hm. This game exists, and oh what's that "VOTE" button on their website? And click just to see what else is out there. And then - THEN! Another game gets a visitor from someone who "might play if I knew it existed."

One successful commercial game drawing attention to the text-game community can only be a GOOD thing, and so I applaud the efforts of anyone who is willing to go to bat for the genre in such a public way, and I feel they deserve to pat themselves on the back and tell everyone "Hey lookie what I did!"

Brody 07-28-2004 11:42 AM

I agree with Jazuela. Whether the_logos gets on your nerves or not, it's fantastic that his games get some print in magazines that normally only care about graphical MMORPGs or standard PC fare.

I've been lucky enough myself to have my games featured in a Tampa Tribune article - major mainstream media - but I don't think that's nearly as effective as the exposure Achaea got with CGW.

The beauty of Achaea's exposure, whether you like the_logos or not, is that it's good news for all text game operators. In our character creation process on the JTS games, we ask where our players come from and what experience they've had. I've lost count of how many newbies we've received by way of Achaea, Imperian, Aetolia and The Eternal City - commercial, well-publicized games.

Good publicity for Iron Realms, Skotos and other commercial MU* projects amounts to good publicity for everybody in the MU* community. Celebrate it.

Avasyu 07-28-2004 02:33 PM

Woot! Someone mentioned Imperian! We Rock!

the_logos 07-28-2004 06:19 PM


Reyas 07-28-2004 10:46 PM

You thought correctly.

vitae 07-28-2004 11:12 PM

Then why was it said a few times that it's pay-to-play?

Cyre 07-28-2004 11:55 PM

Because people are ignorant and don't take the time to analyze business models beyond what random forum browsers claim as fact, unsupported as it may be. The IRE philosophy has been well explained in numerous posts in this forum as well as other places over the years, so there's certainly no deficit of material from which people could be enlightened, given even a minimal amount of effort.

Iron Realms worlds are free to play. That being said, they are a business, and their model allows for players to "purchase virtual goods and services that assist the player in the game." The benefits and downfalls of this type of model have been debated many times, though I suspect not nearly as often as Matt has been maligned due purely to a stance of self-imposed ignorance. Regardless of what any of these individuals say, the company has obviously been a success, far more so I would conjecture than Matt originally foresaw, and that alone speaks volumes for the competence of the business model and, subsequently, the level of contentment within the playerbases of all three Iron Realms worlds.

Reyas 07-29-2004 12:03 AM

Some people are stupid, and/or have an axe to grind, so spread FUD. Notice that neither Achaea nor IRE says it is pay to play. Anyone else is pretty much by definition not the best source.

Jazuela 07-29-2004 07:54 AM

Without all the bandwagon diatribe, I give you a translation on the pay-to-play vs. free:

Achaea is free to play, BUT you have an option of buying various perks if you choose to do so. You are not obligated to buy, you are not obligated to pay, you can play free indefinitely to your heart's content, and from what I understand, many people do exactly that.

And so - it is not pay-to-play, because playing is absolutely free of charge. It is "pay-for-perks" which is not a requirement to the end user.

Estarra 07-29-2004 11:35 AM

I always thought "pay-to-play" was a misnomer for this type of business model. I rather like "pay-for-perks"--wonder if it will catch on?

vitae 07-29-2004 12:30 PM

Ah, now that makes sense.
It's like Race War Kingdom then.
U can play, but if ya want some of the uber stuff ya gotta pay for them.
Now I got it :-)

Cyre 07-29-2004 01:43 PM

Beyond just the possibility of getting "uber stuff", the "perks" as they have been so deemed include the ability of rapid development, particularly in the area of what skills are available to your character. It's possible through various mechanisms to increase your skill levels within the game at whatever pace you desire, but it is undeniable that the fastest way to develop one's skills to their highest level is to purchase said perks.

This of course raises the idea of Time as a commodity in and of itself. You are paying not just for the capacity to gain things that others don't have access to, but you also pay for the opportunity to gain things that others DO have access to, but with far less of your own Time spent working towards such.

dragon master 07-29-2004 02:23 PM

I think anything where players have to pay money to have their skills advance at a reasonable rate, have their characters suck if they refuse to pay money, AND where the owner makes six-digit profits, completely at the expense of the players is definitely a pay-to-play mud.

I think saying it is free to play is some of the sleaziest advertising I have seen. My main problem with Achea is not that it rips off it's players and sucks up their money, but that it claims to be completely free and doesn't say anything about payment until you've been playing for a while or actually bother to read carefully through their webpage(which sadly, few players seem to do anymore before playing a mud).

