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-   -   Looking for a MUD that has a city siege type event (http://www.topmudsites.com/forums/showthread.php?t=5119)

Oddeye 09-21-2008 11:25 AM

Looking for a MUD that has a city siege type event
 
Hey all!

I'm looking for a mud codebase (available for download, not just closed source) that has an event where monsters lay siege to a city and players need to unite to defend it. Preferably one where it doesn't happen 24/7 but rather where monsters build up forces and then attack in waves every few days.

Is there anything like that out there? Or am I the only one who thinks that might be a fun event for a MUD?

If such a thing doesn't exist, is there anything remotely close that may not be too hard to edit/modify/code to make it be what I'd like?

Molly 09-21-2008 03:17 PM

Re: Looking for a MUD that has a city siege type event
 
Events like this don't need to be hard coded, they can be scripted really easily, either by making the script load a sufficient number of aggressive and roaming mobs directly, or by making a closed room where the mobs will load, and then start the invasion by just opening an exit from it, so the mobs can pour into the city. A few warning echoes to make it look good can also be handled by the script.

You can either make the script start the invasion automatically at given times, or start it manually, by some imm pushing a button, when they feel the time is ripe for an invasion.

Kereth 09-21-2008 03:18 PM

Re: Looking for a MUD that has a city siege type event
 
has numerous events with monsters attacking cities, though they only happen periodically, but they do result in players uniting to defend the land under attack. In the case of city raid events (goblin raiders, uruks, kizanki psionics purge, 9-foot killer kangaroos, etc), however, there's not much of a risk of actual loss (at least tactically. Players can, of course, easily be killed), as the various npcs don't actually attack each other, so the event just results in the area being swarmed by hostile monsters until the players can drive them out, but there are also numerous events where player castles come under threat, either from pests which attack the golems, thieves which try to steal their stuff, or armies of undead or gigantic monsters which threaten to damage the castles themselves. These latter events get a great deal of attention as well, especially because if they were ignored, player's valuables might be at stake, though the playerbase has become effecient over time at rallying to defend their own, so significant setbacks are almost unheard of. Other events include wildfires spreading across planets (which players must extinguish before they cause damage), blessings and curses upon various alignments, angels/demons/knights of balance/headless horseman/etc who attack the retroverse, either seeking to kill everyone or just those who are contrary to their alignment (newbies are, fortunately, protected from these events, and their are plenty of ways to take shelter), and many more. They typically run one event each day, though the timing varies, so unless you're logged in all day long, you won't necessarily see all of them run. Still, they're frequent enough to keep things interesting without interfering with normal gameplay too much.

Newworlds 09-22-2008 12:23 PM

Re: Looking for a MUD that has a city siege type event
 
You should check out NW sometime. The entire game is based around a kingdom and a southern anarchist whose forces periodically attack the main city. The attacks are very AI as siege engines, waves of massive armies, guards, infiltrators, barricades, assassins, and diplomacy are used extensively.

It is common to have fifty plus players working in various areas in the cities defense fighting in these massive and varying raids. The last invasion was roleplay storyline driven and hundreds of soldiers were involved. The city was nearly overrun if not for the exceptional well planning of the defense.

Oddeye 09-22-2008 05:10 PM

Re: Looking for a MUD that has a city siege type event
 

Can you recommend any (good) codebases that would be easy to script something like this for?

Fizban 09-22-2008 05:43 PM

Re: Looking for a MUD that has a city siege type event
 

I believe you asked this a while ago on MudMagic, and if you did (someone did I'm not actually 100% sure if it was you though) I'll suggest tbaMUD, as I did then. The last time you, or someone else posted there I even wrote a script to do it as an example.


Edit: Found the Script:


Molly 09-23-2008 01:32 AM

Re: Looking for a MUD that has a city siege type event
 
To clarify Fizban's response, tbaMUD is a development of the Circle code.
The DG_scripts that Circle uses are a lot more versatile than Mob_progs, and can be set to do just about anything.

Oddeye 09-24-2008 03:00 PM

Re: Looking for a MUD that has a city siege type event
 
I did but I thought I'd ask around other places too and see if there were any others.

Honestly, I could never get that script to work. I'm really not that familiar with tbaMUD and how to get the triggers to work.


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