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-   -   A new forum for text muds. (http://www.topmudsites.com/forums/showthread.php?t=3924)

the_logos 12-08-2003 02:06 AM

A group of head admins of some of the larger text muds are starting a small forum (not at all designed to compete with Topmudsites or Mudconnector) focused on high-signal discussions of issues involving established muds with at least a medium-small playerbase. We'd like to invite people to join, with the following requirements:
1. You need to be in the top two levels of administration on a qualifying text mud.
2. A qualifying text mud is one which has a -daily- peak of at least 50 simultaneous, active (non-afk) players.

You can find more info at: This isn't, however, intended to be an "Iron Realms" thing. We're just trying to get it started.

So far, the muds represented include: Aardwolf, Achaea, Aetolia, Armaggedon, Batmud, Discworld, Gemstone, Imperian, Materia Magica, Otherspace, Retromud.

The community is only just getting started and the forums aren't even skinned yet (they're at but we're all excited to turn it into something useful and interesting. Please sign up if you meet the criteria. Thanks!

--matt

soljax 12-08-2003 03:25 PM

And thus, Iron Realm's campaign to engulf and consume and get free advertising continues.

(Aardwolf, Achaea, Aetolia, Armaggedon, Batmud, Discworld, Gemstone, Imperian, Materia Magica, Otherspace, Retromud)
Welcome to the dark side.

Crystal 12-08-2003 04:09 PM

I'm trying to figure out why these discussions couldn't have taken place on TMC or TMS. Forgive my ignorance but it sounds like an elite squad of "the popular MUD's" discluding us smaller MUD's.

soljax 12-08-2003 04:12 PM

No no =) It's just that the small muds aren't worth as much to mr CEO of Achaea. He wants to start stealing players from the big guys first.

Jherlen 12-08-2003 04:20 PM

I can almost see this being useful in concept - obviously the members of this forum are involved in running highly successful MUDs, and so must be doing something fairly right compared to the rest of us.

But why not let people who don't meet the qualifications still read the forum? I can't see why you would keep the discussions closed when so many people could benefit from hearing your ideas.

the_logos 12-08-2003 04:25 PM

Breaking my own rule about not doing anything but posting announcements here: Because they don't happen on TMC or TMS. How many head admins of the most popular muds post here regularly? There's a reason for that absence and the consensus among said admins is that there's very little practical and useful discussion here. They're always sidetracked by people with strong opinions but no real-world experience to back it up. We'd just like to be able to engage in practical discussion with other knowledgeable people without having to deal with children who post things like (in response to us donating money to charity):

Soljax wrote:
That sort of thing really says it all to me. *shrug* A lot of people just aren't interested in forums that allow that kind of post and that kind of person to participate.

Actually, I didn't know that was an option. I've never run forum software before. I'll look into that though and ask the other forum members how they feel about having their discussions open to everyone. The downside may be that forum members grow less willing to share semi-confidential information with each other due to the fact that they don't know who is reading their posts.

If you've got other questions, feel free to mail me at I won't respond here.

--matt

Favonius 12-09-2003 02:23 AM

I think these forums are a great idea. Applying right now.

Hephos 12-09-2003 04:57 AM

Guess we don't qualify :p Have peaks of 50, just not daily :p

IMO, looking at the playerbase to judge the professionalism of a game and its developers is not very fair. But life isn't fair i guess :p There's some clubs you can't get into without enough money or fame too :p

It is a great initiative imo to create a forum like that, where you can actually discuss things without all the stupid flames and trolling going on as here and TMC.

Valg 12-09-2003 06:37 PM

It's a valid reason to create a separate forum.  TMS keeps things pretty wide open (for example, the existence of the Tavern) and loosely moderated in my opinion.  This is fine for encouraging a very wide variety of topics, but breadth is not what every user looks for.  Specialization has advantages.  There are things that a staff member of a larger MUD cares about that a player or a staff member on a small MUD doesn't care about, and vice versa.

myrdred23 12-09-2003 07:46 PM


Crystal 12-09-2003 08:27 PM

Not to mention you can organize people into groups. Decide who you want to post and who not to.

I agree the forum is beneficial, just like others, I don't think it's fair to disclude those MUD's who aren't on the top 10 list. It's not as if all the intelligent people who can contribute ideas are on the bigger MUD's.