It's like "We're free to play!" Joe Shmoe goes "Yay, I'll play this mud." Then Joe Shmoe realizes that Achea is really a pay-to-play mud and Achea is like "Ah ha, we tricked you, you stupid n00b! Guess what? You have to pay us money or your character is going to be easilly beaten by every newbie or experienced player with a rich person sitting behind their computer!"

There isn't really anything wrong with Achea's buisness model. Many companies make money at the expense of their consumers. It's capitalism. The thing about Achea is that it tries to hide this and pretend to be a free-to-play mud.

Traithe 07-29-2004 02:33 PM

So ... let me get this straight:

Apparently, Achaea is somehow morally at fault for someone choosing to take advantage of their "free to play" business model, and being so well-designed and enjoyable to play that said person becomes addicted and chooses to invest a significant amount of their free time into the game before realizing that there is a commercial element to the gameplay (when this information was in fact readily available should they have chosen to find it before even beginning play)?

Rather seems like faulting the fellow who sells you a noose to me, but apparently logic is overrated these days.

Kenjar 07-29-2004 02:38 PM

I'd just like to say that I got the issue of CGW yesterday, and read the article. It just talks a bit about how Gleam was introduced, reacted to, and the effects it has on players. Plus a cool picture of someone pushing together some piles of white powder with a big sword.

Theomanic 07-29-2004 03:16 PM

First of all, I tried playing Achaea, and I went to their website first.  I was aware that you could pay to do better, but I wanted to see what all the hype was about.  (Love the webpage, by the way.)

While I don't think Achaea is dishonest in saying that they are free, I do agree that it really sucks to play a game where nothing you do will ever get you as good as people who can afford to throw money at it.  One of the great things about MUDs is that they run pretty much the same on most computers, and they're often free, meaning everyone is on a balanced playing field.  Sure, Achaea isn't technically "pay to play", but it's "pay to be able to do better".

Achaea was alright, I didn't really overly enjoy it.  I found the players very helpful and friendly, but the actual MUD itself seemed a bit sloppy.  Maybe I'm just used to a different style.  But it was easy to learn if only because *so* many people were offering help.  I certainly wouldn't pay to play on it myself, but that's definitely a choice everyone is free to make on their own.  At least in being free to try I could make that decision.

- Theomanic

Cyre 07-29-2004 03:21 PM

Your conceptualization is a bit shortsighted, and I imagine comes more from some ill-inspired personal vendetta than any attempt at logical analysis. To say the things that you do without any qualifier to them makes what you are saying trite at best. My personal experience alone negates your central argument that players are required to pay-to-play with any reasonable efficacy. In my personal experiences with IRE's flagship game, I had already led a city state, been a guild secretary, and established myself as a more than competent fighter before I had ever made a credit purchase. To this date I've only made that single credit purchase for a mere $40 in that realm, and that was a good 4 years ago. Yet my experiences in that early time before I purchased the credits were to date some of the best I have ever had as a MUD player. At no point did I feel "ripped off" nor did I feel that my money was being sucked up. Quite the opposite. At no point did I feel any obligation to make a purchase, and when I did it was because I generally desired not only to help myself, but to support the company as a whole.

Does OOC wealth sometimes influence an individual's competency within the realm? Sure it does. But it's a business. Are you going to fault every car dealership because they offer more powerful cars to wealthier customers, or fault computer distributors for the same reasons? I'm sure you'll respond with the comment that those companies never claim that anything of theirs is free to begin with, and that is a valid argument. But consider how many other products out there are offered on a trial basis. Would you not be more inclined to purchase a product if you have been able to test it out beforehand? This is even true with car dealers, who offer "test drives" that serve the same purpose as trial periods. The IRE business model goes beyond either of these concepts and allows players to have an UNLIMITED "trial" period with unrestricted access to all aspects of the game (as let's remember, the same items that can only be purchased by individuals who spend money can be had by those who don't through in-game transfers between the gold/credit currencies) and never once require any sort of donation or fee to continue with the trial.

Obviously, IRE desires customers to purchase their credits. They are a business and want to make a profit like any business. They are not a hobby MUD and it would be unreasonable and foolish to expect them to function like a hobby MUD functions. But the fact that they allow players to choose whether or not they want a leg up or not at whatever point in the player's experience they desire speaks volumes for their own credibility.

In this sense, Achaea and the other IRE realms are indeed Free-to-Play. You can play all you want and never choose to pay a dime. But let's face it. If the games weren't as good as they are, we wouldn't be having this discussion in the first place, because no one would want to spend money on a product that they weren't enjoying. And again, that choice is entirely their own.

