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Molly 07-29-2002 02:56 AM

Currently we have a pretty big problem with our mud, and I wanted to seek the advice of this board, to see if anyone has any ideas about how to deal with it.

Apparently someone with access to a large amount of computers is constantly sending partial packets to our server, which the router has to process. This overloads the router and it crashes. Since a lot of different computers are used, normal ‘spam filters’ do not work.

We have a pretty strong suspicion about who is doing it, a player with a hacker/cracker background, who once told me that he had about 20 computers. He has done a similar thing before. And also uttered some recent threats on the mud. But as far as the coders tell me, there is no real proof to the identity. We also haven’t any valid e-mail address to this person, just one of the ‘free-from-the net’ ones, where you don’t have to reveal your real identity, and he logs on from a number address that changes each time.

But surely there must be some way to track the culprit down, to make him stop his nuisance, and possibly bring charges? I’ve been told that you always leave traces on the net. And what he does must surely be illegal and should be punishable by law?

Dre 07-29-2002 03:33 AM

Heya,

Physical attacks are always rather inconvenient. Though if it's one person with more computers he won't have a different ip range from every package unless he spoofs his host constantly.
To your question: There are ways to backtrace an ip adress, and can be done to trace the route as far back as it goes. All other ips he passes will be recorded and he won't be able to spoof those.
Anyway that's as much as I know about it, there are people far more experienced in this stuff, and best changes are another hacker...:)

Greetings Dre

thelenian 07-29-2002 04:45 AM



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