Us little people have a little brain power too.

Perhaps we'll create our own type of forum then.

Quicksilver 12-09-2003 10:33 PM

Agreed, both with the_logos opinion that there is no longer any substantive discussion here without degenerating into flames.
And with the idea that cutting out the little guys will be just as harmful to the so-called "community".

BUT, I also feel that we need a better moderated board somewhere, which won't allow the immature flaming.  If the pay muds and larger free muds are able to bring that professionalism to a forum, which we cannot readily post to, but are able to read freely...
I cannot complain too much. Especially if we are given the priviledge of reading the discussions.

I do have a suggestion for them to consider-
Have a post availability for non-members. One where people who have a question, or a constructive comment on a thread, or are simply asking for clarification of a point/concept, may submit their post on a FULLY moderated basis. That way any chance of flaming is extinguished.
Censorship? Yes.
Fair? Possibly fairer for those who wish to truly contribute and learn from each other.
The best way to do things? Don't know, but it's better than the systems we have, and a way to keep the signal to noise ratio as low as possible.
It is easier to be substantive if you know blatant flames and trolls will be totally blocked. And it's much better, especially knowing we smaller muds would not normally be able to post otherwise.

--QS
(Who would gladly give up possible advertising for the chance to continue learning and sharing.)

Crystal 12-09-2003 10:40 PM

I think Quicksilver hit the nail on the head.

KaVir 12-10-2003 05:24 AM

Following on from Matt's "I'm leaving" post a short while ago, it really does feel (to me at least) as though he's only really posting to say "Now I've created my own forum, and you can't play there!". A sort of variation on the old "disgruntled ex-player creates their own mud" theme.

Of course it's his right to do just that, but I'm still not quite sure why he's posting it here when he's already established the invite list - other than to rub TMS posters noses in it.

Well don't forget about the mailing list - IMO a far better alternative to Matts new forums. Those who are currently developing the new generation of cutting-edge muds are not going to qualify for membership of this new forum, while those running ancient Diku muds that haven't changed for years will, and it is the former who (for me at least) provide the most thought-provoking discussion.

Deathwing 12-10-2003 09:14 AM

Even if that really was his intention, (which I doubt) can you really blame him for it, after the way he's been treated here? From what i've seen, 99% of the time he posts something, it's almost immediately jumped on by various others making personal attacks, accusing him of something, displaying open hatred for his business policy, etc.

I hope you'll forgive me for correcting you, but out of the muds listed for membership in Matt's announcement:

1 is an actual Diku - Armageddon

1 is a ROM (for now), which I guess you could call a Diku too if you wanted. Aardwolf would not fall under the category you describe, though, and will be a custom codebase in a year or two, likely.

3 are Custom LP MUD codebases

5 others are various other non-Diku custom codebases

1 isn't even a MUD - Otherspace is on a PennMUSH codebase

Maybe you should do some better fact-checking before you post. Or at least come up with some more convincing reasons why people would want to discuss on MUD-DEV.

KaVir 12-10-2003 09:28 AM

I'm afraid he brought much of that upon himself with his self-admitted trolling. When you consider how many of his posts where little more than veiled attacks on other posters here, it's hardly surprising when some of those people decide to hold a grudge.

Of course, but in this case you've done no correcting. Please at least do me the courtesy of reading what I post before replying to it.

What I stated was "Those who are currently developing the new generation of cutting-edge muds are not going to qualify for membership of this new forum, while those running ancient Diku muds that haven't changed for years will". And that statement is absolutely true.

A MUSH is, in fact, a MUD. The above also helps explain why Brody decided to leave TMS...

Alastair 12-10-2003 10:00 AM


Crystal 12-10-2003 10:15 AM

Well, I've just recently joined the MUD-Dev list, and it seems to hold some valuable discussion so far.

Still I think an alternate forum for MUD Development that doesn't single out those who are still learning and developing their -own- MUD's, would be even more beneficial. And I really dislike the idea that my MUD is less significant or that I have less to contribute because I either don't have 50 players on average, or I'm still in development.

So we'll see what happens. If anything it'd give me another project to work on.

Garfong 12-10-2003 11:08 AM

I assume it's to give the opportunity for other qualifying MUDs to make themselves known.

Deathwing 12-10-2003 12:08 PM



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