Valg 07-29-2004 05:03 PM

Pick one, Cyre:

1) The RL cash incentives in Achaea don't have a noticeable effect on the equality of the playing field. You can excel without them. If you pick this one, you'll need to explain why people pay so much money for them, when they have no real effect on the experience.

or:

2) The RL cash incentives on Achaea do have a noticeable effect on the equality of the playing field. If you pick this one, you'll have to accept that while you can play Achaea for free, you'll be accepting a second-class-citizen role compared to someone who dumps a couple hundred bucks into their coffers.

There's nothing wrong with the business model, but it's disingenuous to claim that those $100+ purchases on their website don't strongly tip your game experience one way or the other.

I'm just happy that my favorite game provides a level playing field for zero dollars and zero cents. I'd play it if it was pay-to-play (or de facto pay-to-play, or free-to-try-but-pay-to-play, or however Achaea views its model), but when the staff doesn't demand salaries/etc., a MUD's expenses can be quite low, and there's no need to charge the players for the basics.

Cyre 07-29-2004 07:19 PM

While it's irresponsible within the context of the discussion to single out a solitary aspect of the experiences presented within a MUD, I find it equally distasteful to avoid a well phrased conjecture. To that end, I'll not only respond to your inquiry, I'll explain why I view it as inappropriate.

As concerns the system through which the majority of profit is made for IRE, then Number 2 applies without dispute. The combat system is undoubtedly skewed by the ability of certain players to purchase large upgrades in character statistics, ability rank, and various other components that allow for easier combat. That being said, you can ask any serious combatant from any of the IRE realms, and they will tell you near without fail that pure talent trumps advantages gained through the various perks up for sale. I would still hold that purchases CAN and WILL tilt the balance between two otherwise equally talented combatants, but the divide is not unbreachable.

However.

Your claim that in accepting the above, I must also accept the idea that failing to purchase perks automatically relegates an individual to second-class status within the community, is patently absurd. I know of several individuals who have served at the highest level of political office having NEVER made a purchase. I know others who have made astounding reputations for themselves through magnificent roleplaying and storytelling prowess that also never made purchases. And these individuals are not exceptions to the rule. They are simply cases that come to mind.

Of course, you can avoid this quandary by taking the shallow view that combat is all that is important to the realm. And certainly there are individuals out there who hold such truths to be self evident and all that jazz. But if, and I hope this is true, you are deep enough of a player to understand that there is far more to social standing and "game experience" than the ability to kill, then you, my friend, must accept that your own arguments are both incomplete and, ultimately, invalid.

I enjoy the realm, as do thousands of others. We don't all buy credits, but we all seem to keep coming back.

Explain that.

Theomanic 07-29-2004 08:19 PM

I think the point is not that doing "great" things is impossible, but more that it's more difficult if you don't pay.  And also, you say talent wins in the end... but if two equally talented people meet up, and one has paid $100 and one has not, I think we all know who is going to win in a combat situation.

Of course the game is not all combat, we are aware.  But it is still a factor of the game.  That is why PK is allowed in Achaea.  You can make a fabulous character and not donate a cent.  Of course, you could do that anywhere, and be on equal footing instead of being at a disadvantage.

As to why people keep coming back, no one is saying that Achaea sucks... or well, at least *I* am not.  Obviously they like the game.  Doesn't mean it's entirely balanced or fair though.

- Theomanic

Cyre 07-29-2004 08:51 PM

Yes, that point is valid. What isn't valid was the conjecture that not purchasing credits causes the individual to assume a second-class citizenship. Not true. They just have a disadvantage in certain activities. These activites are by no means the sum total of experiences available. I have already said that I yield entirely to the point that combat is not equal when certain perks are factored in. Skills are balanced at the highest level to begin with, so it's useless arguing balance at any point other than that. Two individuals, both of whom have all of their skills at the maximum level, and both of whom have exactly equal talent in combat ability, will be equally matched where further perks are not factored in. When they are, they tip the scale. But you have to take into consideration the fact that Time is as important a commodity as Money. Some players have lots of Time, others have lots of Money. Still others have little of either, and some lots of both. But the most relevant part of this concept is that the two are interchangeable in terms of their efficacy within the realm. Someone who puts in a lot of Time to their character can accomplish the same things as someone who puts in a lot of Money, be it in the political, social, or combat arena. It simply becomes a matter of what one has to offer to the realm, their money, or their time.

Jazuela 07-29-2004 08:52 PM

Oh puleeaze. We can use that arguement on everything. If two equally talented people meet up, and the option to pay to gain doesn't exist, and the guy who wouldn't pay anyway, has more time available to play than the guy who would pay, I think we all know who is going to win in a combat situation.

