Come on, is that really called for? At the very least, their website is fantastic.
--matt |
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Actually, would be fun to see which mud is the most successfull (counting playerbase) and is nearly stock.
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That would be nice for research, but I dunno about fun. Thats about as much fun as when I correct my bosses correspondence (fixing his spelling errors of "quistions" and "raidos") and then doing payroll and seeing him earn 5 times what I do.
When mediocrity is successful, it makes me wanna kick a puppy! - Ryan |
You obviously haven't bothered to play the game. Materia Magica has no "stock" areas.
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Also with approximately 8 million locations, having an average of 250 players online could hardly be considered "overpopulated".
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I wonder sometimes if you people actually know even a clue about what you are talking about. I play Materia Magica (note the order of thoes words vmaster). Rarelly lagging, extremly friendly admin, and sensible players. The world is HUGE... I have no idea where you got this idea that its 'overpopulated', or that _any_ part of it is Stock...
Matt |
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*cough* *cough*
40 unique zones? I wouldn't call that large. We have over 250 unique zones, coming up near 25-30k rooms. AND wilderness maps spanning several continents with millions of non-real locations. We have about 30 players online at peak. Now, comparing i would also certainly say materia magica is over-populated. Yeah, now you're talking wilderness and NOT "real" locations. You can't use that for describing how "large" the world is. |
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There are over 130 separate unique areas and 8 million rooms in Materia Magica. The average number of players online is 275.
There's also a very nice wilderness system - if you are saying that your wilderness system in your game, Hephos, isn't used by your players as separate areas with which to explore and adventure, then you are under-utilizing your wilderness. Materia Magica is making good use of theirs. There are separate zones within the wilderness - areas where hill giants roam and where you can find cave trolls, they aren't all in the same location or just based on terrain. So yes, I would say that 8 million rooms does count towards the total. It's also very easy to have lots of rooms. But having lots of detailed, well-described rooms, with interesting NPCs who have their own scripting and interaction? Much harder. There are few games who do a really good job at making use of the systems they have, so I would say that quantity is definitely != quality. |
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