Has anyone looked at with the idea of using it to replace the event loop in their MUD? I'm curious if anyone has tried it or has ideas on implementation.
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It looks like it might be useful... were my mud ever to have over 2,500 simultaneous connections.
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If you checked the performance monitor, it showed increases in performance at around 100 connections, it looked like to me. If you had an average of 250 connections, with a maximum of like 475, do you think it would be useful for that? Keeping in mind that a lot of connections may not actually be players, or if you got spammed, etc.
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