Or how about this...
If two equally talented people meet up, and one guy has buddies who can help him hunt and the other guy doesn't, I think we all know who is going to win in a combat situation.

Want some more? I can come up with a dozen of them.

Money != power.

Money = more convenience.

It = nothing more, nothing less.

Theomanic 07-29-2004 09:35 PM


dragon master 07-30-2004 01:24 AM

Okay, maybe my comment was a bit harsh but I think you are missing the point. I might not like the fact that people who give money are better than those who don't but I understand it. Achea is a mud run by a for-profit buisness trying to make money just like any other business. The thing that I don't like is that they are then trying to say that their mud is completely free.

I don't hold any personal grudge against Achea, I read everything on a mud's website before I even bother to play and was never "tricked" or anything. I just don't like the way that they don't mention that people do pay to play and that they put "Free to play" all over the place. Though I guess this is a part of the way capitalism works, now that I think about it, many companies try to trick consumers into initially thinking that their products are free.

I guess the main thing that triggered my post, besides the fact that I was in a bad mood at the time was a post from Reyas, who probably doesn't speak for Achea in any way:

Avasyu 07-30-2004 03:02 PM

Achaea is really not worth complaining about. Imperian is far superior to that substandard game and should take up much more of your precious complaining/debating forum space.

dragon master 07-30-2004 03:43 PM


Grell 07-30-2004 11:16 PM

Take this how you will. I played Achaea for roughly 3 and a half years before I gave it up to play Imperian. There are various reasons, but chief among them is I felt Achaea wasn't the same experience for me that it used to be. That's just me though. Anyway, onto the everpresent debate about Achaea masquerading itself as something its not.

I see Achaea as akin to the shareware days of old. Anyone remember Wolf3D when it came out? Yah, I played the shareware and was like "Wow, this is cool." I mailed in my money and got the rest of the experience I wanted.

Same principle for me with Achaea, I went through maybe 2 or 3 characters, trying out Achaea and making sure it was something I liked before I ever remotely thought of buying credits. Then I realized that "Hey, I kinda like this. I want to experience the other parts of it." So I bought some credits.

Now, Achaea is different than shareware in that you don't have to buy at all to reap the benefits of the "full experience". There are several in game methods of getting credits that don't involve using OOC money. Buying credits with gold, mentoring, lotteries (I think they still have them rarely, like I said its been over a year since I've really played), monthly bardic/art competitions, working to make the game better through helping newbies in an official capacity (guiding), also I think that sometimes incentives may be offered for building.

This is because they realize the principle that Cyre spoke off. To some people, time is a commodity and to others, it is money. I had no desire to "catass" my way to what I wanted, but I wanted to learn that next skill, see the next cool thing I'd get, etc.

So yes, by all means Achaea and all IRE games that I know of are free to play. But because I work 40 hours a week, and have other commitments on top of that, why should that mean I can't enjoy the game as something I want.

Is it any better than the ton of muds where you have to "catass" your way to the top with no other option? No one told me that I had to invest 40 hours a week to even begin to see some sort of benefit.

Achaea doesn't lie about its premise if people look even a bit. If you don't look and then get all offended about it, then that's your issue.

The cup of tea principle is in full force. It may or may not be your cup ot tea, but if it isn't why drink it? No one is forcing you to partake, and no one really wants to be criticized because they prefer Nestea over Lipton.

Reyas 07-30-2004 11:29 PM

And then you spread FUD. Thank you so much for proving my point.

Their mud IS completely free. If you NEVER pay them a dime, you can still play all you want. Despite what you and others say, you don't even have to pay to be 'mighty', as there are other, completely free, ways to become as mighty as you wish.

Valaria 07-31-2004 02:24 AM

in fact, i do know some players in Achaea that brought luxuries of credits to buy artifacts without paying a dime.

the_logos 08-01-2004 09:08 PM

Yep. That's all true. Just as true as it is to say that in nearly all muds, the guy with more free time is going to "win." Free time and money are both currencies possessed in varying amounts by different people. Most muds reward solely those with lots of free time. We choose to do both and you can attain absolutely anything in the game with exclusively free time, though many things cannot be obtained exclusively with rl money.

--matt

the_logos 08-01-2004 09:10 PM

I challenge you to find somewhere that an official representative of IRE has ever said our muds are "completely free." They are free to play, nothing more.

--matt

Threshold 08-02-2004 07:39 AM

Balanced playing field?

So the person with no life and no job who plays the game 20 hours a day is on a balanced playing field with the guy with a family and a job who can only play 2-4 hours a day?

Time is an asset just like money is an asset.

Some people spend their time, other people spend their money.

A game that allows both means they can have a larger diversity in player base.


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