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Klered 04-19-2002 03:55 PM

Greetings Mudders!
Many people have been looking for a good MUD to play. What defines a good MUD? Is it players? Will you give up on a good MUD if you arrive and there aren't any more than 3 or 4 names on the 'WHO' list? What about Code? or Areas? It has come to this implementor's attention that a good game involves strategy, as well as something different that maybe the thick masses of players have not yet encountered. Perhaps it is just about a theme, like all those 'Themed MUDS' based on movies, and books. What about the MUD? Does it serve the needs of the players? Will it grow tired fast because of lack of leadership or new arrivals? Hopefully we can meet you at the door and welcome you to our world! Come grow with us. We are ready for YOU!
P E R I S H E D L A N D S




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